• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:18
CEST 12:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

Do you prefer the new ESL Swiss group format, or the previ…

Forum Index > SC2 General
Post a Reply
Normal
TL.net Bot
Profile Joined June 2004
TL.net132 Posts
Last Edited: 2023-05-07 22:20:11
May 07 2023 22:18 GMT
#1
Discussion thread for front page poll: "Do you prefer the new ESL Swiss group format, or the previous round-robin format?"
Blargh
Profile Joined September 2010
United States2103 Posts
May 07 2023 22:42 GMT
#2
I think the benefit is that you see good matches sooner, often in the second and third rounds, but it does feel sort of odd also having Bo3 with it (though I think you must for sc2)
LaughNgamez
Profile Joined April 2015
Canada524 Posts
May 07 2023 23:43 GMT
#3
Round robin for sure
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 08 2023 05:38 GMT
#4
I like the swiss format, but the seeding system they are using is just weired.
Map score seem to not matter at all and it looks pretty random in general.
In the rule book it is stated that they would use map score (but they do not).

So I would love to see some clarification on how they decide the matches. It seems like the casters are left in the dark as well, wich doesn t help..
MaxPax
sc2rush
Profile Joined July 2022
2 Posts
May 09 2023 13:10 GMT
#5
Liquipedia currently has 1 vs 2 and 3 vs 4. Seems like #1 and #2 are punished for playing well.
Other than that I like the Swiss
Balnazza
Profile Joined January 2018
Germany1195 Posts
May 09 2023 14:06 GMT
#6
Round-Robin is just a disaster of a system, so using Swiss is actually really cool. It basically eliminates meaningless matches which in the past were a big critique especially for Europe.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
MJG
Profile Joined May 2018
United Kingdom1183 Posts
Last Edited: 2023-05-09 14:43:50
May 09 2023 14:17 GMT
#7
It's obvious that round robins are an inefficient system when you have this many players, especially once you consider that ESL needs to cut down on costs now that Blizzard have withdrawn funding, so I think that using the Swiss format is a good solution.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
Philippe
Profile Joined October 2020
351 Posts
May 09 2023 14:26 GMT
#8
Some are complaining about the swiss format because it means less spotlight and money for players lower down the ranking, but frankly, as a viewer I do not want to see dead rubbers. So curious to see how the year pans out
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
tigera6
Profile Joined March 2021
3409 Posts
May 09 2023 15:11 GMT
#9
Yeah, if people want to still have the round-robin format, it should never be 4 group of 8 players which take forever to complete. Either 2 groups of 8 or 3 groups of 6 should be the limit, make the rest of them play through another "code A" event to trim down the player size.
batatm
Profile Joined June 2014
Israel116 Posts
May 10 2023 01:51 GMT
#10
Personally I prefer a GSL format, that is double elimination group stage (ro32) into another group stage (ro16) into a single elimination playoff (ro8). If it turns out to be too long I don't mind the second group stage switched out in favor of the playoffs starting at the ro16.
mark_lenders
Profile Joined July 2019
74 Posts
May 10 2023 21:18 GMT
#11
i don't have a problem with the round robin (besides the fact that watching the first 4-5 round felt kinda useless), but if SC2 needs downsizing the swiss system is infinitely superior
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-13 15:08:59
May 13 2023 15:07 GMT
#12
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
May 13 2023 15:51 GMT
#13
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?
Phase 1: F2    Phase 2: A   Phase 3: Profit!
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-13 16:06:19
May 13 2023 15:58 GMT
#14
On May 14 2023 00:51 jy_9876543210 wrote:
Show nested quote +
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

esl (and other esport orgs) wrongly call it swiss even though it doesn't meet the criteria of being actually a swiss format
imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?


cs doesn't use swiss either
it is pseudo-swiss too
to quote wikipedia:
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.


