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Why I think the hydralisk is breaking zergs back. - Page 2

Blogs > Wr3k
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Slayer91
Profile Joined February 2006
Ireland23470 Posts
Last Edited: 2010-10-19 11:52:28
October 19 2010 11:51 GMT
#21
On October 19 2010 18:14 T0fuuu wrote:
Show nested quote +
On October 19 2010 17:20 Slayer91 wrote:
On October 19 2010 16:59 T0fuuu wrote:
Hydras arent as terrible as you make them sound. They shred gateway units are really underused in zvz and but fail hard against terran. Zerg already has the options for an extremely mobile force with roaches lings mutas and banelings. So its not like not having them slows down the race as a whole.


-"Shred gateway units" (regurgitated response that everyone posts in every hydra thread)
1: Only in the sense that if you have enough to kill most of the zealots before they hit melee range, yes. Going 1 base hydra vs cannon contain into 4 warpgate doesn't mean you can't lose all your hydra.
2: List of units that "shred gateway units"
-Roaches (speed/burrow)
-Marines (better than hydras)
-Marauders
-Hydras

So basically nothing special.

-"Under used in ZvZ"
How the hell are they underused in zvz? List of units that kill hydras cost effectively in zvz:
-Roaches
-Zerglings
-Banelings
So basically everything except pure muta with no mineral units.
Hydra can kill muta except that muta give you far more options than going hydra. If you go hydra vs muta you are basically passive anyway. You might as well get queens and or infestors to stop muta because they are better units to have and have no weakness to banelings, Queens are slow but you can still walk across most of the map until creep runs out and it doesn't take that much longer.

The only situation hydras are really any use in ZvZ is behind a thick wall of roaches, since that way you have a solid DPS unit but it's not ridiculously weak against everything.

Having hydras doesn't slow down the race as a whole. Absolutely. That's because they're almost never used. It's not like you can rush ahead with muta ling baneling roach or whatever and leave your hydras to get owned or not doing anything.
They can be used against all races, but its pretty much always behind a wall of roaches. Against terran you can use them with infestors vs bio heavy since marines have only range 5 and marauders aren't great against hydra. Apparantly dimaga has a queen/hydra build and that's suppoesd to be good against tanks as well.



Hey yeah ! I totally agree man we should give hydra a speed upgrade so they can totally just 1a to victory in every game since i like to mass 1 unit and win. /sarcasm

No. Really. What are you trying to get across? You just argued that you can go hydra. And that zerg atm can play without hydra if they want.


I was just responding to what you said which is totally wrong hydras are a support unit only right now are basically marines 0.5 because they're pretty much worse in every way than marines and cost gas. (with +1 range if you upgrade)
aka Teutonica
jjun212
Profile Joined December 2004
Canada2208 Posts
October 19 2010 17:35 GMT
#22
lol to be honest with you guys; ive been playing SC2 for maybe a month now and i didnt know that hydralisks were in the game

hahahaha

ive only played like 10 solo games but am in diamond for 2v2, 3v3, and 4v4 and havent seen a single hydralisk.

wow; =]
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 19 2010 17:42 GMT
#23
I remember in Warcraft 3 Original, Orc's Headhunters (Orc's only choice for T1 anti-air) was really, really, really bad. Basically no one bothered to build them because of their horrid range, damage, and HP. Their only ability at the time was the Troll Regeneration, which for 100/100 gave them about 1hp/sec regeneration (which sucked; to regenerate its full 450 HP takes many minutes).

Then the expansion came along and the Headhunters gained a new ability at T3. All of a sudden it's extremely good in late game Orc FFA because of its insane damage output.

Anyways, expect the hydras to shine in expansions.
https://twitter.com/SufficientStats
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