• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:14
CET 20:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up Soma Explains: JD's Unrelenting Aggro vs FlaSh CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1748 users

[D] The "Gretorp" upgrades. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-05 16:32:52
June 05 2011 16:31 GMT
#81
On June 05 2011 20:41 Antisocialmunky wrote:
Show nested quote +
On June 05 2011 20:28 rmAmnesiac wrote:
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.


I'm wondering if it ever might be worth it to get 3 Ebay when you get 3 base.

My point exactly. When I get my third in TvZ I get range for turrets + PF, and armor, because I simcity around my PF with 2-3 ebays, to stop any and ALL baneling/sling run by or surrounds. Leaves me with about 4-5 ebays, gotta use em =P

While we are speaking about unusual upgrades, do anyone get medivac energy upgrade?

lol again, every TvZ I get this. Only because I 1-1-1 marine hellion elevator with a banshee cloak follow up, and then as I push, I keep my starport with a tech lab for that upgrade, until I need to swap onto a reactor later for more medics.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antylamon
Profile Joined March 2011
United States1981 Posts
June 05 2011 16:43 GMT
#82
I like to use HiSec and Armor when I can remember to get them, especially vs Z

The additional armor and range for turrets helps a LOT when dealing with mutas, especially armor

Armor increases survivability, and range decreases the amount of turrets you need to build to cover your production facilities and mineral line. IMO range isn't as useful if you aren't using ravens tho
Halcyondaze
Profile Joined January 2011
United States509 Posts
June 05 2011 17:09 GMT
#83
On June 05 2011 18:34 eYeball wrote:
You forgot about Select, he also get's these upgrades.


Select has got one of these upgrades, in one game. Ever
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 05 2011 17:13 GMT
#84
Seems like a good idea, I've never thought of using those upgrades cause I prefer the weapons and armor upgrades, but getting building armor and Hi-sec auto tracking can really really really help vs mutas mid-late game in TvZ where zerg has like 20+ mutas
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Philymaniz
Profile Joined November 2010
United States177 Posts
June 05 2011 17:20 GMT
#85
I was working on a 1 rax fe build in tvz that leads into a hardcore tank bunker stim push with the building armour and bunker upgrade. It works well when the zergs haven't spread there creep far enough.

I like the upgrades.
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-06-05 17:54:28
June 05 2011 17:53 GMT
#86
The only purpose i see for these building armor/ hisec auto tracking upgrades is for sneak expansions that are on the other side of the map which is already bad play to begin with.

Why you shouldnt get these upgrades?
-Because muta harrass can be stopped perfectly without these upgrades... therefor it would be a waste of money, contributing to a loss rather than a win.
-Time can be better spent on getting weapons/armor upgrades

Your point made me laugh about PFs being immune to a zergling rush, in what kind of game would you see a zerg player rushing a planetary with zerglings... Just GG already, LOL

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.

Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 05 2011 17:56 GMT
#87
On June 06 2011 02:53 Clonze wrote:
The only purpose i see for these building armor/ hisec auto tracking upgrades is for sneak expansions that are on the other side of the map which is already bad play to begin with.

Why you shouldnt get these upgrades?
-Because muta harrass can be stopped perfectly without these upgrades... therefor it would be a waste of money, contributing to a loss rather than a win.
-Time can be better spent on getting weapons/armor upgrades

Your point made me laugh about PFs being immune to a zergling rush, in what kind of game would you see a zerg player rushing a planetary with zerglings... Just GG already, LOL

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.


Sadly, not every zerg goes mutas. Roaches do happen. Take away 5 attack, opposed to 3 per roach means I can mass repair my PF until my army gets there to stop him.

Not has it happened once, but practically every TvZ where they go roach do I get hit at my expo with a sling surround on the PF to stop repair + roach focus fire.

You all are all so funny. I wonder how many actually play terran, and at a decent level. It helps armor upgrades to buy MORE time. Not make more turrets, but it buys you more time to decide to hit, or to defend your shit. Leaves time to set up a dropship with a thor to drop on high ground and lay a round or two into a ball, etc.

