• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:42
CET 01:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2190 users

[D] The "Gretorp" upgrades.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 8 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 04:27 GMT
#1
For those who don't know, Gretorp is one of the very few pro Terrans (probably the only one) that get these upgrades:
Hi-Sec Auto Tracking (+1 range to auto turrets, missle turrets, pdd, and planetary fortress)
Building Armor (+2 armor to all buildings)
Neosteel Frame (Increase load size for bunker, planetary, and command center)

I've always never quite understood why, and was wondering why more terrans don't get these upgrades?

Hi-Sec Auto Tracking is 100/100, but can effectively shut down any Muta Harrass super hard, and can make 2 missle turrets completely deadly, especially with building armor.

Building Armor pretty much makes planetary invulnerable to any mass ling rush, and any muta harass.

Neosteel Frame pretty much allows mass bunker defense to be SUPER SUPER effective against both zerg and protoss, in combination w/ building armor this seems like a very very strong defense.

The only real reason I can see these upgrades not being used is simply because getting the +attack +armor upgrades are more important, but even when terrans are 3/3 they don't get these upgrades. I feel that the small investment into these upgrades can significantly alter terrans ability to push out without having to worry about any type of Muta harras, and their ability to crunch down on important offensive choke points.

What are your thoughts?
liftlift > tsm
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 05 2011 04:30 GMT
#2
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-06-05 04:32:02
June 05 2011 04:31 GMT
#3
On June 05 2011 13:30 superbabosheki wrote:
Mech Terrans almost always get turret range and building armor to stop muta harass due to the Thor's immobility since the ebay isn't used. If you play bio, the armor/wep is much more important to get.

The bunker/cc upgrade is useless.


Even Meching terran rarely get turret range, even in pro play. The only people I've seen getting it was Select against Idra in the recent MLG match, and Gretorp. It effectively just shut down Idra's muta harass pretty hard, but Select still got stomped. I'm just surprised we don't see these upgrades more often.
liftlift > tsm
Warrice
Profile Joined July 2010
United States565 Posts
June 05 2011 04:32 GMT
#4
turret range isnt that rare
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 04:34 GMT
#5
On June 05 2011 13:32 Warrice wrote:
turret range isnt that rare

But its rarely paired w/ building armor. That's the thing that bugs me, cause even w/ +1 range turrets can still be sniped fairly quickly by a swarm of mutas, however the +2 building armor pretty much allows them to take WAY WAY more damage.
liftlift > tsm
Mnijykmirl
Profile Joined February 2010
United States299 Posts
June 05 2011 04:43 GMT
#6
Engineering bays are tight on time for bio upgrades with bio, and mech is tight on gas. I mean, hey, why doesn't terran just get all this stuff that costs gas? Well that's great. We don't have anything to spare. Werp. Forgive my attitude.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 05 2011 04:46 GMT
#7
I got Hi-Sec Auto Tracking by accident once...

The range actually does make a huge difference. I don't budget my moneys enough to get it in a normal game though.
And then you know what happened all of a sudden?
Lewan72
Profile Joined April 2011
United States381 Posts
June 05 2011 04:49 GMT
#8
@ Mnijkymirl

Like someone said earlier even at 3/3 rarely terrans get these upgrades.

And in the late game a couple or maruaders/marines are a small price to pay for +2armor +1 range ect.

And I don't even play terran. Lol.
MC / Hero / MMA / Bomber / Coca / Suppy
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
June 05 2011 04:50 GMT
#9
In tvt I always get hisec auto tracking when I go mech. In the other matchups usually I would rather have attack/armor upgrades instead of researching those.
Descolada in everything not TL/Starcraft
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-06-05 04:58:11
June 05 2011 04:55 GMT
#10
On June 05 2011 13:34 wei2coolman wrote:
Show nested quote +
On June 05 2011 13:32 Warrice wrote:
turret range isnt that rare

But its rarely paired w/ building armor. That's the thing that bugs me, cause even w/ +1 range turrets can still be sniped fairly quickly by a swarm of mutas, however the +2 building armor pretty much allows them to take WAY WAY more damage.

Turret range researches about twice as fast as building armor and is also 50/50 cheaper, meaning it clogs up less in terms of bio upgrades (or takes up less gas when meching). It's useful since it gives 3 range mutas even less room to work with and turrets are needed to defend given the thor's speed.

Building armor I feel is superfluous. If you have 2 turrets in the mineral line, you can just have scvs repair turrets under attack. If your opponents have enough mutas to brute force your turrets, you probably shouldn't count on building armor to save your ass. If you really need to defend against mass mutas, might as well buy a 300/200 thor and leave it in base instead of 150/150 armor + 2 turrets.

Math doesn't kill champions and neither do wards
iruga
Profile Joined December 2010
United States28 Posts
Last Edited: 2011-06-05 05:13:46
June 05 2011 05:13 GMT
#11
99% of the time Terrans are going for bio upgrades first and by the time you get all your bio upgrades often time the zerg has moved on from muta's which is the only real reason to get hi sec. It is useful for mech but I think zergs are starting to realize how hard infesters counter mech so they are going more for them. In the Idra select game he started to get mutas and when he seen that Select was going to stick to going mech he almost completely switched into infesters with neural parasite.


So its just one of those upgrades that by the time you want to use it, the zerg isn't even using the unit its good for. But I do agree that there is really no reason to not have building armor.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 05 2011 05:18 GMT
#12
I get everyone of them except for Bunker upgrade. That ones totally useless since bunkers become pretty obsolete after the early to mid game.

