• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?17Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7978 users

[D] The "Gretorp" upgrades. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
SolidSnoopy
Profile Joined September 2010
United States21 Posts
June 05 2011 09:21 GMT
#41
i think both upgrades are great and try to incorporate them into my games every chance i get.

the feeling you get when the "regular" number of banelings roll in to try to snipe a planetary, only to realize that it didn't go down because of the added armor is wonderful. i think in the current meta it throws your opponents off as well because players may think they have enough to take down buildings like a planetary and become confused as to why it seems so much stronger, since not many terrans use the armor upgrade.
Those that say winning isn't everything, are those that always lose
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 05 2011 09:34 GMT
#42
You forgot about Select, he also get's these upgrades.
Flying, sOs, free, Light, Soulkey & ZerO
Unwardil
Profile Joined March 2011
Canada188 Posts
June 05 2011 09:35 GMT
#43
Only upgrade I think it truly useless is the neosteel frame upgrade.

If it did something else as well like, oh, for instance, decreased bunker build time by 15 seconds allowing you to move out to a forward siege position and get defensive bunkers up around your tanks that little bit faster or if it did the campaign upgrade you could buy which would further increase the range of garrisoned units by 1, that would be pretty damn awesome and well worth the, what is it 150 150? But all it does is give your marines a bigger hole to go die to banelings in. You build bunkers to protect your marines from banelings so that the marines can protect your tanks from lings and mutas. If you put 6 marines in a bunker, that means that when the bunker gets busted, you lose 2 more marines to the same number of banelings. It's actually counter productive to have more units in there a lot of the time.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
June 05 2011 10:00 GMT
#44
I think a lot depends on the style of play you use, against zergs I have been setting up a strong defensive position near to their nat/third depending on the map with a lot of siege'd tanks bunkers and turrets and using that as a pivot to swing harassing marines around either on foot or by drops.

The thing about this is you tend to encourage a ton of banelings anyway so +3 armour on marines doesn't do much then so id spent the time getting these upgrades just to make my position stronger. However I tend to run 2 engineering bays anyway so I get 3-3 quickly and then I may aswell continue the upgrades from them i tend to have the resources cos I am bad.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 05 2011 10:01 GMT
#45
Yeah neosteel frame is pretty situational, but building armor and range upgrades are pretty damn useful.
I am Terranfying.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 05 2011 10:15 GMT
#46
On June 05 2011 15:13 0neder wrote:
Show nested quote +
On June 05 2011 13:30 superbabosheki wrote:
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.

Incorrect. DPS per area taken up by units is important in this game. Bunker capacity upgrade boosts DPS per area while maintaining the benefits of a bunker.

When you build a bunker, it is almost always better to put one marine rather than 4(or 6). I thought that was pretty obvious. Probably not in diamond league.
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 05 2011 10:21 GMT
#47
From watching terran play, I think it's more important to float 2k gas in long games than to get upgrades.

Turret range doesn't make your base invincible but it eliminates the little holes where mutas can fly and kill a depot or reactor for free. Everywhere the mutas go they are taking damage, and harass becomes less sustainable. It's also a very fast upgrade.
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 05 2011 10:39 GMT
#48
So here are my comments as a mid/high master zerg player.

The +1 range for turrets always catches me off guard and I can tell when a terran has it. I'm very use to turrets having 7 range and I can skirt that range perfectly but when they're 8, I always will take a couple extra hits. That being said, by the time you probably would get +1 range (it's definitely not worth rushing to) I typically have a muta pack of 15+ and turrets getting one extra shot off before my muta's destroy them is not going to change anything. You still need marine/thor support or your base will be overrun and the +1 range is not going to help you there.

+2 armor is probably worthwhile getting. It will take a couple of extra mutas to take down turret rings and it may buy a terran an extra secondish per turret to get over there with their marines/thors. Still though, when mutas get in critical mass, +2 isn't going to help turrets that much. Obviously though, +2 armor in general will make your whole base a little less susceptible to drops and what not.