And again -- I get them all the time in TvZ, and I'd say I'm about 75% win percent in TvZ on both NA and EU.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 05 2011 18:09 GMT
#88
I actually really like the building armor upgrade, especially against zerg. Pairing it with the range upgrade just seems natural. I've had pretty good experience with using them in games.
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
June 05 2011 18:30 GMT
#89
On June 06 2011 02:53 Clonze wrote:

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.



It's ok to have your own views. I take umbrage to statements like these that are just plain false. Earning money depends on your buildings surviving an attack. The same for producing units. If you can make those buildings harder to kill then they have contributed towards winning.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 05 2011 18:47 GMT
#90
To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.

....lol

Okay, then think of this. 25-30 roaches blasting on a PF will kill it. Regardless of upgrade. However, without +2 armor, I can't get to it to kill his army/save my expo.

With +2? yes. I can get in an EPIC flank because I have to come from behind, as the PF WITH SPLASH hits from the front, being repaired.

Even if I don't say my 3rd(or just expo) then I take out MUCH more in minerals from my enemy in the army count. Therefore, by it living longer, it gets to shoot MANY more times and do some solid splash damage. They have to find a spot for infestors, if there are any. From behind is my army, and side is my PF. Hard to place them safely.

Ever do slow tank bunker pushes vs zerg on same side maps? Like DQ? Typhon? Try getting upgrade on armor, and see how well that roach sling bling can bust out now.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
sleigh bells
Profile Joined April 2011
United States358 Posts
June 05 2011 19:51 GMT
#91
Some of you guys just really hate any new thinking. No one is saying that these will win a game by itself. But over the course of the game, extra volleys on mutas count. Ever mass repair a turret against mutas only to have it blow up? Well what if you had extra armor? Is it worth delaying an infranty upgrade? Probably not. Is it worth having one less rax to remax? One less ghost? Maybe...
Sup son? ¯\__(ツ)__/¯
Sloth96
Profile Joined May 2011
1 Post
June 05 2011 20:26 GMT
#92
i like this idea. gonna try to use turret upgrade+armor because it will deter zergs from making as many mutas causing a lot of wasted resources on the harass designed mutas. if they keep making mutas they wont be effective cause mutas that dont harass suck. i like the idea very much.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 05 2011 20:34 GMT
#93
Terran would have a lot easier time defending those protoss timings with bunkers if they had the armor upgrade.

However we need to test if a weapons upgrade wouldn't yield similar results...Research time is precious afterall.
Try another route paperboy.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 20:35 GMT
#94
On June 06 2011 05:26 Sloth96 wrote:
i like this idea. gonna try to use turret upgrade+armor because it will deter zergs from making as many mutas causing a lot of wasted resources on the harass designed mutas. if they keep making mutas they wont be effective cause mutas that dont harass suck. i like the idea very much.

Yeah as a zerg player I only scratch my head super super hard when I got mass mutas and they don't get any of these upgrades.
liftlift > tsm
Kajarn
Profile Joined September 2010
United States126 Posts
June 05 2011 22:02 GMT
#95
On June 05 2011 14:32 LaiShin wrote:

When terran infantry is at 3/3 or even 2/2, zerg will stop getting mutas. For the sole reason that muta upgrades will never be able to keep up with infantry's, due to their ground upgrades. At most, it's at 2/0.

In games where you have to rely on the armor and range upgrades to survive the muta packs, you have already lost the game.


Wrong.

That would actually imply mutas job and purpose is to attack marines and mauraders. Their job is to kill drops, stop terran expanding, and harass the hell out of every undefended terran building. A properly playing Zerg should never let his mutas fight marines. There is a reason why only attack is upgraded over armor, mutas aren't supposed to be shot at (although not the only reason.)


The real reason is by the time terran is 3/3, zerg has hive. Unless their muta ball is still alive, turret range isn't needed and a smart zerg will actually sacrafice his mutas for dmg to free up supply for the game ending 8 ultralisks or broodlords.

