In the beginning of SC1, I'm sure the game was quite imba. 4pools raped, reavers fired too quick out of shuttles, dropships were slow as hell, and people were 1basing 99% of the time. The maps were kinda suited to this, blizzmaps didn't really have a structure. As the game evolved, it became more balanced, but how? Sure, blizzard did some number tweaking, games don't balance themselves. Things like maps and strategy trends are really what determine balance. The thing I'm getting at, and my main question is, do you believe SC2 can stay in its current state mechanic/number wise and be balanced solely by new maps being created and new strategies being developed? I'm just gonna hit the post button cause I'm curious about what you think.
How will SC2 get balanced?
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Pokebunny
United States10654 Posts
In the beginning of SC1, I'm sure the game was quite imba. 4pools raped, reavers fired too quick out of shuttles, dropships were slow as hell, and people were 1basing 99% of the time. The maps were kinda suited to this, blizzmaps didn't really have a structure. As the game evolved, it became more balanced, but how? Sure, blizzard did some number tweaking, games don't balance themselves. Things like maps and strategy trends are really what determine balance. The thing I'm getting at, and my main question is, do you believe SC2 can stay in its current state mechanic/number wise and be balanced solely by new maps being created and new strategies being developed? I'm just gonna hit the post button cause I'm curious about what you think. | ||
Foreplay
United States1154 Posts
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Pokebunny
United States10654 Posts
On April 17 2010 11:53 Foreplay wrote: you wanna know what i think? i think you are wasting too much time making sc2 blogs when you could be playing sc1 with me. I'm online now, about to game sprite, mother fucker. | ||
goswser
United States3519 Posts
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MagicARide
Canada83 Posts
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T | ||
Pokebunny
United States10654 Posts
On April 17 2010 11:58 MagicARide wrote: Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T Well it was true in SC1. | ||
intrudor
Canada446 Posts
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Kenpachi
United States9908 Posts
lol im the odd one out. my PvZ is my best P mu and my PvT was terrible. | ||
Whiplash
United States2928 Posts
lol. I think that currently map balance favors 1 base play atm and that new maps will help move away from that. As for current balance, it feels like the protoss and are still lacking some units that fill roles that are needed (anti air, late game caster). | ||
Kyuukyuu
Canada6263 Posts
On April 17 2010 11:58 MagicARide wrote: Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game. Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T I don't think people have the faintest idea of what map balance in SC2 means yet | ||
n.DieJokes
United States3443 Posts
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intrudor
Canada446 Posts
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Pokebunny
United States10654 Posts
On April 17 2010 12:10 intrudor wrote: i thought The Pokebunnian One had lost all interest in SC2 I said for now, but I randomly thought about this.. was curious. | ||
d_so
Korea (South)3262 Posts
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Chronopolis
Canada1484 Posts
On April 17 2010 12:04 Kenpachi wrote: lol im the odd one out. my PvZ is my best P mu and my PvT was terrible. lol same here, tanks and vultures are just imba | ||
Re-Play-
Dominican Republic825 Posts
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No.Doubt
Canada202 Posts
Destructable rocks are a great idea in that they let players open up shorter paths to areas, but opening an entrance in a few seconds to your opponents main with little or no resistance prevents a lot of builds. Im not saying to remove the backdoor entrances, but to raise there HP (much like maps like Neo medusa where ~10 temples are stacked). | ||
Wi)nD
Canada719 Posts
On April 17 2010 11:58 MagicARide wrote: Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game. Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T imo the only thing tha this imba with maps is destructable rocks at times and this is for everyrace in everymatch up, if ur ever behind economicaly and try to turtle back, the rocks get broke and u die also ledges with seige tanks hitting everyunits that walks by is really annoying | ||
Jyvblamo
Canada13788 Posts
On April 17 2010 12:03 intrudor wrote: but it never went past 53% Except when it did. | ||
Romanian from
Romania89 Posts
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