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Active: 1174 users

Efficiency vs Effectiveness

Blogs > MaD.pYrO
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Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-03-03 17:16:01
March 03 2010 11:42 GMT
#1
Have to admit there seems to stem a lot of confusion from people when using words like efficiency, efficient, effective and so on.

I'd really love it if people could keep the differences between the two, and really leads to a lot of miscommunication.


Efficiency - Efficency deals with how effective something is in regards to the cost of it.
Crude example - Wood is more efficient for building houses, but steel is more effective because it is tougher. Nanogel is also far more effective but not efficient.

In the same manner you may say that 20 zerglings are quite effective against 5 marines - but this doesn't mean that zerglings are efficient against marines.


ef·fi·cien·cy
   /ɪˈfɪʃənsi/ [ih-fish-uhn-see]
the ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage.




ef·fec·tive

adequate to accomplish a purpose; producing the intended or expected result: effective teaching methods; effective steps toward peace.


..

So when having these balance discussions i'd really like people to notice the difference between the two, because frankly my brain sometimes hurts when it's apparent that a lot of people don't

Happy Gaming
-Mr.Pyro

***
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Kashll
Profile Blog Joined May 2008
United States1117 Posts
March 03 2010 11:44 GMT
#2
you forgot to define efficacy
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 03 2010 12:14 GMT
#3
Don't introduce more things to confuse people =p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2010-03-03 12:15:54
March 03 2010 12:15 GMT
#4
Sauron
Profile Joined November 2008
Romania169 Posts
March 03 2010 12:20 GMT
#5
Wow, really effective blog. I learned somenthing today.(or at least I hope so) Make more of them!
Soothsayer
NovaTheFeared
Profile Blog Joined October 2004
United States7226 Posts
March 03 2010 12:25 GMT
#6
I think 20 zerglings are both effective and efficient vs. 5 marines.
日本語が分かりますか
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 03 2010 12:26 GMT
#7
On March 03 2010 21:20 Sauron wrote:
Wow, really effective blog. I learned somenthing today.(or at least I hope so) Make more of them!


Ah but was it efficient? Could he have said the same thing with less words?
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 03 2010 12:28 GMT
#8
On March 03 2010 21:26 meeple wrote:
Show nested quote +
On March 03 2010 21:20 Sauron wrote:
Wow, really effective blog. I learned somenthing today.(or at least I hope so) Make more of them!


Ah but was it efficient? Could he have said the same thing with less words?


Or could i have made the point more effectively by using DIFFERENT words? HMM...
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 03 2010 12:38 GMT
#9
so basically scouts are efficient, but not very effective for anti air?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
aqui
Profile Blog Joined January 2008
Germany1023 Posts
Last Edited: 2010-03-03 15:37:46
March 03 2010 12:40 GMT
#10
effectively this is a very inefficient use of me time, i should rather improve my efficacy in other areas.
edit:yarrr, shiver me timbers
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
Last Edited: 2010-03-03 13:14:28
March 03 2010 13:12 GMT
#11
ef.. effec.. feces
Nostalgia is not as good as it used to be.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 03 2010 13:18 GMT
#12
On March 03 2010 21:38 Ftrunkz wrote:
so basically scouts are efficient, but not very effective for anti air?



Basically 20 zealots are effective against 1 ultralisk, but Zealots aren't efficient against ultralisks.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 03 2010 14:27 GMT
#13
--- Nuked ---
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 03 2010 14:40 GMT
#14
On March 03 2010 22:18 MaD.pYrO wrote:
Show nested quote +
On March 03 2010 21:38 Ftrunkz wrote:
so basically scouts are efficient, but not very effective for anti air?



Basically 20 zealots are effective against 1 ultralisk, but Zealots aren't efficient against ultralisks.

TROLLLLLLLLED! YES!
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 03 2010 14:49 GMT
#15
On March 03 2010 21:38 Ftrunkz wrote:
so basically scouts are efficient, but not very effective for anti air?

basically no
If you have to ask, you don't know.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 03 2010 14:58 GMT
#16
On March 03 2010 20:42 MaD.pYrO wrote:
In the same manner you may say that 20 zerglings are quite effective against 5 marines - but this doesn't mean that zerglings are efficient against marines.