I don't know what the purpose of neosteel frames would be. The +2 armor to planetarys doesn't do anything since the only units +2 armor really does anything against (zerglings) are units you already don't engage a pf with. It's not going to stop banelings from rolling in, broodlords from destroying them, or really decrease roach damage by a worthy amount. Maybe having the +2 armor will allow reinforcements to arrive in time to stop mutas from destroying a pf, but that will only happen once every 20 games. The bunker space increase also really doesn't matter, just build more bunkers if you need, they only cost 25 minerals now.
esq>n
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
June 05 2011 11:28 GMT
#49
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
June 05 2011 11:29 GMT
#50
On June 05 2011 19:15 superbabosheki wrote:
Show nested quote +
On June 05 2011 15:13 0neder wrote:
On June 05 2011 13:30 superbabosheki wrote:
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.

Incorrect. DPS per area taken up by units is important in this game. Bunker capacity upgrade boosts DPS per area while maintaining the benefits of a bunker.

When you build a bunker, it is almost always better to put one marine rather than 4(or 6). I thought that was pretty obvious. Probably not in diamond league.


sorry what? it is better to put one marine in a bunker..?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 05 2011 11:41 GMT
#51
On June 05 2011 20:28 rmAmnesiac wrote:
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.


I'm wondering if it ever might be worth it to get 3 Ebay when you get 3 base.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
shizna
Profile Joined April 2011
United Kingdom803 Posts
June 05 2011 11:42 GMT
#52
in late game TvZ or TvP, you can benefit from having a proxy planetary fortress staging point placed at a key position on the map. preferably cutting off enemy far expansions from the main, natural and 2nd natural.

i feel that this 'staging point' is eventually going to become essential for late-game terran, otherwise your army is too exposed and vulnerable when out on the map. you can literally insta-lose if you botch a single baneling trap or storm etc.

once fortified with siege tanks and upgraded turret/bunkers, it's insanely cost efficient and almost impossible for enemy to break...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 05 2011 11:46 GMT
#53
+2 building armour is the gift that keeps on giving. But don't be surprised that no one gets it, for the most part upgrades are neglected at the pro level for reasons I don't understand. For example, it's taken the scene very long to realise getting 2 forges and spamming upgrades in PvT is HIGHLY effective - and even now upgrades are relegated to a secondary status to everything else.

In particular, people don't appreciate armour upgrades enough. Again, I'll cite PvT as an example where +1 armour is going to be farrrr more effective than +1 attack in most cases (unless you are spamming colossi like no tomorrow) but because it's harder to notice the difference between no armour and +1 armour zealots than +1 attack and no attack zealots.

Building armour against mutalisks should be mandatory. Mutalisks deal so little damage that building life increases dramatically with +2. With +2, mutalisks only deal 6 damage to buildings and their splash damage deals 1, then zero. In a raw comparison of # of hits, with no upgrade it takes 32 hits to kill a turret, with +2 that number jumps to 42. Say the Zerg had 9 mutalisks, that gives your turret an extra volley of mutalisk hits - and gives you that much more time to get home.

But it doesn't stop there. Zergling counter attacks/harass are completely ineffective as (without upgrades) they deal 2 damage. lol. Banelings still are a problem obviously, as they deal such massive raw damage, but for the most part a muta/ling/bling zerg will find it much harder to attack your buildings. I've tried to convince nazgul of its worth, but afaik, it was difficult to fit in with the styles that were being played. However, I think that if you start making a habit of researching it every TvZ (at least) you'll find a good place for it.
Administrator~ Spirit will set you free ~
ZeromuS
Profile Blog Joined October 2010
Canada13412 Posts
June 05 2011 11:49 GMT
#54
neosteel to me seems really cool if you put 2 scvs inside the bunker to repair it from within instead of trying to repair it from outside. Forcefields wont stop you ever that way :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2011-06-05 11:51:24
June 05 2011 11:49 GMT
#55
On June 05 2011 20:29 rmAmnesiac wrote:
Show nested quote +
On June 05 2011 19:15 superbabosheki wrote:
On June 05 2011 15:13 0neder wrote:
On June 05 2011 13:30 superbabosheki wrote:
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.

Incorrect. DPS per area taken up by units is important in this game. Bunker capacity upgrade boosts DPS per area while maintaining the benefits of a bunker.

When you build a bunker, it is almost always better to put one marine rather than 4(or 6). I thought that was pretty obvious. Probably not in diamond league.


sorry what? it is better to put one marine in a bunker..?

