• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 28ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon295.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25246 users

TLnet Poll - Do you prefer the new ESL Swiss group format,…

Do you prefer the new ESL Swiss group format, or the previous round-robin format? :

I prefer Swiss (304)37%
I prefer round robin (299)36%
No preference/not relevant to me (227)27%

Forum Index > SC2 General
Post a Reply
1 2 Next All
TL.net Bot
Profile Joined June 2004
TL.net136 Posts
Last Edited: 2023-05-07 22:20:11
May 07 2023 22:18 GMT
#1
Discussion thread for front page poll: "Do you prefer the new ESL Swiss group format, or the previous round-robin format?"
Blargh
Profile Joined September 2010
United States2103 Posts
May 07 2023 22:42 GMT
#2
I think the benefit is that you see good matches sooner, often in the second and third rounds, but it does feel sort of odd also having Bo3 with it (though I think you must for sc2)
LaughNgamez
Profile Joined April 2015
Canada525 Posts
May 07 2023 23:43 GMT
#3
Round robin for sure
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 08 2023 05:38 GMT
#4
I like the swiss format, but the seeding system they are using is just weired.
Map score seem to not matter at all and it looks pretty random in general.
In the rule book it is stated that they would use map score (but they do not).

So I would love to see some clarification on how they decide the matches. It seems like the casters are left in the dark as well, wich doesn t help..
MaxPax
sc2rush
Profile Joined July 2022
2 Posts
May 09 2023 13:10 GMT
#5
Liquipedia currently has 1 vs 2 and 3 vs 4. Seems like #1 and #2 are punished for playing well.
Other than that I like the Swiss
Balnazza
Profile Joined January 2018
Germany1301 Posts
May 09 2023 14:06 GMT
#6
Round-Robin is just a disaster of a system, so using Swiss is actually really cool. It basically eliminates meaningless matches which in the past were a big critique especially for Europe.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2023-05-09 14:43:50
May 09 2023 14:17 GMT
#7
It's obvious that round robins are an inefficient system when you have this many players, especially once you consider that ESL needs to cut down on costs now that Blizzard have withdrawn funding, so I think that using the Swiss format is a good solution.
puking up frothing vitriolic sarcastic spittle
Philippe
Profile Joined October 2020
354 Posts
May 09 2023 14:26 GMT
#8
Some are complaining about the swiss format because it means less spotlight and money for players lower down the ranking, but frankly, as a viewer I do not want to see dead rubbers. So curious to see how the year pans out
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
tigera6
Profile Joined March 2021
3501 Posts
May 09 2023 15:11 GMT
#9
Yeah, if people want to still have the round-robin format, it should never be 4 group of 8 players which take forever to complete. Either 2 groups of 8 or 3 groups of 6 should be the limit, make the rest of them play through another "code A" event to trim down the player size.
batatm
Profile Joined June 2014
Israel116 Posts
May 10 2023 01:51 GMT
#10
Personally I prefer a GSL format, that is double elimination group stage (ro32) into another group stage (ro16) into a single elimination playoff (ro8). If it turns out to be too long I don't mind the second group stage switched out in favor of the playoffs starting at the ro16.
mark_lenders
Profile Joined July 2019
74 Posts
May 10 2023 21:18 GMT
#11
i don't have a problem with the round robin (besides the fact that watching the first 4-5 round felt kinda useless), but if SC2 needs downsizing the swiss system is infinitely superior
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-13 15:08:59
May 13 2023 15:07 GMT
#12
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
May 13 2023 15:51 GMT
#13
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?
Phase 1: F2    Phase 2: A   Phase 3: Profit!
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-13 16:06:19
May 13 2023 15:58 GMT
#14
On May 14 2023 00:51 jy_9876543210 wrote:
Show nested quote +
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

esl (and other esport orgs) wrongly call it swiss even though it doesn't meet the criteria of being actually a swiss format
imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?


cs doesn't use swiss either
it is pseudo-swiss too
to quote wikipedia:
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.