On March 03 2010 22:18 MaD.pYrO wrote:
Show nested quote +
On March 03 2010 21:38 Ftrunkz wrote:
so basically scouts are efficient, but not very effective for anti air?



Basically 20 zealots are effective against 1 ultralisk, but Zealots aren't efficient against ultralisks.


Bad examples. 20 zerglings are efficient against 5 marines, and 20 zealots are efficient against 1 ultralisk. If you meant ling vs marines in large numbers, or lots vs ultras in large numbers, then they are both ineffective and inefficient. Your examples don't outline anything. It's like me saying "Corsairs are effective against wraiths, but aren't efficient against goliaths." They are both effective and efficient against wraiths, but are both ineffective and inefficient against goliaths, which is along the lines of your examples. It doesn't illustrate anything
Trucy Wright is hot
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
March 03 2010 15:22 GMT
#17
hm i think strategy and tactics are more often misused than efficiency/effectiveness

still, now i learned that there is the word "efficacy" and how it is pronounced, thanks Kashll, thanks leo <3
"jk CLG best mindgames using the baron to counterthrow" - boesthius
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
Last Edited: 2010-03-03 15:25:05
March 03 2010 15:23 GMT
#18
efficiency in starcraft can be described as

cost/benefit

cost is mineral, benefit is damage. so efficiency can only be applied to each unit.

unit a: 50 mineral/10 damage
unit b: 100 mineral/10 damage

unit a is more efficient.

however, the damage is modified by
a). matchup (large vs small unit, etc)
b). tactics (surround, splash damage, etc)

so then efficiency is varied across different matchup of units.

and effectiveness can mean many things. I'm pretty sure the scientific definition is just the gross effect. which means all the "benefit" or "damage" a unit deals. yamato cannon is very effective, scv's melee attack is not. but whether not they are efficient is depended on the cost.

also pokemon example ie. fireblast is super effective vs grass type because it deals most damage, however its 5pp hurt its efficiency compare to an attack like flame thrower.

/end nerdrant
Glull
Profile Blog Joined November 2009
Germany404 Posts
March 03 2010 15:31 GMT
#19
[image loading]


>_>
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 03 2010 16:26 GMT
#20
On March 04 2010 00:23 SkylineSC wrote:
efficiency in starcraft can be described as

cost/benefit

cost is mineral, benefit is damage. so efficiency can only be applied to each unit.

unit a: 50 mineral/10 damage
unit b: 100 mineral/10 damage

unit a is more efficient.

however, the damage is modified by
a). matchup (large vs small unit, etc)
b). tactics (surround, splash damage, etc)

so then efficiency is varied across different matchup of units.

and effectiveness can mean many things. I'm pretty sure the scientific definition is just the gross effect. which means all the "benefit" or "damage" a unit deals. yamato cannon is very effective, scv's melee attack is not. but whether not they are efficient is depended on the cost.

also pokemon example ie. fireblast is super effective vs grass type because it deals most damage, however its 5pp hurt its efficiency compare to an attack like flame thrower.

/end nerdrant

pp isn't really the best measure for it's cost, as the cost of fireblast is still 1 -> 1pp, 1 turn. A better example would be something with varying mana cost or cast time.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
March 03 2010 16:36 GMT
#21
well if you consider pp used/total pp as the cost. so fireblast is 1/5, while flamethrower is 1/20

flamethrower has 4 times less cost in term of pp, but fireblast doesn't deal 4x more damage, and with the lack of accuracy of fireblast, it is much less efficient. i see what you mean also, but i guess it semi makes sense.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 03 2010 16:41 GMT
#22
Yeah the accuracy is a big deal. I would always choose surf over hydro pump cause the latter would miss at the worst times. So yeah in a single fight it doesn't really come into play, but in a series of fights (Elite four, gyms, mount moon, etc.) flamethrower is much more efficient.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
March 03 2010 17:00 GMT
#23
true true, utility is situational in this case
Stropheum
Profile Joined January 2010
United States1124 Posts
March 03 2010 17:05 GMT
#24
On March 03 2010 21:25 NovaTheFeared wrote:
I think 20 zerglings are both effective and efficient vs. 5 marines.

