• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:46
CET 01:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2149 users

How do you want SC2 to be?

Blogs > sluggaslamoo
Post a Reply
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-16 19:21:49
May 16 2010 19:18 GMT
#1
This is about the new mod I'm working on. Sorry about the topic title, I'm a bit tired and I didn't realise the way it was phrased until it was posted .

Anyway, forget all you've read about patch #1, I've decided to work from the beginning.

Right now I have this big spreadsheet with all the stats in excel which helps me look at how changes and bonuses change how units interact with each other.

So my questions I'd like to ask you guys is,

In terms of gameplay

What do like/dislike about SC2?

What parts about SC2 do you think should be changed?

What kind of changes would you like to see in SC2 prototyped and tested in the fun mod?


Forget about balances, they can be done last, the more effort put into balance in the beginning the harder it is to make changes. Right now we can experiment with anything we want, let your imagination run free.

***
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 16 2010 19:22 GMT
#2
i want it to have lasers
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-05-16 19:27:03
May 16 2010 19:25 GMT
#3
I want it to improve on the weaker aspects of SC. So far it has only met this goal for one unit, the Ghost. My ideal SC2 is to take current SC and add on or improve it through changing or modifying unit abilities and behaviors.

So far SC2 has cut out most of the problem units entirely and replaced them with lame half-assed versions.
♞
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2010-05-16 20:32:55
May 16 2010 19:58 GMT
#4
On May 17 2010 04:18 sluggaslamoo wrote:
What do like/dislike about SC2?


I like the new mechanic ideas, there are some interesting new things. Crono boost, interchangable tech labs, creep tumors/spawn larva are cool. Visually, I like it.

What I don't like though, is a longer list.

1. I don't like how melee units are weaker. It may not be that melee units are weaker, so much as the idea that ranged units are so much stronger. Thinking back to BW, watching a battle of hydra vs speed zeals + psi storm was interesting. PvP and ZvZ were interesting to some because of the micro intensive ling vs ling and zeal vs zeal, and eventually zeal/goon vs zeal/goon micro. Even muta vs scourge could be interesting, and scourge is basically a melee air unit. The micro dynamic of melee vs ranged, ranged vs melee, and melee vs melee was interesting. Again thinking back to BW, the matchup that didn't have that melee dynamic was TvT, which was commonly agreed to be the least exciting matchup.
Another important thing to note is that, in addition to this micro dynamic, melee units were useful in almost every part of every matchup. Lings and zealots were used throughout the whole game in their matchups.
As it is in SC2 right now, it seems like melee units just get owned by ranged units, usually without need of micro, and the result is ranged ball vs ranged ball. Focus firing is not as impressive as melee-related micro forms IMO.

2. Currently, there's nothing that I have seen, micro or macro -wise, that I couldn't replicate in at most 15 minutes of practice. My mom could a-move a protoss ball and distribute psi storms evenly among the terran ball.

3. A sort of elaboration on point 2: Everything that made BW great has been very simplified in SC2. Automine, MBS, build-queing, smart-casting, smarter surround, infinite unit select, easy wall-ins. The wall-ins I agree with, as in BW there were tight walls that didn't look tight, loose walls that looked tight, and everything in between to the point where the only way to check was to make a UMS and try to run a ling through it. But everything else on the list makes the game so easy that I just don't see how it could be impressive to a spectator.


In SC2, anybody who can't do this is a noob. This takes about 40 APM.

4. Zerg. Ugh. I've been loyal to Zerg ever since I started playing BW, but I've been considering changing to Terran for SC2. I don't like the way Zerg is set up right now. I'm not gonna get into this too much because it's popular discussion right now anyway. Only one caster. Roach is just a cross between a ling and a hydra on steroids. Lack of harassment options.

5. Balance-wise, I'm not gonna get into this too much either, but I'd like to see some units just toned down. Less HP, less damage. I feel like the guys at Blizzard have a hard-on for big numbers.

6. High ground (lack of) advantage. I'm not gonna say this is bad just yet. It could work out fine, honestly. But to me it seems like they fixed something that wasn't broken.
On a related note, I'd like to see a bit less teleporting, cliff-walking, and air-dominance. Things like this make maps less dynamic. But again, I'm not sure if this is an issue. Time will tell.
I guess I'll throw moving shot in here as well. I'm not sure the game can't be good without it, but again, why remove it?

7. No LAN? I can see that they want to reduce piracy. I don't know of any better way. That doesn't mean there isn't one, but I guess I'll begrudgingly accept it. Then Facebook integration? Pretty soon they're gonna have us watching commercials in the game loading screen. This reeks of whoring, and I don't know how to describe exactly why I find this disgusting, except to say that, when SC2 affiliates itself with something of a "fad," like Facebook, it makes it look like they don't expect SC2 to be a mainstay of the gaming community. They're trying to attach themselves to something that's popular right now for immediate profit at the cost of long-term quality.
I'm not saying that they shouldn't do that, and I'm not saying Facebook is gonna die out any time soon. I'm just saying it looks bad. And Facebook isn't even a great fit for SC2, unless all my Facebook friends end up playing it too. I dunno, whatever. I guess it's just a feature I'm not gonna use, which is fine, but I'm a bit apprehensive as to what happens next along that path.


What parts about SC2 do you think should be changed?


Everything that I mentioned above.

What kind of changes would you like to see in SC2 prototyped and tested in the fun mod?


Mostly the first 5.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
May 17 2010 03:47 GMT
#5
I want the option to have a chat channel. Apparently it's very difficult to implement.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Please log in or register to reply.
Live Events Refresh
Next event in 6h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 220
SpeCial 148
Nina 137
StarCraft: Brood War
Leta 30
Dota 2
NeuroSwarm114
Counter-Strike
fl0m1338
Super Smash Bros
C9.Mang055
Other Games
summit1g13239
Grubby5417
FrodaN2177
WinterStarcraft163
ViBE129
Trikslyr72
Organizations
Other Games
gamesdonequick557
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 80
• davetesta23
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• mYiSmile158
• Azhi_Dahaki15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22458
League of Legends
• Doublelift5102
Other Games
• Scarra1156
• imaqtpie1075
• WagamamaTV450
Upcoming Events
RSL Revival
6h 44m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
11h 14m
SC Evo League
11h 44m
IPSL
16h 14m
Julia vs Artosis
JDConan vs DragOn
OSC
16h 14m
BSL 21
19h 14m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 6h
Wardi Open
1d 13h
IPSL
1d 19h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 19h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 22h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.