• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!19Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3850 users

[D] The "Gretorp" upgrades.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 8 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 04:27 GMT
#1
For those who don't know, Gretorp is one of the very few pro Terrans (probably the only one) that get these upgrades:
Hi-Sec Auto Tracking (+1 range to auto turrets, missle turrets, pdd, and planetary fortress)
Building Armor (+2 armor to all buildings)
Neosteel Frame (Increase load size for bunker, planetary, and command center)

I've always never quite understood why, and was wondering why more terrans don't get these upgrades?

Hi-Sec Auto Tracking is 100/100, but can effectively shut down any Muta Harrass super hard, and can make 2 missle turrets completely deadly, especially with building armor.

Building Armor pretty much makes planetary invulnerable to any mass ling rush, and any muta harass.

Neosteel Frame pretty much allows mass bunker defense to be SUPER SUPER effective against both zerg and protoss, in combination w/ building armor this seems like a very very strong defense.

The only real reason I can see these upgrades not being used is simply because getting the +attack +armor upgrades are more important, but even when terrans are 3/3 they don't get these upgrades. I feel that the small investment into these upgrades can significantly alter terrans ability to push out without having to worry about any type of Muta harras, and their ability to crunch down on important offensive choke points.

What are your thoughts?
liftlift > tsm
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 05 2011 04:30 GMT
#2
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-06-05 04:32:02
June 05 2011 04:31 GMT
#3
On June 05 2011 13:30 superbabosheki wrote:
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.


Even Meching terran rarely get turret range, even in pro play. The only people I've seen getting it was Select against Idra in the recent MLG match, and Gretorp. It effectively just shut down Idra's muta harass pretty hard, but Select still got stomped. I'm just surprised we don't see these upgrades more often.
liftlift > tsm
Warrice
Profile Joined July 2010
United States565 Posts
June 05 2011 04:32 GMT
#4
turret range isnt that rare
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 04:34 GMT
#5
On June 05 2011 13:32 Warrice wrote:
turret range isnt that rare

But its rarely paired w/ building armor. That's the thing that bugs me, cause even w/ +1 range turrets can still be sniped fairly quickly by a swarm of mutas, however the +2 building armor pretty much allows them to take WAY WAY more damage.
liftlift > tsm
Mnijykmirl
Profile Joined February 2010
United States299 Posts
June 05 2011 04:43 GMT
#6
Engineering bays are tight on time for bio upgrades with bio, and mech is tight on gas. I mean, hey, why doesn't terran just get all this stuff that costs gas? Well that's great. We don't have anything to spare. Werp. Forgive my attitude.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 05 2011 04:46 GMT
#7
I got Hi-Sec Auto Tracking by accident once...

The range actually does make a huge difference. I don't budget my moneys enough to get it in a normal game though.
And then you know what happened all of a sudden?
Lewan72
Profile Joined April 2011
United States381 Posts
June 05 2011 04:49 GMT
#8
@ Mnijkymirl

Like someone said earlier even at 3/3 rarely terrans get these upgrades.

And in the late game a couple or maruaders/marines are a small price to pay for +2armor +1 range ect.

And I don't even play terran. Lol.
MC / Hero / MMA / Bomber / Coca / Suppy
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
June 05 2011 04:50 GMT
#9
In tvt I always get hisec auto tracking when I go mech. In the other matchups usually I would rather have attack/armor upgrades instead of researching those.
Descolada in everything not TL/Starcraft
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-06-05 04:58:11
June 05 2011 04:55 GMT
#10
On June 05 2011 13:34 wei2coolman wrote:
Show nested quote +
On June 05 2011 13:32 Warrice wrote:
turret range isnt that rare

But its rarely paired w/ building armor. That's the thing that bugs me, cause even w/ +1 range turrets can still be sniped fairly quickly by a swarm of mutas, however the +2 building armor pretty much allows them to take WAY WAY more damage.

Turret range researches about twice as fast as building armor and is also 50/50 cheaper, meaning it clogs up less in terms of bio upgrades (or takes up less gas when meching). It's useful since it gives 3 range mutas even less room to work with and turrets are needed to defend given the thor's speed.

