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How will SC2 get balanced?

Blogs > Pokebunny
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Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:43 GMT
#1
No, this isn't a thread complaining about balance. I just thought of a question that I found interesting that I wanted to ask everyone, which is: by what means will SC2 get balanced? The game will end up quite balanced, Dustin Browder would rather stop saying terrible terrible damage than see this game fail. What made me think of this:

In the beginning of SC1, I'm sure the game was quite imba. 4pools raped, reavers fired too quick out of shuttles, dropships were slow as hell, and people were 1basing 99% of the time. The maps were kinda suited to this, blizzmaps didn't really have a structure. As the game evolved, it became more balanced, but how? Sure, blizzard did some number tweaking, games don't balance themselves. Things like maps and strategy trends are really what determine balance. The thing I'm getting at, and my main question is, do you believe SC2 can stay in its current state mechanic/number wise and be balanced solely by new maps being created and new strategies being developed? I'm just gonna hit the post button cause I'm curious about what you think.

***
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Foreplay
Profile Joined May 2008
United States1154 Posts
April 17 2010 02:53 GMT
#2
you wanna know what i think? i think you are wasting too much time making sc2 blogs when you could be playing sc1 with me.
Better than Pokebunny
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:54 GMT
#3
On April 17 2010 11:53 Foreplay wrote:
you wanna know what i think? i think you are wasting too much time making sc2 blogs when you could be playing sc1 with me.


I'm online now, about to game sprite, mother fucker.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 17 2010 02:54 GMT
#4
I think it can stay balanced, but I think that even when you consider map evolution, I don't think the units and the abilities in starcraft 2 will allow for the breadth of strategies that were in starcraft 1. Even now, strategies are almost completely map dependent it seems, for example, in terran versus protoss on scrap station, the only strategy viable against a good protoss player is helion drop.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
MagicARide
Profile Joined January 2010
Canada83 Posts
April 17 2010 02:58 GMT
#5
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T
mmm... muta micro
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:59 GMT
#6
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
intrudor
Profile Blog Joined December 2009
Canada446 Posts
Last Edited: 2010-04-17 03:04:10
April 17 2010 03:03 GMT
#7
but it never went past 53%
USER MIGHT BE WARNED FOR THIS COMMENT
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 17 2010 03:04 GMT
#8
On April 17 2010 11:59 Pokebunny wrote:
Show nested quote +
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.

lol im the odd one out.
my PvZ is my best P mu and my PvT was terrible.
Nada's body is South Korea's greatest weapon.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 17 2010 03:05 GMT
#9
On April 17 2010 11:59 Pokebunny wrote:
Show nested quote +
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.


lol.


I think that currently map balance favors 1 base play atm and that new maps will help move away from that. As for current balance, it feels like the protoss and are still lacking some units that fill roles that are needed (anti air, late game caster).
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 17 2010 03:05 GMT
#10
On April 17 2010 11:58 MagicARide wrote:
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


I don't think people have the faintest idea of what map balance in SC2 means yet
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 17 2010 03:07 GMT
#11
I don't think we need to worry about balance so much, as long as the races are different enough you can always adjust the maps to make the game balanced
MyLove + Your Love= Supa Love
intrudor
Profile Blog Joined December 2009
Canada446 Posts
April 17 2010 03:10 GMT
#12
i thought The Pokebunnian One had lost all interest in SC2
USER MIGHT BE WARNED FOR THIS COMMENT
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 03:23 GMT
#13
On April 17 2010 12:10 intrudor wrote:
i thought The Pokebunnian One had lost all interest in SC2

I said for now, but I randomly thought about this.. was curious.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
April 17 2010 03:35 GMT
#14
i think it'll follow this pattern: discovery of imba --> rampant abuse of imba --> balance tweak. so in other words, everyone needs to be as abusive as possible
manner
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 17 2010 03:54 GMT
#15
On April 17 2010 12:04 Kenpachi wrote:
Show nested quote +
On April 17 2010 11:59 Pokebunny wrote:
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.

lol im the odd one out.
my PvZ is my best P mu and my PvT was terrible.


lol same here, tanks and vultures are just imba
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 17 2010 04:01 GMT
#16
Im not playing Sc2, i cant tell very well, but as i read and see Streams Bliizzard is doing their job balancing and listening the players about what to fix or not, i think sc2 at the final product will be well done balanced. that why im not worry to play sc2 yet, they are doing a lot of patches.
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
No.Doubt
Profile Joined July 2009
Canada202 Posts
April 17 2010 04:03 GMT
#17
I feel strongly about the balance of back door entrances to the main via destructable rocks. They are too easy to kill and make static defense useless. I know Blizzard doesnt have the experience in map making that the map makers for the pro scene have, but Blizzard has to see the success and general balance that these map bring to the game and try to emulate them.
Destructable rocks are a great idea in that they let players open up shorter paths to areas, but opening an entrance in a few seconds to your opponents main with little or no resistance prevents a lot of builds. Im not saying to remove the backdoor entrances, but to raise there HP (much like maps like Neo medusa where ~10 temples are stacked).
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 17 2010 04:17 GMT
#18
On April 17 2010 11:58 MagicARide wrote:
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T



imo the only thing tha this imba with maps is destructable rocks at times and this is for everyrace in everymatch up, if ur ever behind economicaly and try to turtle back, the rocks get broke and u die

also ledges with seige tanks hitting everyunits that walks by is really annoying
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 17 2010 04:37 GMT
#19
On April 17 2010 12:03 intrudor wrote:
but it never went past 53%

Except when it did.
Romanian from
Profile Joined September 2008
Romania89 Posts
April 17 2010 04:40 GMT
#20
game balance is patched by blizzard...
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
April 17 2010 06:37 GMT
#21
oh my god..
tofucake
Profile Blog Joined October 2009
Hyrule19253 Posts
April 17 2010 07:11 GMT
#22
On April 17 2010 12:03 intrudor wrote:
but it never went past 53%

And then Flash showed up and suddenly it was T>* 70%
Liquipediaasante sana squash banana
intrudor
Profile Blog Joined December 2009
Canada446 Posts
April 17 2010 11:28 GMT
#23
Yeah, theres a high proportion of Flash in the terran population. We got a Flash out of every 4 terrans so that the terran win over 70% of games.
USER MIGHT BE WARNED FOR THIS COMMENT
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 17 2010 22:57 GMT
#24
+ Show Spoiler +
Game balance at the pro level will be patched by illegal betting. The stronger races will take losses stupidly for money.


Game balance will be partially balanced by a lot of trial and error. If pros start doing well on one map then people will make another. If all the pros do one strategy, then it will get nerfed. Imo it should be easier to balance SC2 because from what I see none of the units have some superstrong abilities/tricks like dark swarm, consume, carrier range, hold lurkers, muta stacking, tanks, reavers, dark templar, corsairs, medics(well terran did get marauders so...), and storm(the essentials of the original) have been toned down or removed. I don't own beta though so I wouldn't know. The move from irradiate to HSM may have even been an improvement.

The game balancing for the majority of starcraft players will be balanced by the fact that if one race is easier, the players playing that race will move up to a higher division and start facing better players than themselves and will start losing.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
KinkyZergling
Profile Joined April 2010
Canada15 Posts
April 17 2010 23:16 GMT
#25
this game is so imba, zerg rapes all
I want to be a Zergling!
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