In TvZ you put a single marine in a bunker so that the Zerg unit AI's automatically attack it. If you have 4 marines in it, baneling splash will hit all of them as soon as the bunker goes down.

In TvP it's pretty much the same deal since forcefields can isolate bunkers it is better to keep one unit inside and the others dealing damage behind it, so that you don't lose multiple units once it goes down.


You see this mostly in high economy 2 base baneling busts and 2 base 5-6 gate pushes.

In midgame timing attacks, usually with marine/tank, bunkers are used as more of a super combat shield upgrade for marines, where you leapfrog with them and only put one unit in it to draw in enemy units while kiting/microing with the rest. A lot of the GSL TvP/TvZ's on TalDarim showcased this type of push/bunker usage.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 05 2011 11:58 GMT
#56
On June 05 2011 13:27 wei2coolman wrote:
For those who don't know, Gretorp is one of the very few pro Terrans (probably the only one) that get these upgrades:
Hi-Sec Auto Tracking (+1 range to auto turrets, missle turrets, pdd, and planetary fortress)
Building Armor (+2 armor to all buildings)
Neosteel Frame (Increase load size for bunker, planetary, and command center)

I've always never quite understood why, and was wondering why more terrans don't get these upgrades?

Hi-Sec Auto Tracking is 100/100, but can effectively shut down any Muta Harrass super hard, and can make 2 missle turrets completely deadly, especially with building armor.

Building Armor pretty much makes planetary invulnerable to any mass ling rush, and any muta harass.

Neosteel Frame pretty much allows mass bunker defense to be SUPER SUPER effective against both zerg and protoss, in combination w/ building armor this seems like a very very strong defense.

The only real reason I can see these upgrades not being used is simply because getting the +attack +armor upgrades are more important, but even when terrans are 3/3 they don't get these upgrades. I feel that the small investment into these upgrades can significantly alter terrans ability to push out without having to worry about any type of Muta harras, and their ability to crunch down on important offensive choke points.

What are your thoughts?


i always get the building armour and range upgrades, i dont understand why your calling them the gretorp upgrades either (i know he said he used them on NASL but that doesnt warrant them to be named after him lol)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 05 2011 12:08 GMT
#57
On June 05 2011 20:46 Plexa wrote:
+2 building armour is the gift that keeps on giving. But don't be surprised that no one gets it, for the most part upgrades are neglected at the pro level for reasons I don't understand. For example, it's taken the scene very long to realise getting 2 forges and spamming upgrades in PvT is HIGHLY effective - and even now upgrades are relegated to a secondary status to everything else.

In particular, people don't appreciate armour upgrades enough. Again, I'll cite PvT as an example where +1 armour is going to be farrrr more effective than +1 attack in most cases (unless you are spamming colossi like no tomorrow) but because it's harder to notice the difference between no armour and +1 armour zealots than +1 attack and no attack zealots.

Building armour against mutalisks should be mandatory. Mutalisks deal so little damage that building life increases dramatically with +2. With +2, mutalisks only deal 6 damage to buildings and their splash damage deals 1, then zero. In a raw comparison of # of hits, with no upgrade it takes 32 hits to kill a turret, with +2 that number jumps to 42. Say the Zerg had 9 mutalisks, that gives your turret an extra volley of mutalisk hits - and gives you that much more time to get home.

But it doesn't stop there. Zergling counter attacks/harass are completely ineffective as (without upgrades) they deal 2 damage. lol. Banelings still are a problem obviously, as they deal such massive raw damage, but for the most part a muta/ling/bling zerg will find it much harder to attack your buildings. I've tried to convince nazgul of its worth, but afaik, it was difficult to fit in with the styles that were being played. However, I think that if you start making a habit of researching it every TvZ (at least) you'll find a good place for it.


The difference between the Double Forge and Building Upgrades is that those are worked into a build and also offensively useful while Building Armor and to a lesser extent Hi-Sec are somewhat timing based. You get Double Forge to get to 3/3 faster while Building Armor and Hi-Sec don't unlock any additional upgrade tiers. I think the general response is 'oh I don't need to get it right now, I could instead get something else that's potentially more useful.'