Building armor I feel is superfluous. If you have 2 turrets in the mineral line, you can just have scvs repair turrets under attack. If your opponents have enough mutas to brute force your turrets, you probably shouldn't count on building armor to save your ass. If you really need to defend against mass mutas, might as well buy a 300/200 thor and leave it in base instead of 150/150 armor + 2 turrets.

Math doesn't kill champions and neither do wards
iruga
Profile Joined December 2010
United States28 Posts
Last Edited: 2011-06-05 05:13:46
June 05 2011 05:13 GMT
#11
99% of the time Terrans are going for bio upgrades first and by the time you get all your bio upgrades often time the zerg has moved on from muta's which is the only real reason to get hi sec. It is useful for mech but I think zergs are starting to realize how hard infesters counter mech so they are going more for them. In the Idra select game he started to get mutas and when he seen that Select was going to stick to going mech he almost completely switched into infesters with neural parasite.


So its just one of those upgrades that by the time you want to use it, the zerg isn't even using the unit its good for. But I do agree that there is really no reason to not have building armor.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 05 2011 05:18 GMT
#12
I get everyone of them except for Bunker upgrade. That ones totally useless since bunkers become pretty obsolete after the early to mid game.

The other ones help alot against Muta Harass, and Mech style play with PFs, and with slow pushing with turrets. Their not something i rush for, but that i consider when i have the money to do so. Though In TvT i've been opting to get Turret range because banshees piss me off.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
-Jambi-
Profile Joined September 2010
United States60 Posts
June 05 2011 05:22 GMT
#13
I think he does have a point.... I mean against a player like julyzerg, possibly getting turret range, and building armor would be EXTREMELY good considering he is so ling, bane, and muta heavy and relies on throwing units at you (once he is 2-3 bases) until you lose focus and get overrun, and maybe to defeat something like this, would require just turtling hardcore until you get 3-4 bases and a 200/200 army and can resupply decently, then push out. Especially in the lower leagues and even in pro matches sometimes on maps like xel naga where the zerg at times crashes 30 banes into the pf right as you are taking the gold, building armor could be extremely beneficial as well.

Bunker upgrade, I think I only seen it in one pro match effectively, and maybe it will be used more in the future as the game develops even more. It could be useful on maps like tal darim in extreme late game where terran is expanding nicely and the match is at 200/200, they could throw down some pfs and bunkers and that would help with the slow resupply problem, and to not be overrun by the speedy reinforcements on z and p.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 05 2011 05:23 GMT
#14
these upgrades are designed for defensive usage and you dont want to stay defensive in a game for long unless you are in some special situation.

out of all 3, the most commonthing you could see is turret range since in PvZ T need a tons of turrets and PF to defends vs counter attack, the rest of them are not as useful at all.
Im daed. Follow me @TL_NB
LaiShin
Profile Joined November 2005
Australia978 Posts
Last Edited: 2011-06-05 05:33:45
June 05 2011 05:32 GMT
#15
On June 05 2011 13:49 Lewan72 wrote:
@ Mnijkymirl

Like someone said earlier even at 3/3 rarely terrans get these upgrades.

And in the late game a couple or maruaders/marines are a small price to pay for +2armor +1 range ect.

And I don't even play terran. Lol.


When terran infantry is at 3/3 or even 2/2, zerg will stop getting mutas. For the sole reason that muta upgrades will never be able to keep up with infantry's, due to their ground upgrades. At most, it's at 2/0.

In games where you have to rely on the armor and range upgrades to survive the muta packs, you have already lost the game.
-Jambi-
Profile Joined September 2010
United States60 Posts
June 05 2011 05:37 GMT
#16
Also does detection range increase with that upgrade or is it only for shooting range on pfs and turrets???
Blyadischa
Profile Joined April 2010
419 Posts
June 05 2011 05:41 GMT
#17
On June 05 2011 14:23 NB wrote:
these upgrades are designed for defensive usage and you dont want to stay defensive in a game for long unless you are in some special situation.

out of all 3, the most commonthing you could see is turret range since in PvZ T need a tons of turrets and PF to defends vs counter attack, the rest of them are not as useful at all.