esl (and other esport TOs) wrongly call it swiss even though it clearly is no swiss format

i will probably push something on lp later today explaining this bad format better than esl did
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2023-05-13 17:03:59
May 13 2023 17:03 GMT
#15
On May 14 2023 00:58 hjpalpha wrote:
Show nested quote +
On May 14 2023 00:51 jy_9876543210 wrote:
On May 14 2023 00:07 hjpalpha wrote:
from Liquipedia perspective:
pseudo-"swiss" is a massive pain in the ...
it causes lots of issues with the automations we implemented over the last years and hence cause additional work for contributors (and that is after i had to invest several hours to get the swissTableLeague module up to its current capabilities)

as a clarification:
it is no swiss format, it is a triple-elimination bracket with very very very bad (and unpublished) re-seeding rules

personal opinion:
i very much dislike the pseudo-"swiss"
yes it cuts down on the number of irrelevant matches
but with such bad (re-)seeding rules and esl not even announcing the re-seeding rules it just is a total mess
the stuff they show on stream doesn't help people in understanding what actually is going on either
the display we have on lp is already not optimal (imo displaying it as a bracket would be better but for that the seeding rules would have to be logical ...) but what they show on stream is just plain bad

esl (and other esport orgs) wrongly call it swiss even though it doesn't meet the criteria of being actually a swiss format
imo a clean gsl style group stage is the way better format
i personally would even cut the number of players to 16 for eu and 8 for the other 2 regions so we actually get high(er) lvl of play all around
btw. you can expect HSC to have a better format than ept

So it looks like a swiss format but just much worse? So why don't they just use swiss format, which CS GO major has been doing for years?


cs doesn't use swiss either
it is pseudo-swiss too
to quote wikipedia:
Show nested quote +
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.


esl (and other esport TOs) wrongly call it swiss even though it clearly is no swiss format

i will probably push something on lp later today explaining this bad format better than esl did


That's interesting... I've thought about this problem "what's the most efficient algorithm for finding the largest k elements from n by comparing (in parallel)". k=1 is simple, just use single elimination, but it becomes way more complicated after that. Double elimination / GSL format works for k=2, but they don't prevent rematches. I tried to find a way to avoid rematches in swiss format, and I had limited success with binary labeling but there are cases that there are odd number of players with the same score. Also, I noticed that the CSGO swiss format doesn't even guarantee that the top 2 teams with 3-0 are actually top 8 if we don't have any presumed knowledge about them, because #9 team may get really lucky and advance with a 3-0. So anyways, it's a very complicated problem. I wonder how the seeding actually works.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
hjpalpha
Profile Joined August 2017
Germany339 Posts
May 13 2023 19:25 GMT
#16
small format explanation: (Wiki)Pseudo-Swiss format
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2023-05-14 00:04:38
May 13 2023 22:51 GMT
#17
On May 14 2023 04:25 hjpalpha wrote:
small format explanation: (Wiki)Pseudo-Swiss format

I wonder if you could just modify the csgo module and use it here? It should be easier than writing one from scratch, no? Is it because the seeding rules are different?

BTW This is my explanation of the pseudo-swiss format in simple language:
You have 16 players and you want to select the top 8, here's what you do:
Pair them up, so you have 8 winners (1:0) and 8 losers (0:1);
Those who won would face each other, and who lost face each other, the result would be 4 with score (2:0), 8 with (1:1), 4 with (0:2);
Pair them up within each score group, so you get 2 players with score (3:0), 2+4=6 with score(2:1), 4+2=6 with score (1:2) and 2 with score (0:3). The two top players advance, the two bottom player are eliminated,
Pair them up within each score group, so you get 3 with score (3:1) and 3+3=6 with score (2:2) and 3 with score (1:3), those won 3 games advance, and those lost 3 games are eliminated;
Finally the last 6 players in the middle face each other, those who won would advance and those who lost would be eliminated. You get your top 8 players.
The only non-trivial problem is how to avoid rematches.

(It's like a triple elimination but not really, because it doesn't guarantee that the top 3 selected are actually the best 3. In fact, if the seed is random, rank 9 may advance as top 1 and rank 8 may be eliminated as bottom 1, though the probability is small. But of course, any other common format has this issue too. I think this format is a good balance between complexity and accuracy.
E.g, on the wiki page, if the ranks of players I~P are 9~16, player #9 would win 3:0 and advance, although they're not in top 8.)
Phase 1: F2    Phase 2: A   Phase 3: Profit!
covetousrat
Profile Joined October 2010
2109 Posts
May 14 2023 01:23 GMT
#18
I feel this format is a total mess. I dont even know what upcoming matchup.
hjpalpha
Profile Joined August 2017
Germany339 Posts
Last Edited: 2023-05-14 05:17:57
May 14 2023 04:36 GMT
#19
On May 14 2023 07:51 jy_9876543210 wrote:
Show nested quote +
On May 14 2023 04:25 hjpalpha wrote:
small format explanation: (Wiki)Pseudo-Swiss format

I wonder if you could just modify the csgo module and use it here? It should be easier than writing one from scratch, no? Is it because the seeding rules are different?