esl (and other esport TOs) wrongly call it swiss even though it clearly is no swiss format

i will probably push something on lp later today explaining this bad format better than esl did
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2023-05-13 17:03:59
May 13 2023 17:03 GMT
#15
On May 14 2023 00:58 hjpalpha wrote:
Show nested quote +
On May 14 2023 00:51 jy_9876543210 wrote:
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

esl (and other esport orgs) wrongly call it swiss even though it doesn't meet the criteria of being actually a swiss format
imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?


cs doesn't use swiss either
it is pseudo-swiss too
to quote wikipedia:
Show nested quote +
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.


esl (and other esport TOs) wrongly call it swiss even though it clearly is no swiss format

i will probably push something on lp later today explaining this bad format better than esl did


That's interesting... I've thought about this problem "what's the most efficient algorithm for finding the largest k elements from n by comparing (in parallel)". k=1 is simple, just use single elimination, but it becomes way more complicated after that. Double elimination / GSL format works for k=2, but they don't prevent rematches. I tried to find a way to avoid rematches in swiss format, and I had limited success with binary labeling but there are cases that there are odd number of players with the same score. Also, I noticed that the CSGO swiss format doesn't even guarantee that the top 2 teams with 3-0 are actually top 8 if we don't have any presumed knowledge about them, because #9 team may get really lucky and advance with a 3-0. So anyways, it's a very complicated problem. I wonder how the seeding actually works.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
hjpalpha
Profile Joined August 2017
Germany339 Posts
May 13 2023 19:25 GMT
#16
small format explanation: (Wiki)Pseudo-Swiss format
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2023-05-14 00:04:38
May 13 2023 22:51 GMT
#17
On May 14 2023 04:25 hjpalpha wrote:
small format explanation: (Wiki)Pseudo-Swiss format

I wonder if you could just modify the csgo module and use it here? It should be easier than writing one from scratch, no? Is it because the seeding rules are different?

BTW This is my explanation of the pseudo-swiss format in simple language:
You have 16 players and you want to select the top 8, here's what you do:
Pair them up, so you have 8 winners (1:0) and 8 losers (0:1);
Those who won would face each other, and who lost face each other, the result would be 4 with score (2:0), 8 with (1:1), 4 with (0:2);
Pair them up within each score group, so you get 2 players with score (3:0), 2+4=6 with score(2:1), 4+2=6 with score (1:2) and 2 with score (0:3). The two top players advance, the two bottom player are eliminated,
Pair them up within each score group, so you get 3 with score (3:1) and 3+3=6 with score (2:2) and 3 with score (1:3), those won 3 games advance, and those lost 3 games are eliminated;
Finally the last 6 players in the middle face each other, those who won would advance and those who lost would be eliminated. You get your top 8 players.
The only non-trivial problem is how to avoid rematches.

(It's like a triple elimination but not really, because it doesn't guarantee that the top 3 selected are actually the best 3. In fact, if the seed is random, rank 9 may advance as top 1 and rank 8 may be eliminated as bottom 1, though the probability is small. But of course, any other common format has this issue too. I think this format is a good balance between complexity and accuracy.
E.g, on the wiki page, if the ranks of players I~P are 9~16, player #9 would win 3:0 and advance, although they're not in top 8.)
Phase 1: F2    Phase 2: A   Phase 3: Profit!
covetousrat
Profile Joined October 2010
2109 Posts
May 14 2023 01:23 GMT
#18
I feel this format is a total mess. I dont even know what upcoming matchup.
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-14 05:17:57
May 14 2023 04:36 GMT
#19
On May 14 2023 07:51 jy_9876543210 wrote:
Show nested quote +
On May 14 2023 04:25 hjpalpha wrote:
small format explanation: (Wiki)Pseudo-Swiss format

I wonder if you could just modify the csgo module and use it here? It should be easier than writing one from scratch, no? Is it because the seeding rules are different?


The csgo module is outdated af, has some issues with wrong calculations, only supports teams not players, doesn't support several functionality we want to have on sc2 and uses the old match systems data instead of the new match systems data. And it also has the same limitations the current sc2 version has.
So not really an option to use that.
And i didn't write one from scratch i had to make an existing one useable for our automations. It still cost me several hours.