Building armor makes it so lings do about 1 damage to planetary fortresses, and makes muta harass much less effective.

The upgrades don't make you defensive. In mech play or even marine/tank TvZ, it's about slowly pushing and getting into good positions slowly. Turrets help when you have to run your marine around, building 1-2 can help you fortify your position and prevent muta harass when your marines move around.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-05 05:47:10
June 05 2011 05:45 GMT
#18
I get range and armor every game, usually once 2/2 is done, or 1/1 is done and I forgot to get an armory.

Usually by the time I'm taking my third, which is 95% of the time a PF, I like to have the +2 armor JUST to make it that much harder to bring down. They really have to commit into killing it, giving me the option to flank, sack, or go attack.

Turret upgrade I get vs muta players, always. That extra shot or two is money to me.

I mean, I'm not near gretorps level, but I'm 1.3k masters at least.

Also does detection range increase with that upgrade or is it only for shooting range on pfs and turrets???

Detection range is 9, I believe. It doesn't change. Just gives PF range and turrets range.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Halcyondaze
Profile Joined January 2011
United States509 Posts
Last Edited: 2011-06-05 05:55:15
June 05 2011 05:53 GMT
#19
You guys are really stretching. If you don't have a strategy designed around these upgrades, you shouldn't get them.

Edit: Also, a PF is so strong that 99% of the time they will not attack it anyway. The additional armor is trivial
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-06-05 06:00:39
June 05 2011 05:56 GMT
#20
On June 05 2011 14:53 Halcyondaze wrote:
You guys are really stretching. If you don't have a strategy designed around these upgrades, you shouldn't get them.

Edit: Also, a PF is so strong that 99% of the time they will not attack it anyway. The additional armor is trivial

You'd be surprised how fast 25 mutas kill a PF....

You don't necessarily need to design a strategy around these upgrades. You just try and squeeze them in there. I think its really good in mid game to late game, really prevents any shenanigans, and you can do the whole Big ol' ball of units, and straight up fight a zerg army. From what I'm seeing in the pro games, a lot of zergs are harassing, and doing serious side damage to Terran. All this damage accumalates and you can tell that the final stand the Terrans do against Zergs simply get CRUSHED. But what if Terran was able to get the perfect army comp, and do a 1 punch KO attack to Zergs?
liftlift > tsm
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
KCM Race Survival
10:00
2026 Season 3 Week 3
Kim Chul Min (afreeca) 1262
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko208
StarCraft: Brood War
Rain 4940
Calm 4451
BeSt 1931
Bisu 879
Zeus 832
Jaedong 672
Horang2 621
firebathero 600
Mini 434
EffOrt 257
[ Show more ]
Soma 227
Snow 208
Soulkey 207
Stork 178
Light 165
actioN 133
Mong 110
Last 107
Larva 105
Mind 103
Hyun 93
Dewaltoss 91
Pusan 77
ToSsGirL 45
Aegong 42
Rush 42
ggaemo 42
Shine 28
Sharp 28
hero 28
sorry 27
[sc1f]eonzerg 25
Movie 24
Sexy 22
yabsab 22
Bale 22
Sacsri 21
Barracks 15
JulyZerg 14
Sea.KH 13
ajuk12(nOOB) 12
JYJ 12
Yoon 11
HiyA 11
Noble 8
Terrorterran 7
Dota 2
Dendi77
XcaliburYe7
Counter-Strike
shoxiejesuss792
markeloff35
Other Games
gofns11743
FrodaN2058
singsing1668
crisheroes295
B2W.Neo223
Sick138
Liquid`LucifroN36
CosmosSc2 19
Trikslyr18
Organizations
StarCraft: Brood War
UltimateBattle 33
StarCraft 2
angryscii 23
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH348
• StrangeGG 83
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1451
• WagamamaTV246
• lizZardDota2151
League of Legends
• Jankos1974
• TFBlade306
Upcoming Events
WardiTV Summer Champion…
46m
Replay Cast
12h 46m
Escore
22h 46m
CrankTV Team League
23h 46m
Big Brain Bouts
1d 4h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 15h
Afreeca Starleague
1d 16h
RSL Revival
1d 21h
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
3 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
6 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.