The csgo module is outdated af, has some issues with wrong calculations, only supports teams not players, doesn't support several functionality we want to have on sc2 and uses the old match systems data instead of the new match systems data. And it also has the same limitations the current sc2 version has.
So not really an option to use that.
And i didn't write one from scratch i had to make an existing one useable for our automations. It still cost me several hours.


BTW This is my explanation of the pseudo-swiss format in simple language:
You have 16 players and you want to select the top 8, here's what you do:
Pair them up, so you have 8 winners (1:0) and 8 losers (0:1);
Those who won would face each other, and who lost face each other, the result would be 4 with score (2:0), 8 with (1:1), 4 with (0:2);
Pair them up within each score group, so you get 2 players with score (3:0), 2+4=6 with score(2:1), 4+2=6 with score (1:2) and 2 with score (0:3). The two top players advance, the two bottom player are eliminated,
Pair them up within each score group, so you get 3 with score (3:1) and 3+3=6 with score (2:2) and 3 with score (1:3), those won 3 games advance, and those lost 3 games are eliminated;
Finally the last 6 players in the middle face each other, those who won would advance and those who lost would be eliminated. You get your top 8 players.
The only non-trivial problem is how to avoid rematches.

or in short:
In this format 16 participants play until they have won 3 matches or lost 3 matches. The participants that win 3 matches advance to the next tournament stage while the players that lost 3 matches are eliminated. In each round participants are matched versus an opponent with the same match score. Usually rematches are not permitted.

(It's like a triple elimination but not really, because it doesn't guarantee that the top 3 selected are actually the best 3.

Triple elimination doesn't guarantee that either. It all depends on the seeding and the results in the matches. There are events that use rnd seeding in brackets.

In fact, if the seed is random, rank 9 may advance as top 1 and rank 8 may be eliminated as bottom 1, though the probability is small. But of course, any other common format has this issue too. I think this format is a good balance between complexity and accuracy.
E.g, on the wiki page, if the ranks of players I~P are 9~16, player #9 would win 3:0 and advance, although they're not in top 8.)

I still heavily prefer gsl style groups (technically a 3 round pseudo swiss but with this one the seeding is obvious and hence no confusion and you directly know the next rounds matchups) over the 5 round pseudo swiss.
And ESL does a very bad job at explaining the format. No explanation at all on their website nor in the rules, which makes the rule book very useless this year as it factually is just plain wrong in big chunks. And on stream the graphics are pretty useless too.
I think the way we show it on LP with the swissTableLeague is better. I would love to use a triple elim bracket. but for that the seeding would have to be logical and fixed instead of the unknown (and as of now arbitrary and in contradiction to the rule book) seeding they do.
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
Balnazza
Profile Joined January 2018
Germany1195 Posts
Last Edited: 2023-05-14 09:50:12
May 14 2023 09:47 GMT
#20
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
hjpalpha
Profile Joined August 2017
Germany339 Posts
May 14 2023 12:52 GMT
#21
On May 14 2023 18:47 Balnazza wrote:
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...


yes it really is a triple elim bracket.
you can see an example at (Wiki)Pseudo-Swiss format
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
Balnazza
Profile Joined January 2018
Germany1195 Posts
May 14 2023 13:54 GMT
#22
Okay, good to know. Still looks much more confusing, with matches just "appearing" in the bracket because of players dropping down one bracket etc.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Nebuchad
Profile Blog Joined December 2012
Switzerland12241 Posts
May 14 2023 14:34 GMT
#23
I think the swiss format is done a little dirty by how bad the state of the game is right now, it's not an enjoyable season to watch but it wouldn't have been in the other formats either. I don't really know how to look past that to consider just the format change.
No will to live, no wish to die
M3t4PhYzX
Profile Joined March 2019
Poland4201 Posts
May 14 2023 18:02 GMT
#24
bo5 swiss would be more than fine

