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Two bugs in the same evening

Blogs > LaLuSh
Post a Reply
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 23 2009 20:35 GMT
#1
I have never ever had pylons go unpowered on me before. Played this game for 10 years, and my autoreplay game count extends 5000 games (these being played the last 1year and 9months only).

Luckily for me, I was playing a PvP and my opponent's buildings also went unpowered. Although, he immediately managed to figure out that you could build a new pylon to power your gates, whereas I just built a bunch of new gates (figured out a new pylon could power old gates a few minutes later though).

Only two games earlier, I had a superranged tank surprise the hell out of me. Has this happened to anyone else?

[image loading]

Notice there are no red dots close by on the minimap




[image loading]

Here's the tank in question



Replays:

PvP unpowered buildings

PvT superranged tank



***
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
August 23 2009 20:38 GMT
#2
It's probably related to my thread about infinite range sunks. Was any Protoss building in range of the the tank?
Ars longa, vita brevis, principia aeturna.
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
August 23 2009 20:39 GMT
#3
I think this is what happend,

http://www.teamliquid.net/forum/viewmessage.php?topic_id=96786
Starcraft 2 - Beta
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 23 2009 20:40 GMT
#4
damn...
5000 games in 21 months? that's hardcore
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
paper
Profile Blog Joined September 2004
13196 Posts
August 23 2009 20:41 GMT
#5
haha whats the chances :S
Hates Fun🤔
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
August 23 2009 20:42 GMT
#6
Didn't watch the rep, but seems like he didn't even have vision of that dragoon. Really weird.
Moderatorsometimes I get intimidated by the size of my right testicle
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
Last Edited: 2009-08-23 20:46:55
August 23 2009 20:46 GMT
#7
On August 24 2009 05:40 JeeJee wrote:
damn...
5000 games in 21 months? that's hardcore


probably not all played games. if opponent leaves because of lag at 0:05 then there's a file saved in the autorep folder. same for observing w/ launcher active, ums, etc.

i'm constantly shocked how fast my autoreplay folder grows. it wasn't uncommon to have like 200 files pile up in less than a week
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Kennelie
Profile Joined December 2007
United States2296 Posts
August 23 2009 20:46 GMT
#8
On August 24 2009 05:40 JeeJee wrote:
damn...
5000 games in 21 months? that's hardcore


Yea I was about to say the same. I get close to 2k in a year with different servers....then again I rarely play so yea.

As for the superranged tanks I have had happen a couple of times. Each time happening against me TT.
ya had ya shot kid!
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 23 2009 21:04 GMT
#9
On August 24 2009 05:38 StRyKeR wrote:
It's probably related to my thread about infinite range sunks. Was any Protoss building in range of the the tank?


Nice thread. Totally missed it. But as rage says, i'm not even sure he had vision of my goon at that point in time. I know a vulture was up there but left pretty quickly (didn't manage to fire at it). I should think he had no vision after that.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 23 2009 21:23 GMT
#10
The pylon thing is rare, it's happened to me 2-3 times ever since like 5 years ago. The Tank thing is probably infinite range thing mentioned above.

perhaps send reps to blizzard?
..and then I would, ya know, check em'. (Aka SpoR)
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-08-23 22:46:58
August 23 2009 22:38 GMT
#11
I just took a look at the rep.

The mechanism behind the infinite range might indeed be due to [http://www.teamliquid.net/forum/viewmessage.php?topic_id=96786], but the circumstances are extremely strange.

1) Tank has no sight range of attacked goon.
2) Tank is not attacked by anything.
3) Tank fires not one, but TWO shots at goon from unbelievably far range.

However,

4) The tank is in range of some Protoss buildings.
5) The vulture comes in from the back and takes a glimpse of a few goons. Those goons go out of sight range, but one of those goons is the one that is hit by the tank.
6) Perhaps there is a way to exploit the auto-targeting mechanism of a unit without involving that unit getting fired at.
7) One has to explain how the tank changed its target to the goon when the vulture wasn't attacked.
8) The fact that the goon wasn't visible isn't that relevant for the FIRST tank shot. It's like hitting units on top of a cliff right after they go out of your vision.
9) The SECOND tank shot was completely out of the blue. Goon was out of sight for a while and nothing was attacking the tank.

This seems like an extreme bug that is hard to produce.

I can't say that the infinite range sunk applies to this 100%.
Ars longa, vita brevis, principia aeturna.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2009-08-23 22:41:10
August 23 2009 22:38 GMT
#12
I've never experienced unpowered pylon.

tho one could argue it's because I never play protoss.

Also, the tank bug, it may have something to do with Korean mapmaking. They rape these poor maps day in day out to make them look what they want them to look like.
then the poor maps push their feelings inside and then .. every once in a while.. they GO ABSOLUTELY APESHIT AND MAKE TANKS SHOOT FUCKIN KAKARUS IN THE AIR.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 23 2009 22:45 GMT
#13
On August 24 2009 07:38 niteReloaded wrote:
I've never experienced unpowered pylon.

tho one could argue it's because I never play protoss.

Also, the tank bug, it may have something to do with Korean mapmaking. They rape these poor maps day in day out to make them look what they want them to look like.
then the poor maps push their feelings inside and then .. every once in a while.. they GO ABSOLUTELY APESHIT AND MAKE TANKS SHOOT FUCKIN KAKARUS IN THE AIR.


Lolz. Crazy stuff though about your tanks.
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