It would be cool to work at least building armor into a 8 minute timing off some of the standard openings. I could definitely see it on 2 rax/Reactor Rax (infact the Raven thing I did got it at the muta timing off 2 rax) since you don't get the armory as fast so you have some extra time.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 05 2011 12:11 GMT
#58
On June 05 2011 21:08 Antisocialmunky wrote:
Show nested quote +
On June 05 2011 20:46 Plexa wrote:
+2 building armour is the gift that keeps on giving. But don't be surprised that no one gets it, for the most part upgrades are neglected at the pro level for reasons I don't understand. For example, it's taken the scene very long to realise getting 2 forges and spamming upgrades in PvT is HIGHLY effective - and even now upgrades are relegated to a secondary status to everything else.

In particular, people don't appreciate armour upgrades enough. Again, I'll cite PvT as an example where +1 armour is going to be farrrr more effective than +1 attack in most cases (unless you are spamming colossi like no tomorrow) but because it's harder to notice the difference between no armour and +1 armour zealots than +1 attack and no attack zealots.

Building armour against mutalisks should be mandatory. Mutalisks deal so little damage that building life increases dramatically with +2. With +2, mutalisks only deal 6 damage to buildings and their splash damage deals 1, then zero. In a raw comparison of # of hits, with no upgrade it takes 32 hits to kill a turret, with +2 that number jumps to 42. Say the Zerg had 9 mutalisks, that gives your turret an extra volley of mutalisk hits - and gives you that much more time to get home.

But it doesn't stop there. Zergling counter attacks/harass are completely ineffective as (without upgrades) they deal 2 damage. lol. Banelings still are a problem obviously, as they deal such massive raw damage, but for the most part a muta/ling/bling zerg will find it much harder to attack your buildings. I've tried to convince nazgul of its worth, but afaik, it was difficult to fit in with the styles that were being played. However, I think that if you start making a habit of researching it every TvZ (at least) you'll find a good place for it.


The difference between the Double Forge and Building Upgrades is that those are worked into a build and also offensively useful while Building Armor and to a lesser extent Hi-Sec are somewhat timing based. You get Double Forge to get to 3/3 faster while Building Armor and Hi-Sec don't unlock any additional upgrade tiers. I think the general response is 'oh I don't need to get it right now, I could instead get something else that's potentially more useful.'

It would be cool to work at least building armor into a 8 minute timing off some of the standard openings. I could definitely see it on 2 rax/Reactor Rax (infact the Raven thing I did got it at the muta timing off 2 rax) since you don't get the armory as fast so you have some extra time.
Agreed, and that is exactly why it isn't used at the moment. It's difficult to actually tell whether the upgrade has been beneficial or not. I've looked at the numbers enough to know that you could work it in nicely to a build, but would only pay off if you know they are going muta.
Administrator~ Spirit will set you free ~
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
June 05 2011 13:14 GMT
#59
The argument that "ebays are always busy" is really poor because a third 3rd ebay isn't a huge investment. You can maybe say that the upgrades are too expensive to get at the same time as everything else but no one has been remotely saying that.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
EmilA
Profile Joined October 2010
Denmark4618 Posts
June 05 2011 13:22 GMT
#60
On June 05 2011 20:49 ZeromuS wrote:
neosteel to me seems really cool if you put 2 scvs inside the bunker to repair it from within instead of trying to repair it from outside. Forcefields wont stop you ever that way :D


Are you certain that this is possible? I don't think so at least - I know that SCVs can repair other units loaded into the same vehicle as them, but the vehicle itself?
http://dotabuff.com/players/122305951 playing other games
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta172
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 27
EnDerr 8
StarCraft: Brood War
Rain 2801
GuemChi 1755
actioN 375
Aegong 80
NaDa 54
Noble 33
Sharp 14
Dota 2
NeuroSwarm118
League of Legends
Doublelift3603
Counter-Strike
summit1g6857
taco 498
minikerr184
Super Smash Bros
hungrybox738
Mew2King70
Other Games
Coldzera 881
shahzam498
Artosis317
XaKoH 183
C9.Mang0151
Maynarde106
ViBE92
Trikslyr50
Organizations
Other Games
BasetradeTV32
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22091
League of Legends
• Lourlo329
• Stunt135
Other Games
• Scarra906
Upcoming Events
IntoTheTV X SOOP
8h 1m
CranKy Ducklings
1d 7h
Big Brain Bouts
1d 7h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.