if bo3 then rr
odi profanum vulgus et arceo
QOGQOG
Profile Joined July 2019
834 Posts
May 14 2023 18:33 GMT
#25
On May 15 2023 03:02 M3t4PhYzX wrote:
bo5 swiss would be more than fine

if bo3 then rr

Switching away from RR made this stage far less tedious. It's the only season I've watched any of the group stages. Changing to Bo5s for this would, I suppose, carry on the tradition of mind-numbing boredom, and I'd return to my own tradition of watching none of it.
AcrossFromTime
Profile Joined May 2020
29 Posts
May 15 2023 01:40 GMT
#26
The format is difficult to understand but it's actually really great. I think it's hard to complain about seeding and such when you have to lose 3 matches before you get eliminated. And you get rewarded with easier opponents when you lose. I had never heard of it before, but as a viewer it seems fantastic. Every match matters now.

However, the 16 player single elimination bracket waiting at the end is a bit of a disappointment. If it's single elimination then it should just be an 8 player bracket. 16 player bracket really demands double elimination in my opinion, since only top 4 qualify.

This is unrelated, but I've always thought that instead of the weekly cups there should have been a long-running, low stakes tournament that only did matches once a week. My main problems with the weekly cups are 1. they don't build much storylines, and 2. they keep giving money to players who are already swimming in it. A longer running tournament could pay out more than just the top 4. But either this swiss format, or a traditional round-robin could be a good format for such a tournament.
tigera6
Profile Joined March 2021
3409 Posts
Last Edited: 2023-05-15 06:53:21
May 15 2023 05:48 GMT
#27
My issue with this format is the seeding, somehow losing the first match push you into the "Lower Bracket" and you never have to face the top players at least until round 5. Meanwhile winning the first match , and 2nd match, push you into the path against the top contenders and your road is just getting much tougher. Thats what happened to Wayne, he almost got eliminated by Terran cheese/pressure build after having an amazing start in the group.
mintyminmus
Profile Joined September 2022
Australia127 Posts
May 15 2023 06:40 GMT
#28
I think it is good for the players. Having 3 "lives" make sure that if you generally play better than average you can advance. The factor of bracket luckiness/unluckiness is greatly reduced.
xyfan
M3t4PhYzX
Profile Joined March 2019
Poland4201 Posts
Last Edited: 2023-05-15 07:37:48
May 15 2023 07:37 GMT
#29
On May 15 2023 03:33 QOGQOG wrote:
Show nested quote +
On May 15 2023 03:02 M3t4PhYzX wrote:
bo5 swiss would be more than fine

if bo3 then rr

Switching away from RR made this stage far less tedious. It's the only season I've watched any of the group stages. Changing to Bo5s for this would, I suppose, carry on the tradition of mind-numbing boredom, and I'd return to my own tradition of watching none of it.

if the swiss portion is to be full bo3, then at least the play-off portion should be a double elim bracket though for sure. Even 8 players would suffice, imo.

bo5 ofc
odi profanum vulgus et arceo
Balnazza
Profile Joined January 2018
Germany1195 Posts
May 15 2023 20:40 GMT
#30
On May 15 2023 16:37 M3t4PhYzX wrote:
Show nested quote +
On May 15 2023 03:33 QOGQOG wrote:
On May 15 2023 03:02 M3t4PhYzX wrote:
bo5 swiss would be more than fine

if bo3 then rr

Switching away from RR made this stage far less tedious. It's the only season I've watched any of the group stages. Changing to Bo5s for this would, I suppose, carry on the tradition of mind-numbing boredom, and I'd return to my own tradition of watching none of it.

if the swiss portion is to be full bo3, then at least the play-off portion should be a double elim bracket though for sure. Even 8 players would suffice, imo.

bo5 ofc


Double-Elim Bo5 is again just a drag, nobody needs that, especially with 16 players. Bo5 should be reserved for the last few rounds of a tournament, Bo3 is plenty enough for the rest
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
QOGQOG
Profile Joined July 2019
834 Posts
May 16 2023 01:20 GMT
#31
On May 16 2023 05:40 Balnazza wrote:
Show nested quote +
On May 15 2023 16:37 M3t4PhYzX wrote:
On May 15 2023 03:33 QOGQOG wrote:
On May 15 2023 03:02 M3t4PhYzX wrote:
bo5 swiss would be more than fine

if bo3 then rr

Switching away from RR made this stage far less tedious. It's the only season I've watched any of the group stages. Changing to Bo5s for this would, I suppose, carry on the tradition of mind-numbing boredom, and I'd return to my own tradition of watching none of it.