BTW This is my explanation of the pseudo-swiss format in simple language:
You have 16 players and you want to select the top 8, here's what you do:
Pair them up, so you have 8 winners (1:0) and 8 losers (0:1);
Those who won would face each other, and who lost face each other, the result would be 4 with score (2:0), 8 with (1:1), 4 with (0:2);
Pair them up within each score group, so you get 2 players with score (3:0), 2+4=6 with score(2:1), 4+2=6 with score (1:2) and 2 with score (0:3). The two top players advance, the two bottom player are eliminated,
Pair them up within each score group, so you get 3 with score (3:1) and 3+3=6 with score (2:2) and 3 with score (1:3), those won 3 games advance, and those lost 3 games are eliminated;
Finally the last 6 players in the middle face each other, those who won would advance and those who lost would be eliminated. You get your top 8 players.
The only non-trivial problem is how to avoid rematches.

or in short:
In this format 16 participants play until they have won 3 matches or lost 3 matches. The participants that win 3 matches advance to the next tournament stage while the players that lost 3 matches are eliminated. In each round participants are matched versus an opponent with the same match score. Usually rematches are not permitted.

(It's like a triple elimination but not really, because it doesn't guarantee that the top 3 selected are actually the best 3.

Triple elimination doesn't guarantee that either. It all depends on the seeding and the results in the matches. There are events that use rnd seeding in brackets.

In fact, if the seed is random, rank 9 may advance as top 1 and rank 8 may be eliminated as bottom 1, though the probability is small. But of course, any other common format has this issue too. I think this format is a good balance between complexity and accuracy.
E.g, on the wiki page, if the ranks of players I~P are 9~16, player #9 would win 3:0 and advance, although they're not in top 8.)

I still heavily prefer gsl style groups (technically a 3 round pseudo swiss but with this one the seeding is obvious and hence no confusion and you directly know the next rounds matchups) over the 5 round pseudo swiss.
And ESL does a very bad job at explaining the format. No explanation at all on their website nor in the rules, which makes the rule book very useless this year as it factually is just plain wrong in big chunks. And on stream the graphics are pretty useless too.
I think the way we show it on LP with the swissTableLeague is better. I would love to use a triple elim bracket. but for that the seeding would have to be logical and fixed instead of the unknown (and as of now arbitrary and in contradiction to the rule book) seeding they do.
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
Balnazza
Profile Joined January 2018
Germany1301 Posts
Last Edited: 2023-05-14 09:50:12
May 14 2023 09:47 GMT
#20
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
1 2 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV 2401
TaKeSeN 342
SteadfastSC315
IndyStarCraft 219
EnkiAlexander 76
Liquipedia
The PondCast
10:00
Episode 99
CranKy Ducklings92
CranKy Ducklings SOOP53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 418
SteadfastSC 315
IndyStarCraft 219
Rex 120
StarCraft: Brood War
Britney 31851
Shuttle 1605
firebathero 658
Mini 613
Hyuk 531
BeSt 463
EffOrt 393
Snow 309
Soma 289
Leta 258
[ Show more ]
actioN 247
Mind 156
Rush 141
Pusan 104
Sharp 82
ToSsGirL 70
hero 61
Aegong 61
[sc1f]eonzerg 55
soO 55
Sea.KH 47
Free 45
scan(afreeca) 38
JYJ 36
Hm[arnc] 36
910 25
Bale 19
sSak 19
GoRush 17
HiyA 17
Terrorterran 17
Barracks 16
IntoTheRainbow 16
Noble 14
zelot 13
Sacsri 11
Rock 5
NotJumperer 4
Dota 2
XcaliburYe1152
XaKoH 466
LuMiX1
Counter-Strike
olofmeister1883
byalli311
Super Smash Bros
Mew2King112
Westballz37
Other Games
singsing4388
B2W.Neo582
Sick212
Pyrionflax187
BEARDiaguz9
Organizations
StarCraft 2
ComeBackTV 835
Dota 2
PGL Dota 2 - Main Stream212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 56
• Adnapsc2 3
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco3045
• iopq 3
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2327
• TFBlade560
Upcoming Events
Replay Cast
10h 51m
HomeStory Cup
21h 51m
Replay Cast
1d 10h
HomeStory Cup
1d 21h
OSC
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL: StarCraft II #2
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.