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Destination Bridges

Blogs > Cu(oCo)
Post a Reply
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
December 11 2009 05:34 GMT
#1
I thought, what if the 3 middle bridges of destination could become a one supersized bridge like paranoid android one?
would it affect balance in a positive way or in a negative one?
i tried to modify the map but seems my scmdraft wont work
i hope i'll add a pic soon
so i want to just know your opinion
[image loading]

Poll: is a megabridge on destination good for all match ups?
(Vote): Yes its quite a nice idea
(Vote): No at all
(Vote): TvZ seems imba
(Vote): TvP seems imba
(Vote): PvZ seems imba
(Vote): PvT seems imba
(Vote): ZvT seems imba
(Vote): ZvP seems imba


*
Goons? just vulture toys 휴.휴
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
December 11 2009 05:35 GMT
#2
i'm not sure i'd like it would make destination less unique imo
ok dont not so good something is something ok ok ok gogogo
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 11 2009 05:35 GMT
#3
It cuts down on the ability to flank, removes the ability of the bridge to be a chokepoint, and looks ugly.
U Gotta Skate.
Foreplay
Profile Joined May 2008
United States1154 Posts
Last Edited: 2009-12-11 05:40:20
December 11 2009 05:36 GMT
#4
It seems like the thin bridges in destination are kind of what make it destination. This is like if they made blue storm without ramps
Better than Pokebunny
Always
Profile Blog Joined March 2009
United States376 Posts
December 11 2009 05:44 GMT
#5
eh-- i don't think it'd add anything of value. the map already seems to be okay. adjusting it like that would make it more like all the other maps (with an open middle) and take away from its uniqueness
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
Piste
Profile Blog Joined July 2006
6183 Posts
December 11 2009 06:03 GMT
#6
those bridges are needed when playing vs Z and on PvT.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 11 2009 06:55 GMT
#7
The bridges should stay as they are now.
endGame
Profile Joined June 2009
United States394 Posts
December 11 2009 07:07 GMT
#8
Sarah Palin, we do NOT want your mega bridge

On a more serious note, the 3 bridges are what give the map its character.
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2009-12-11 07:32:38
December 11 2009 07:31 GMT
#9
why is this even a thread

it's like OP took some random idea with basically no thought behind it and made a poll?

edit: oh, blogs. my bad
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
December 11 2009 15:33 GMT
#10
Whatever the imbalance the map may have, you should just leave it.

Or else, how would that be Destination anymore? Destination is Destination because of all the bridges.

Do you remove the 2x mineral/gas layout for Baekmagoji because it's imba? No.

Do you remove the assimilators on Troy because they cause imbalance? No.

They all give the maps that unique characteristic. Nothing should ever be changed once the final version is out.
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