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Active: 16797 users

TLnet Poll - As an esports viewer, how often would you lik…

As an esports viewer, how often would you like to see all-in/cheese strategies in tournament games? :

In 21% to 40% of games (479)48%
In 0% to 20% of games (268)27%
In 41% to 60% of games (138)14%
In 81% to 100% of games (57)6%
I don't watch StarCraft esports (38)4%
In 61% to 80% of games (20)2%

Forum Index > SC2 General
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TL.net Bot
Profile Joined June 2004
TL.net135 Posts
December 04 2024 13:57 GMT
#1
Discussion thread for front page poll: "As an esports viewer, how often would you like to see all-in/cheese strategies in tournament games?"
SmoKim
Profile Joined March 2010
Denmark10305 Posts
December 04 2024 15:41 GMT
#2
Some, but not all the time

early WoL was fun but... well also kinda stupid sometimes.

And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
WombaT
Profile Blog Joined May 2010
Northern Ireland26480 Posts
December 04 2024 16:08 GMT
#3
I like all-ins and cheese as either a response to really greedy blind play, or as a giant gamble. In Legacy perhaps you’re a bit too blind safe versus a bit too much.

But if cheese is too potent it can make games feel a bit coinflippy and frustrating, you can have too much of a good thing too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Starcloud
Profile Joined September 2018
138 Posts
Last Edited: 2024-12-04 17:15:55
December 04 2024 17:15 GMT
#4
I think the question is kinda vast and its kinda hard to answer in short. I used to hate especially early game cheeses. Nowadays since they have massively dissappeared from the game I kinda miss them. Its hard to say a good ratio, but generally speaking my optimal division for games would be something like this;

30% "normal" macro games
30% prepared strategies
20% all-ins (6min+)
20% early game shenanigans, cheeses

Of course these things overlap each other somewhat, but around those would be my selections, if the players are somewhat equally skilled.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States684 Posts
December 04 2024 17:20 GMT
#5
I like when the game has decision to make about "bluffing" and "gamble" if everything is as current SC2 is mapped out as it is ...... There really isn't much mind game going on. Cause the greedy player always win anyway. It kills the fun of it.

Brood war in early days was extremely fun to watch for this, especially in a bo7 and bo5, where ForGG and others all thrived at preparing certain strategy in some maps.

Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
December 04 2024 17:33 GMT
#6
In any Best of 3, I expect to see at least one game of cheese. So I'd say 33% sounds like a nice number.
aka: KTVindicare the Geeky Bartender
Ciaus237
Profile Joined July 2015
South Africa287 Posts
December 04 2024 17:47 GMT
#7
On December 05 2024 02:33 Vindicare605 wrote:
In any Best of 3, I expect to see at least one game of cheese. So I'd say 33% sounds like a nice number.


Yeah, about 1/3rd is good to me too.

I think having the game be such a pure speedfest as it is now is not completely ideal. Rewarding the skillset of the Rogue's and sOs's of the world is good to me (not to diss Rogue's mechanics, his multitasking is godly, but outbraining Clem micro is just not something the current iteration of the game allows for much).
The time that we kill keeps us alive
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
December 05 2024 02:42 GMT
#8
20% all in seems solid
ἡ τῆς Νεμέσεως τάξις
Balnazza
Profile Joined January 2018
Germany1276 Posts
December 05 2024 04:23 GMT
#9
20-33% seems like a pretty solid number. While Allins/Cheese can feel dull and stupid ("oh wow, Player A is basically instantly dead and we get to see a 3min deathanimation!"), but they can also produce some of the most memorable games ever. Just from the top of my head as an example: BlizzCon 2014 (I think), herO vs. Classic, Game5 and Classic just goes for a super-greedy Allin, exploiting that herO never scouts.

I would also say that SC2, having not that much diversity in openings, needs these kind of allins to keep everyone on their toes. In WC3 as a comparison, I'm fine with much fewer T1 Allins (around 10% I would say), because I would rather prefer different Hero-Openings.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
RenSC2
Profile Blog Joined August 2011
United States1083 Posts
December 05 2024 05:40 GMT
#10
I was thinking about 1 in 5 games (20%)... so the cutoff in the poll was kind of unfortunate. Picked the 0-20% range, but could easily be 21-40%. Just enough to keep a series spicy and prevent too much greed, but I don't want to see a series decided by a coin flip.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Agh
Profile Blog Joined July 2010
United States1042 Posts
December 05 2024 09:01 GMT
#11
It would mean more if cheese builds were actually 'all-in' and resulted in the attacker playing severely disadvantaged if they failed... but nowadays most "cheese" builds will usually trade evenly worst case, with the needle averaging on the upside.



On December 05 2024 02:20 PurE)Rabbit-SF wrote:
I like when the game has decision to make about "bluffing" and "gamble" if everything is as current SC2 is mapped out as it is ...... There really isn't much mind game going on. Cause the greedy player always win anyway. It kills the fun of it.
Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really.


Most attempts at map creativity recently have just skewed results for T or Z.
Ironically the most plain maps have produced the best games.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ejozl
Profile Joined October 2010
Denmark3485 Posts
December 05 2024 09:20 GMT
#12
What's important is that there is the option. We saw parting play completely diff. From other protosses often not allowing opponents to play "proper starcraft" it might seem like that is awful, but that's honestly smth that can help balance the game. If toss cannot win late game due to balance issues, at least you can win by playing poker, showcasing a different kind of skill.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Blitzball04
Profile Joined June 2024
191 Posts
December 05 2024 13:42 GMT
#13
50% with a mix of cheese or weird build.

But for years now most games are all very predictable macro builds

For me, usually I skip/fast forward for the 7 minutes of every tvz games since I know nothing significant happens. Tvt is usually a skip for me (boring matchup).

I usually watch any Protoss games since games involving protoss have a higher chance of non macro games
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
December 05 2024 14:04 GMT
#14
30-40%

That said, cheese and all-in strategies don't always end games. Sometimes it becomes a great clown fiesta base trade chaos and that is just entertaining!
Go Serral! GG EZ for Ence. Flashbang dance FTW
Ideas
Profile Blog Joined April 2008
United States8167 Posts
December 05 2024 14:41 GMT
#15
It's awesome when it's a very creative and map-specific cheese. But when it's just a gambley generic cheese (4pools, BBS, etc) it's not interesting at all.
Free Palestine
Cricketer12
Profile Blog Joined May 2012
United States13993 Posts
December 05 2024 15:32 GMT
#16
Something like 30ish% mix things up, forces players to think critically instead of just muscle memory into a routine standard game...

Plus what I would argue was the most important game in SC2 history (Mvp v Squirtle G7) was only possible through the guts tenacity and bravado that only cheese can create
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
JimmyJRaynor
Profile Blog Joined April 2010
Canada17393 Posts
December 05 2024 16:59 GMT
#17
all-ins and "cheese" are 2 different things. cheese .. 10%. All-In... about as often as happens in Texas No Limit Hold-em.

I love how some players had no problem going "all in" at any second of a game versus players who try to turn the game into a 2 hour SimCity macro contest.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
December 05 2024 18:48 GMT
#18
1 in 5 maximum. Just to keep things fresh and a little bit spicy.
Weavel
Profile Joined January 2010
Finland9222 Posts
December 05 2024 20:28 GMT
#19
81% to 100% of games should be cheese. There is a reason BitByBit and ActionJesuz are legends.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
December 05 2024 21:43 GMT
#20
On December 06 2024 05:28 Weavel wrote:
81% to 100% of games should be cheese. There is a reason BitByBit and ActionJesuz are legends.


Based.
aka: KTVindicare the Geeky Bartender
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