if the swiss portion is to be full bo3, then at least the play-off portion should be a double elim bracket though for sure. Even 8 players would suffice, imo.

bo5 ofc


Double-Elim Bo5 is again just a drag, nobody needs that, especially with 16 players. Bo5 should be reserved for the last few rounds of a tournament, Bo3 is plenty enough for the rest

Yeah, more matches =/= more better. If it's tighter, players can do more to prepare and each game matters more, both of which make for improved spectating.
bela.mervado
Profile Joined December 2008
Hungary395 Posts
Last Edited: 2023-05-16 16:28:47
May 16 2023 14:05 GMT
#32
I'd prefer proper swiss not this hidden seed / random mess.
Although the results look nice, ~everyone advanced that 'should' advance.

( Edit: looking at the EU groups only )
papapanda
Profile Joined April 2010
Taiwan326 Posts
May 16 2023 14:41 GMT
#33
On May 14 2023 21:52 hjpalpha wrote:
Show nested quote +
On May 14 2023 18:47 Balnazza wrote:
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...


yes it really is a triple elim bracket.
you can see an example at (Wiki)Pseudo-Swiss format


Why is it a "Pseudo-Swiss"? Ultimately isn't that exactly what a Swiss tournament is (except it would continue until a complete ranking is done)?

As a format, Swiss is second to round robin to eliminate bracket luck. In return, it provides theoritically more "closer/competitive/meaningful" games.

I like round robin, but swiss gives us less "meaningless" games. Not sure what the stuff about seeding is though, I can see it being impactful negatively especially if the rules of seeding isn't published.
hjpalpha
Profile Joined August 2017
Germany339 Posts
May 17 2023 06:01 GMT
#34
On May 16 2023 23:41 papapanda wrote:
Show nested quote +
On May 14 2023 21:52 hjpalpha wrote:
On May 14 2023 18:47 Balnazza wrote:
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...


yes it really is a triple elim bracket.
you can see an example at (Wiki)Pseudo-Swiss format


Why is it a "Pseudo-Swiss"? Ultimately isn't that exactly what a Swiss tournament is (except it would continue until a complete ranking is done)?

see (Wiki)Differences to swiss format

As a format, Swiss is second to round robin to eliminate bracket luck. In return, it provides theoritically more "closer/competitive/meaningful" games.

That would require a logical, verifiable and hence also published seeding pattern. Neither is the case here.

I like round robin, but swiss gives us less "meaningless" games. Not sure what the stuff about seeding is though, I can see it being impactful negatively especially if the rules of seeding isn't published.

Imo a 3 round Pseudo Swiss (aka GSL style groups) is good and easy. The 5 round one is not as good.
Also content wise if you do GSL style groups you loose 26 Bo3 matches in EU and can do a double elim Bo5 in playoffs.
Arguably 26Bo3 ~= 15 Bo5; For AM/AS it would be 13Bo3 ~= 7Bo5
You would get a better understandable format, more competitiveness (since less matches of lower tier players) and it would be fairer since the (re-)seeding isn't whack.

(I personally would even advocate to half the amount of players per regional and make everything Bo5.)

LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
Curufinwe Feanor
Profile Joined August 2012
Brazil91 Posts
Last Edited: 2023-05-20 17:11:06
May 20 2023 13:29 GMT
#35
Ive never understood the seeding in the old groups formats. Back in Premier WCS or in Round Robin format. As long as there is one, and it is impersonal, i simply dont care.

The actual format is quite efficient in terms of every match beeing important and thrilling, be it in the upper or lower part.

But also not as dooming as the GSL format, where you could be paired in first game against a race or opponent youre not as good as the other ones and so you lost the first match. Then you won the second... And in the do or die match, 50% of times you had the same person you played in first round again!! I never got to like that format

Aure Entüluva
Balnazza
Profile Joined January 2018
Germany1195 Posts
Last Edited: 2023-05-21 10:39:45
May 20 2023 23:17 GMT
#36
Why would you reduce the amount of players for the Regionals when the goal is clearly to provide a broader playerbase in the region to play in a high-stake tournament? And what exactly is "hard to understand" on this system, it is so easy ._. Yes, the seeding is slightly unknown for the specific matchups, but you get the general idea.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
dangthatsright
Profile Joined July 2011
1159 Posts
June 13 2023 16:07 GMT
#37
I imagine the seeding rules being indiscernable (if existent at all) is precisely the big problem for automating certain things on Liquipedia, even more so if the stated seeding rules differ from what actually happens.