The other ones help alot against Muta Harass, and Mech style play with PFs, and with slow pushing with turrets. Their not something i rush for, but that i consider when i have the money to do so. Though In TvT i've been opting to get Turret range because banshees piss me off.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
-Jambi-
Profile Joined September 2010
United States60 Posts
June 05 2011 05:22 GMT
#13
I think he does have a point.... I mean against a player like julyzerg, possibly getting turret range, and building armor would be EXTREMELY good considering he is so ling, bane, and muta heavy and relies on throwing units at you (once he is 2-3 bases) until you lose focus and get overrun, and maybe to defeat something like this, would require just turtling hardcore until you get 3-4 bases and a 200/200 army and can resupply decently, then push out. Especially in the lower leagues and even in pro matches sometimes on maps like xel naga where the zerg at times crashes 30 banes into the pf right as you are taking the gold, building armor could be extremely beneficial as well.

Bunker upgrade, I think I only seen it in one pro match effectively, and maybe it will be used more in the future as the game develops even more. It could be useful on maps like tal darim in extreme late game where terran is expanding nicely and the match is at 200/200, they could throw down some pfs and bunkers and that would help with the slow resupply problem, and to not be overrun by the speedy reinforcements on z and p.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 05 2011 05:23 GMT
#14
these upgrades are designed for defensive usage and you dont want to stay defensive in a game for long unless you are in some special situation.

out of all 3, the most commonthing you could see is turret range since in PvZ T need a tons of turrets and PF to defends vs counter attack, the rest of them are not as useful at all.
Im daed. Follow me @TL_NB
LaiShin
Profile Joined November 2005
Australia978 Posts
Last Edited: 2011-06-05 05:33:45
June 05 2011 05:32 GMT
#15
On June 05 2011 13:49 Lewan72 wrote:
@ Mnijkymirl

Like someone said earlier even at 3/3 rarely terrans get these upgrades.

And in the late game a couple or maruaders/marines are a small price to pay for +2armor +1 range ect.

And I don't even play terran. Lol.


When terran infantry is at 3/3 or even 2/2, zerg will stop getting mutas. For the sole reason that muta upgrades will never be able to keep up with infantry's, due to their ground upgrades. At most, it's at 2/0.

In games where you have to rely on the armor and range upgrades to survive the muta packs, you have already lost the game.
-Jambi-
Profile Joined September 2010
United States60 Posts
June 05 2011 05:37 GMT
#16
Also does detection range increase with that upgrade or is it only for shooting range on pfs and turrets???
Blyadischa
Profile Joined April 2010
419 Posts
June 05 2011 05:41 GMT
#17
On June 05 2011 14:23 NB wrote:
these upgrades are designed for defensive usage and you dont want to stay defensive in a game for long unless you are in some special situation.

out of all 3, the most commonthing you could see is turret range since in PvZ T need a tons of turrets and PF to defends vs counter attack, the rest of them are not as useful at all.


Building armor makes it so lings do about 1 damage to planetary fortresses, and makes muta harass much less effective.

The upgrades don't make you defensive. In mech play or even marine/tank TvZ, it's about slowly pushing and getting into good positions slowly. Turrets help when you have to run your marine around, building 1-2 can help you fortify your position and prevent muta harass when your marines move around.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-05 05:47:10
June 05 2011 05:45 GMT
#18
I get range and armor every game, usually once 2/2 is done, or 1/1 is done and I forgot to get an armory.

Usually by the time I'm taking my third, which is 95% of the time a PF, I like to have the +2 armor JUST to make it that much harder to bring down. They really have to commit into killing it, giving me the option to flank, sack, or go attack.

Turret upgrade I get vs muta players, always. That extra shot or two is money to me.

I mean, I'm not near gretorps level, but I'm 1.3k masters at least.

Also does detection range increase with that upgrade or is it only for shooting range on pfs and turrets???

Detection range is 9, I believe. It doesn't change. Just gives PF range and turrets range.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Halcyondaze
Profile Joined January 2011
United States509 Posts
Last Edited: 2011-06-05 05:55:15
June 05 2011 05:53 GMT
#19
You guys are really stretching. If you don't have a strategy designed around these upgrades, you shouldn't get them.

Edit: Also, a PF is so strong that 99% of the time they will not attack it anyway. The additional armor is trivial
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-06-05 06:00:39
June 05 2011 05:56 GMT
#20
On June 05 2011 14:53 Halcyondaze wrote:
You guys are really stretching. If you don't have a strategy designed around these upgrades, you shouldn't get them.

Edit: Also, a PF is so strong that 99% of the time they will not attack it anyway. The additional armor is trivial

You'd be surprised how fast 25 mutas kill a PF....

You don't necessarily need to design a strategy around these upgrades. You just try and squeeze them in there. I think its really good in mid game to late game, really prevents any shenanigans, and you can do the whole Big ol' ball of units, and straight up fight a zerg army. From what I'm seeing in the pro games, a lot of zergs are harassing, and doing serious side damage to Terran. All this damage accumalates and you can tell that the final stand the Terrans do against Zergs simply get CRUSHED. But what if Terran was able to get the perfect army comp, and do a 1 punch KO attack to Zergs?
liftlift > tsm
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft648
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft648
SpeCial 92
StarCraft: Brood War
Shuttle 110
NaDa 19
Mong 14
Dota 2
LuMiX1
Counter-Strike
summit1g5260
Foxcn198
Other Games
Grubby5297
JimRising 281
taco 181
C9.Mang0157
ViBE75
Trikslyr56
PPMD33
Organizations
Other Games
gamesdonequick648
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta52
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22759
League of Legends
• Doublelift4836
Other Games
• imaqtpie1498
• Scarra948
Upcoming Events
CranKy Ducklings
9h 18m
WardiTV 2025
10h 18m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
11h 48m
Ladder Legends
18h 18m
BSL 21
19h 18m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 9h
Ladder Legends
1d 16h
BSL 21
1d 19h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.