early game they are efficient because of their low cost and 1/2 larva requirements. speed->crackling upgrade brings up their effectiveness throughout the game, in turn making them more efficient, because you don't need that many to tear down a building. Efficiency is also applied to unit composition. When you think about it, any RTS game is about making the least amount of units with only the most necessary upgrades to do the most amount of damage while losing the least amount of units. Example: 3 ultralists + 8 cracklings + 1 defiler is essentially the most effective single control group army a zerg can have if you're considering standard play. This is because the ultralisks will be taking most of the damage, leaving your zerglings alive to deal their damage(most painful unit in the game imo), and with the protection of a single to two dark swarms, they all live much much longer and an expo could easily fall to this single control group(that only relies on 17 supply i believe)
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
March 03 2010 17:10 GMT
#25
cost of 20 lings = cost of 10 rines

20 lings surrounding 10 rines = effective
20 lings funneled into 10 rines on a ramp = not effective
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-03-03 17:15:28
March 03 2010 17:13 GMT
#26
On March 03 2010 23:58 Purind wrote:
Show nested quote +
On March 03 2010 20:42 MaD.pYrO wrote:
In the same manner you may say that 20 zerglings are quite effective against 5 marines - but this doesn't mean that zerglings are efficient against marines.


Show nested quote +
On March 03 2010 22:18 MaD.pYrO wrote:
On March 03 2010 21:38 Ftrunkz wrote:
so basically scouts are efficient, but not very effective for anti air?



Basically 20 zealots are effective against 1 ultralisk, but Zealots aren't efficient against ultralisks.


Bad examples. 20 zerglings are efficient against 5 marines, and 20 zealots are efficient against 1 ultralisk. If you meant ling vs marines in large numbers, or lots vs ultras in large numbers, then they are both ineffective and inefficient. Your examples don't outline anything. It's like me saying "Corsairs are effective against wraiths, but aren't efficient against goliaths." They are both effective and efficient against wraiths, but are both ineffective and inefficient against goliaths, which is along the lines of your examples. It doesn't illustrate anything



Go read what efficient means again man, that was sort of the point.

20 zerglings are effective against 5 marines, and 20 zealots are effective against one ultralisk.

No matter what you're trying to say here you can't say that using 500 minerals to kill 250 is efficient.

The example you mention with corsairs here's a better one.

Corsairs are efficient against mutalisk but inefficient against battlecruisers allthough 20 corsairs are effective against a battlecruiser.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 04 2010 01:43 GMT
#27
--- Nuked ---
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
Last Edited: 2010-03-04 02:12:52
March 04 2010 02:11 GMT
#28
Well, 10 zerglings cost 250 mins, while 3 firebats cost 150/75. For them to win, at least one will survive = 225 mins (at least - lower if more survive). 225 mins is definitely less then 150/75 (as gas is more important - worth more), so they are in fact efficient as well.

edit: higher -> lower
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 04 2010 02:15 GMT
#29
it basically boils down to "works well" and "works"

Unfortunately it's hard to draw the line in RTS games because what usually works well, also works, and what usually works, also works well.

It is much easier to find examples to counteract the second case (i.e. something that's effective but not efficient) -- consider scouts versus ultralisks. scouts are quite effective at killing ultras, but it takes forever and they cost a billion, aka not efficient.
Now finding an example of something that's efficient but not effective is quite difficult, especially because in sc stuff that is cheap at what it does is usually also good at what it does (consider lings and vults). But a somewhat appropriate example would probably be a zergling with swarm versus a +3armor tank. It's very efficient as it costs nothing (let's assume swarm is a given) but it's pretty damn terrible at killing a tank if it's got no ups and tank has +3 armor

Most of the time though, units are both effective and efficient or just effective. Efficiency without effectiveness is hard to show in sc.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-03-04 02:35:35
March 04 2010 02:33 GMT
#30
On March 04 2010 11:15 JeeJee wrote:
it basically boils down to "works well" and "works"

Unfortunately it's hard to draw the line in RTS games because what usually works well, also works, and what usually works, also works well.