The fact that players stop playing at 3-0 or 3-1 instead of going through all five rounds does have some non-trivial implications for post-group seeding: someone who starts 3-0 is currently treated as though they finished 5-0 in an actual Swiss, even though they could just as well finish 3-2. Even if you'd bet more on 5-0 than 3-2, it probably wouldn't take many iterations of this format for someone to get lucky.

On the lower end, it looks like final record still matters for prize pool purposes, so cutting someone off at 0-3 as though they finished 0-5 matters, since in an actual Swiss with 5 rounds, they could still recover to 1 or 2 wins, especially if they got unlucky with initial pairings.

Given that, probably better that they just do an actual Swiss, especially with it being the same number of rounds anyway.

FWIW I initially thought "yeah this is just triple elim" but it's not quite right. A multi-elimination bracket eventually has players in the upper bracket(s) "wait" at least one round so that whenever players drop down, each one can be paired with someone that survived their last lower bracket match. Here, no such "waiting" happens, and the resulting bracket pairing is horrendously unnatural.
Xamo
Profile Joined April 2012
Spain880 Posts
June 13 2023 22:44 GMT
#38
On May 14 2023 21:52 hjpalpha wrote:
Show nested quote +
On May 14 2023 18:47 Balnazza wrote:
It isn't really a triple elim bracket though, since I'm pretty sure in a triple elim the amount of matches would vary more. You would also probably be just qualified after 2x Bo3 instead of 3, right?

Speaking purely as a user, I don't really see what the problem with the (pseudo)Swiss system is? You can explain it in two sentences and you can see all matches in one table. Sure, the seeding isn't known beforehand for the next rounds, but who really cares about that in a groupstage?
Compared to that, I find even the CS:GO ESL Pro League triple-elim bracket confusing and they only use eight teams per group, not sixteen. I had to think rather long about it and I still feel the seeding doesn't make that much sense. Swiss (or "swiss") I did understand in like 45sec top...


yes it really is a triple elim bracket.
you can see an example at (Wiki)Pseudo-Swiss format

Thank you sir, the explanation is cristal clear.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
huckfinne1
Profile Joined June 2023
Australia3 Posts
June 14 2023 00:05 GMT
#39
Do not exhaust players.
Normal
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 2
Classic vs TriGGeRLIVE!
ByuN vs Maru
Crank 746
Tasteless360
CranKy Ducklings49
Rex42
IndyStarCraft 40
3DClanTV 26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 746
Tasteless 360
Rex 42
IndyStarCraft 40
StarCraft: Brood War
Calm 5143
GuemChi 2300
Jaedong 788
Shuttle 530
BeSt 457
EffOrt 205
Pusan 176
Hyuk 167
sSak 154
Soma 154
[ Show more ]
Soulkey 142
Sexy 96
Rush 96
Light 82
Dewaltoss 74
ToSsGirL 71
Noble 64
Sharp 42
Movie 41
Liquid`Ret 37
zelot 27
Bale 23
Purpose 13
Mong 11
NaDa 8
scan(afreeca) 3
Dota 2
The International100753
Gorgc7110
League of Legends
JimRising 405
Counter-Strike
olofmeister1279
Stewie2K470
shoxiejesuss421
Foxcn289
allub173
Super Smash Bros
Westballz7
Other Games
ceh9508
crisheroes283
hungrybox218
Happy173
DeMusliM52
NeuroSwarm30
Organizations
Other Games
gamesdonequick978
StarCraft: Brood War
UltimateBattle 36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler43
Upcoming Events
Online Event
1h 43m
Kung Fu Cup
1h 43m
BSL Team Wars
8h 43m
RSL Revival
23h 43m
Maestros of the Game
1d 3h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 5h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 7h
RSL Revival
1d 23h
Maestros of the Game
2 days
BSL Team Wars
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
SC4ALL Open Lan
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.