Simply put, its too late in the game for range to have an effect when gas is at a premium(ghosts) and mutas are out of the picture(hive). Plus turrets are still outranged by broodlords even with the upgrade.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-06-05 22:33:06
June 05 2011 22:31 GMT
#96
On June 06 2011 01:31 iAmJeffReY wrote:
Show nested quote +
On June 05 2011 20:41 Antisocialmunky wrote:
On June 05 2011 20:28 rmAmnesiac wrote:
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.


I'm wondering if it ever might be worth it to get 3 Ebay when you get 3 base.

My point exactly. When I get my third in TvZ I get range for turrets + PF, and armor, because I simcity around my PF with 2-3 ebays, to stop any and ALL baneling/sling run by or surrounds. Leaves me with about 4-5 ebays, gotta use em =P

Show nested quote +
While we are speaking about unusual upgrades, do anyone get medivac energy upgrade?

lol again, every TvZ I get this. Only because I 1-1-1 marine hellion elevator with a banshee cloak follow up, and then as I push, I keep my starport with a tech lab for that upgrade, until I need to swap onto a reactor later for more medics.


When I go tech-lab port, I get energy. People don't believe me but TvZ isn't about a infinite stim like TvP neither is it about defending against DPS from the Terran POV. Its about preventing Zerg burst from landing on the marines and making sure you have enough marines standing in the aftermath. Neither will you be rushing for position like TvP or TvT..

Aleast that is the standardish bio-mech. You're going to do most of your healing before or after battle.

[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 05 2011 23:26 GMT
#97
I've been getting building armor for a long, long time. It is, in my opinion, the most underrated upgrade in the game.
sleigh bells
Profile Joined April 2011
United States358 Posts
June 05 2011 23:38 GMT
#98
Also building armor helps in base trades. Going to start getting it after 3/3 in TvT where I go bio. Don't need the extra gas anyway...
Sup son? ¯\__(ツ)__/¯
aaycumi
Profile Joined March 2011
England265 Posts
June 05 2011 23:46 GMT
#99
Just rather be spending my resources on any thing else.
By the time they are finished and useful you've already started your big scary push. And Mutalisk harassment is just that unless they have made a lot than that will make your push easier.

TL;DR does not suit the metagame preferences for most and getting them just wastes time.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
June 05 2011 23:52 GMT
#100
Considering how he did in mlg i wouldnt put much faith in his strategies.

With that aside though, i think high sec auto tracking can be really useful for sure especially if yoour PF'ing it up, i was thinking about it against protoss because alot of times protoss will put a stalker behind the mineral line to hit scv's i think the PF would beable to hit the stalker with high sec.

Durable materials is decent for TVZ but i dont think its a necessity unless the zerg is playing the counter attack /drop / nydus game, it can give you alot of extra time to get back to your base without losing too many key structures.
Slayers_MMA The terran who beats terrans
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 446
IndyStarCraft 136
UpATreeSC 130
elazer 122
StarCraft: Brood War
Britney 18587
Calm 2971
Sea 2075
Rain 1224
EffOrt 328
Larva 255
firebathero 163
Dewaltoss 159
hero 82
BRAT_OK 78
[ Show more ]
sorry 59
Bonyth 40
Aegong 30
Mong 27
Hm[arnc] 24
IntoTheRainbow 18
Dota 2
Gorgc4406
qojqva1372
Counter-Strike
pashabiceps2426
Fnx 1922
fl0m1289
ScreaM0
Heroes of the Storm
Liquid`Hasu118
MindelVK5
Other Games
tarik_tv4067
singsing1251
Beastyqt613
ceh9405
ArmadaUGS173
C9.Mang098
QueenE75
Trikslyr67
Mew2King61
OptimusSC23
Organizations
Counter-Strike
PGL305
Other Games
BasetradeTV131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 7
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• Azhi_Dahaki19
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV305
• lizZardDota247
League of Legends
• Nemesis3683
• TFBlade1155
Counter-Strike
• Shiphtur192
Other Games
• Scarra851
• imaqtpie672
Upcoming Events
Replay Cast
4h 46m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
OSC
1d 15h
SC Evo Complete
1d 18h
DaveTesta Events
1d 23h
AI Arena Tournament
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.