It is much easier to find examples to counteract the second case (i.e. something that's effective but not efficient) -- consider scouts versus ultralisks. scouts are quite effective at killing ultras, but it takes forever and they cost a billion, aka not efficient.
Now finding an example of something that's efficient but not effective is quite difficult, especially because in sc stuff that is cheap at what it does is usually also good at what it does (consider lings and vults). But a somewhat appropriate example would probably be a zergling with swarm versus a +3armor tank. It's very efficient as it costs nothing (let's assume swarm is a given) but it's pretty damn terrible at killing a tank if it's got no ups and tank has +3 armor

Most of the time though, units are both effective and efficient or just effective. Efficiency without effectiveness is hard to show in sc.



Imo, basically it boils down to:

Being effective through pure brute macro force
Being efficient through making a perfect unit mix


BW example: A Dragoon is more efficient against Tanks than Marines, because it deals less damage to marines at the same price.
A more efficient unit against a marine is a zealot because it costs less and deals more damage to it.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 04 2010 02:34 GMT
#31
--- Nuked ---
gyth
Profile Blog Joined September 2009
657 Posts
Last Edited: 2010-03-04 03:53:02
March 04 2010 03:23 GMT
#32
ef·fec·tive
adequate to accomplish a purpose; producing the intended or expected result: effective teaching methods; effective steps toward peace.

but steel is more effective because it is tougher....

Your example doesn't match your definition.
Wood and steel are both effective at building houses, because they can both build houses...?

(I think the above definition is efficacy, but I've now confused myself =_=)

Efficiency without effectiveness is hard to show in sc.

An efficient army can still lose (be ineffective) if you don't build enough units.

The plural of anecdote is not data.
gyth
Profile Blog Joined September 2009
657 Posts
Last Edited: 2010-03-04 03:42:23
March 04 2010 03:40 GMT
#33
The plural of anecdote is not data.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 04 2010 07:10 GMT
#34
On March 04 2010 11:15 JeeJee wrote:
it basically boils down to "works well" and "works"

Unfortunately it's hard to draw the line in RTS games because what usually works well, also works, and what usually works, also works well.

It is much easier to find examples to counteract the second case (i.e. something that's effective but not efficient) -- consider scouts versus ultralisks. scouts are quite effective at killing ultras, but it takes forever and they cost a billion, aka not efficient.
Now finding an example of something that's efficient but not effective is quite difficult, especially because in sc stuff that is cheap at what it does is usually also good at what it does (consider lings and vults). But a somewhat appropriate example would probably be a zergling with swarm versus a +3armor tank. It's very efficient as it costs nothing (let's assume swarm is a given) but it's pretty damn terrible at killing a tank if it's got no ups and tank has +3 armor

Most of the time though, units are both effective and efficient or just effective. Efficiency without effectiveness is hard to show in sc.

1 High Templar guarding a base that is getting crackling/swarmed kills 30 lings with 2 storms (or 1 awesome one), but the nexus still dies. He is being efficient (killing more then he is worth) without being effective (nexus still dies).
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 04 2010 16:23 GMT
#35
On March 04 2010 16:10 seppolevne wrote:
Show nested quote +
On March 04 2010 11:15 JeeJee wrote:
it basically boils down to "works well" and "works"

Unfortunately it's hard to draw the line in RTS games because what usually works well, also works, and what usually works, also works well.

It is much easier to find examples to counteract the second case (i.e. something that's effective but not efficient) -- consider scouts versus ultralisks. scouts are quite effective at killing ultras, but it takes forever and they cost a billion, aka not efficient.
Now finding an example of something that's efficient but not effective is quite difficult, especially because in sc stuff that is cheap at what it does is usually also good at what it does (consider lings and vults). But a somewhat appropriate example would probably be a zergling with swarm versus a +3armor tank. It's very efficient as it costs nothing (let's assume swarm is a given) but it's pretty damn terrible at killing a tank if it's got no ups and tank has +3 armor

Most of the time though, units are both effective and efficient or just effective. Efficiency without effectiveness is hard to show in sc.

1 High Templar guarding a base that is getting crackling/swarmed kills 30 lings with 2 storms (or 1 awesome one), but the nexus still dies. He is being efficient (killing more then he is worth) without being effective (nexus still dies).


not necessarily true, it depends if his purpose is to kill lings or to save the nexus. i would argue his purpose is to kill the zerg, in which case he is also being effective
it's a hard (and i would also argue pointless) line to draw in starcraft though
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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