• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:37
CEST 22:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1990 users

How will SC2 get balanced?

Blogs > Pokebunny
Post a Reply
1 2 Next All
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:43 GMT
#1
No, this isn't a thread complaining about balance. I just thought of a question that I found interesting that I wanted to ask everyone, which is: by what means will SC2 get balanced? The game will end up quite balanced, Dustin Browder would rather stop saying terrible terrible damage than see this game fail. What made me think of this:

In the beginning of SC1, I'm sure the game was quite imba. 4pools raped, reavers fired too quick out of shuttles, dropships were slow as hell, and people were 1basing 99% of the time. The maps were kinda suited to this, blizzmaps didn't really have a structure. As the game evolved, it became more balanced, but how? Sure, blizzard did some number tweaking, games don't balance themselves. Things like maps and strategy trends are really what determine balance. The thing I'm getting at, and my main question is, do you believe SC2 can stay in its current state mechanic/number wise and be balanced solely by new maps being created and new strategies being developed? I'm just gonna hit the post button cause I'm curious about what you think.

***
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Foreplay
Profile Joined May 2008
United States1154 Posts
April 17 2010 02:53 GMT
#2
you wanna know what i think? i think you are wasting too much time making sc2 blogs when you could be playing sc1 with me.
Better than Pokebunny
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:54 GMT
#3
On April 17 2010 11:53 Foreplay wrote:
you wanna know what i think? i think you are wasting too much time making sc2 blogs when you could be playing sc1 with me.


I'm online now, about to game sprite, mother fucker.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 17 2010 02:54 GMT
#4
I think it can stay balanced, but I think that even when you consider map evolution, I don't think the units and the abilities in starcraft 2 will allow for the breadth of strategies that were in starcraft 1. Even now, strategies are almost completely map dependent it seems, for example, in terran versus protoss on scrap station, the only strategy viable against a good protoss player is helion drop.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
MagicARide
Profile Joined January 2010
Canada83 Posts
April 17 2010 02:58 GMT
#5
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T
mmm... muta micro
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 02:59 GMT
#6
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
intrudor
Profile Blog Joined December 2009
Canada446 Posts
Last Edited: 2010-04-17 03:04:10
April 17 2010 03:03 GMT
#7
but it never went past 53%
USER MIGHT BE WARNED FOR THIS COMMENT
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 17 2010 03:04 GMT
#8
On April 17 2010 11:59 Pokebunny wrote:
Show nested quote +
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.

lol im the odd one out.
my PvZ is my best P mu and my PvT was terrible.
Nada's body is South Korea's greatest weapon.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 17 2010 03:05 GMT
#9
On April 17 2010 11:59 Pokebunny wrote:
Show nested quote +
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.


lol.


I think that currently map balance favors 1 base play atm and that new maps will help move away from that. As for current balance, it feels like the protoss and are still lacking some units that fill roles that are needed (anti air, late game caster).
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 17 2010 03:05 GMT
#10
On April 17 2010 11:58 MagicARide wrote:
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


I don't think people have the faintest idea of what map balance in SC2 means yet
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 17 2010 03:07 GMT
#11
I don't think we need to worry about balance so much, as long as the races are different enough you can always adjust the maps to make the game balanced
MyLove + Your Love= Supa Love
intrudor
Profile Blog Joined December 2009
Canada446 Posts
April 17 2010 03:10 GMT
#12
i thought The Pokebunnian One had lost all interest in SC2
USER MIGHT BE WARNED FOR THIS COMMENT
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 17 2010 03:23 GMT
#13
On April 17 2010 12:10 intrudor wrote:
i thought The Pokebunnian One had lost all interest in SC2

I said for now, but I randomly thought about this.. was curious.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
April 17 2010 03:35 GMT
#14
i think it'll follow this pattern: discovery of imba --> rampant abuse of imba --> balance tweak. so in other words, everyone needs to be as abusive as possible
manner
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 17 2010 03:54 GMT
#15
On April 17 2010 12:04 Kenpachi wrote:
Show nested quote +
On April 17 2010 11:59 Pokebunny wrote:
On April 17 2010 11:58 MagicARide wrote:
Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T


Well it was true in SC1.

lol im the odd one out.
my PvZ is my best P mu and my PvT was terrible.


lol same here, tanks and vultures are just imba
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 17 2010 04:01 GMT
#16
Im not playing Sc2, i cant tell very well, but as i read and see Streams Bliizzard is doing their job balancing and listening the players about what to fix or not, i think sc2 at the final product will be well done balanced. that why im not worry to play sc2 yet, they are doing a lot of patches.
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
No.Doubt
Profile Joined July 2009
Canada202 Posts
April 17 2010 04:03 GMT
#17
I feel strongly about the balance of back door entrances to the main via destructable rocks. They are too easy to kill and make static defense useless. I know Blizzard doesnt have the experience in map making that the map makers for the pro scene have, but Blizzard has to see the success and general balance that these map bring to the game and try to emulate them.
Destructable rocks are a great idea in that they let players open up shorter paths to areas, but opening an entrance in a few seconds to your opponents main with little or no resistance prevents a lot of builds. Im not saying to remove the backdoor entrances, but to raise there HP (much like maps like Neo medusa where ~10 temples are stacked).
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 17 2010 04:17 GMT
#18
On April 17 2010 11:58 MagicARide wrote:
Currently in the beta, i heard from many of my friends that maps are very unbalanced in SC2. If it isn't the maps, hopefully blizz will conduct research on how to balance the game.

Rly hope they do that... hate noobs who said that in SC1 T>Z, Z>P, P>T



imo the only thing tha this imba with maps is destructable rocks at times and this is for everyrace in everymatch up, if ur ever behind economicaly and try to turtle back, the rocks get broke and u die

also ledges with seige tanks hitting everyunits that walks by is really annoying
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 17 2010 04:37 GMT
#19
On April 17 2010 12:03 intrudor wrote:
but it never went past 53%

Except when it did.
Romanian from
Profile Joined September 2008
Romania89 Posts
April 17 2010 04:40 GMT
#20
game balance is patched by blizzard...
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM1065
TKL 433
SteadfastSC245
IndyStarCraft 235
BRAT_OK 102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1065
TKL 433
SteadfastSC 245
IndyStarCraft 235
UpATreeSC 110
BRAT_OK 102
ProTech91
JuggernautJason59
Vindicta 17
StarCraft: Brood War
ggaemo 229
Soulkey 119
Dewaltoss 109
Mind 39
Movie 23
Dota 2
monkeys_forever10
League of Legends
Doublelift804
Super Smash Bros
PPMD27
Heroes of the Storm
Liquid`Hasu571
Other Games
summit1g10748
Grubby4727
fl0m1007
shahzam258
C9.Mang0216
Pyrionflax194
Hui .182
ArmadaUGS136
Trikslyr50
Organizations
Counter-Strike
PGL588
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 199
• StrangeGG 57
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Eskiya23 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV554
• masondota2399
• lizZardDota251
Other Games
• imaqtpie1822
• Shiphtur322
Upcoming Events
Replay Cast
3h 24m
Kung Fu Cup
14h 24m
GSL
1d 12h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.