[D] The "Gretorp" upgrades. - Page 4
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Acritter
Syria7637 Posts
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DarkPlasmaBall
United States42212 Posts
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Huggerz
Great Britain919 Posts
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DuneBug
United States668 Posts
Huge defense bonus against marines zealots and zerglings, The bunker capacity upgrade seems kind of gimmicky i could only see it being used during a bunker push, but for defense may's well just throw down another bunker and salvage it. Hi-Sec auto tracking good against mutas, but I think armor is more important. Lets your scv'sg et more of a chance to turret repair. | ||
mikiao
United States161 Posts
On June 05 2011 22:22 EmilA wrote: Are you certain that this is possible? I don't think so at least - I know that SCVs can repair other units loaded into the same vehicle as them, but the vehicle itself? Nope...just tried it. The SCVs cower in the bunker like chickens, but don't repair until you unload them. Oh well. | ||
MindRush
Romania916 Posts
On June 05 2011 13:46 XDJuicebox wrote: I got Hi-Sec Auto Tracking by accident once... The range actually does make a huge difference. I don't budget my moneys enough to get it in a normal game though. lolz, same here I got hi-sec auto tracking vs a toss once and then went raven to be able to push against DTs, then got more ravens out because he massed blink stalkers and I wanted to have enough PDDs. Let me say that the PDD and turrets were a game killer, and I ended up massing Ravens FTW. | ||
Frequencyy
United States344 Posts
On June 05 2011 18:21 .Mthex- wrote: I kind of agree, not getting these upgrades seems like a complete waste, but I think I know why they're so unincorporated in current strategy. People are still trying to phase BW strategies into an sc2 scene, and any new problem is trying to be dealt with by using an old solution. I think as the game progresses into further stages, people will see the usefulness of these upgrades. -- Consider this: A terran is on 4 base against a muta/ling baneling player, he has neosteel frame and building armor. a PF and a bunker with 8 marines in it essentially negates any harass that isn't large enough to be considered a full out assault. 8 stimmed marines inside a bunker could deal SERIOUS blows to any mutalisk offense, and the planetary shuts down ground forces entirely. The game just need to progress more. Terrans need to get inventive again. Agree with this guy completely. That is if it doesn't take until HoS for these upgrades to get used, because who knows if they'll get removed or not. | ||
gondolin
France332 Posts
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[N3O]r3d33m3r
Germany673 Posts
also a couple of planetary fortresses i nkey locations does wonders too | ||
Huggerz
Great Britain919 Posts
On June 05 2011 23:27 gondolin wrote: While we are speaking about unusual upgrades, do anyone get medivac energy upgrade? Sometimes, against players who go heavy zergling or roach and I go with a lot of racks | ||
wei2coolman
United States60033 Posts
On June 05 2011 15:29 ZiegFeld wrote: Defending means your not attacking. Investing in defending means your attacks are weak. You must constantly attack Zerg as Terran. Logic son! Not really, defending w/ buildings means you can attack with your units, without having to worry about a counter attack of sorts. Like I said "it can alter terrans ability to push out". | ||
TheOneAboveU
Germany3367 Posts
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wei2coolman
United States60033 Posts
On June 06 2011 00:04 Huggerz wrote: Sometimes, against players who go heavy zergling or roach and I go with a lot of racks Never, and I think the upgrade is pretty inconsequential most of the time, unless its a very specific matchup. Medivacs have a pretty long staying time (compared to other spell casters), that means they're less likely to die, and survive throughout a game. So as the medivac lives, the initial boost of energy that comes from the upgrade becomes less and less significant. Also, the second a medivac spawns it still has enough energy to heal, its not like you need the extra energy to start healing. | ||
Huggerz
Great Britain919 Posts
It's hardly an essential upgrade for sure but I do think it is useful | ||
Huggerz
Great Britain919 Posts
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KimJongChill
United States6429 Posts
anyways, the reason Gretorp upgrades aren't seen much is simply because Terran aren't really having too much trouble with P or Z, since what they are doing now works almost perfectly find. The Terran possibilities are endless :c | ||
galtdunn
United States977 Posts
On June 05 2011 14:32 LaiShin wrote: When terran infantry is at 3/3 or even 2/2, zerg will stop getting mutas. For the sole reason that muta upgrades will never be able to keep up with infantry's, due to their ground upgrades. At most, it's at 2/0. In games where you have to rely on the armor and range upgrades to survive the muta packs, you have already lost the game. They aren't to survive the muta packs, they're to completely nullify the threat of a backstab when you're trying to push up. Mutas have an extremely difficult time against turrets with armor and hi-sec. I think the upgrades are useful in the super late game once 3/3 is done and the money is starting to pile up. | ||
.Madness
United States94 Posts
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Alaric
France45622 Posts
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Mahtasooma
Germany475 Posts
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