• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:53
CET 03:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced1[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Which season is the best in ASL? Data analysis on 70 million replays sas.vorti stream [BSL21] Ro.16 Group Stage (C->B->A->D)
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Nintendo Switch Thread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1722 users

[D] The "Gretorp" upgrades. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-05 16:32:52
June 05 2011 16:31 GMT
#81
On June 05 2011 20:41 Antisocialmunky wrote:
Show nested quote +
On June 05 2011 20:28 rmAmnesiac wrote:
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.


I'm wondering if it ever might be worth it to get 3 Ebay when you get 3 base.

My point exactly. When I get my third in TvZ I get range for turrets + PF, and armor, because I simcity around my PF with 2-3 ebays, to stop any and ALL baneling/sling run by or surrounds. Leaves me with about 4-5 ebays, gotta use em =P

While we are speaking about unusual upgrades, do anyone get medivac energy upgrade?

lol again, every TvZ I get this. Only because I 1-1-1 marine hellion elevator with a banshee cloak follow up, and then as I push, I keep my starport with a tech lab for that upgrade, until I need to swap onto a reactor later for more medics.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antylamon
Profile Joined March 2011
United States1981 Posts
June 05 2011 16:43 GMT
#82
I like to use HiSec and Armor when I can remember to get them, especially vs Z

The additional armor and range for turrets helps a LOT when dealing with mutas, especially armor

Armor increases survivability, and range decreases the amount of turrets you need to build to cover your production facilities and mineral line. IMO range isn't as useful if you aren't using ravens tho
Halcyondaze
Profile Joined January 2011
United States509 Posts
June 05 2011 17:09 GMT
#83
On June 05 2011 18:34 eYeball wrote:
You forgot about Select, he also get's these upgrades.


Select has got one of these upgrades, in one game. Ever
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 05 2011 17:13 GMT
#84
Seems like a good idea, I've never thought of using those upgrades cause I prefer the weapons and armor upgrades, but getting building armor and Hi-sec auto tracking can really really really help vs mutas mid-late game in TvZ where zerg has like 20+ mutas
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Philymaniz
Profile Joined November 2010
United States177 Posts
June 05 2011 17:20 GMT
#85
I was working on a 1 rax fe build in tvz that leads into a hardcore tank bunker stim push with the building armour and bunker upgrade. It works well when the zergs haven't spread there creep far enough.

I like the upgrades.
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-06-05 17:54:28
June 05 2011 17:53 GMT
#86
The only purpose i see for these building armor/ hisec auto tracking upgrades is for sneak expansions that are on the other side of the map which is already bad play to begin with.

Why you shouldnt get these upgrades?
-Because muta harrass can be stopped perfectly without these upgrades... therefor it would be a waste of money, contributing to a loss rather than a win.
-Time can be better spent on getting weapons/armor upgrades

Your point made me laugh about PFs being immune to a zergling rush, in what kind of game would you see a zerg player rushing a planetary with zerglings... Just GG already, LOL

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.

Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 05 2011 17:56 GMT
#87
On June 06 2011 02:53 Clonze wrote:
The only purpose i see for these building armor/ hisec auto tracking upgrades is for sneak expansions that are on the other side of the map which is already bad play to begin with.

Why you shouldnt get these upgrades?
-Because muta harrass can be stopped perfectly without these upgrades... therefor it would be a waste of money, contributing to a loss rather than a win.
-Time can be better spent on getting weapons/armor upgrades

Your point made me laugh about PFs being immune to a zergling rush, in what kind of game would you see a zerg player rushing a planetary with zerglings... Just GG already, LOL

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.


Sadly, not every zerg goes mutas. Roaches do happen. Take away 5 attack, opposed to 3 per roach means I can mass repair my PF until my army gets there to stop him.

Not has it happened once, but practically every TvZ where they go roach do I get hit at my expo with a sling surround on the PF to stop repair + roach focus fire.

You all are all so funny. I wonder how many actually play terran, and at a decent level. It helps armor upgrades to buy MORE time. Not make more turrets, but it buys you more time to decide to hit, or to defend your shit. Leaves time to set up a dropship with a thor to drop on high ground and lay a round or two into a ball, etc.

And again -- I get them all the time in TvZ, and I'd say I'm about 75% win percent in TvZ on both NA and EU.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 05 2011 18:09 GMT
#88
I actually really like the building armor upgrade, especially against zerg. Pairing it with the range upgrade just seems natural. I've had pretty good experience with using them in games.
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
June 05 2011 18:30 GMT
#89
On June 06 2011 02:53 Clonze wrote:

To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.



It's ok to have your own views. I take umbrage to statements like these that are just plain false. Earning money depends on your buildings surviving an attack. The same for producing units. If you can make those buildings harder to kill then they have contributed towards winning.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 05 2011 18:47 GMT
#90
To understand i think you'd have to look at this game from a economical and unit efficiency standpoint. These upgrades contribute nothing to winning, NOTHING. just try to argue that.

....lol

Okay, then think of this. 25-30 roaches blasting on a PF will kill it. Regardless of upgrade. However, without +2 armor, I can't get to it to kill his army/save my expo.

With +2? yes. I can get in an EPIC flank because I have to come from behind, as the PF WITH SPLASH hits from the front, being repaired.

Even if I don't say my 3rd(or just expo) then I take out MUCH more in minerals from my enemy in the army count. Therefore, by it living longer, it gets to shoot MANY more times and do some solid splash damage. They have to find a spot for infestors, if there are any. From behind is my army, and side is my PF. Hard to place them safely.

Ever do slow tank bunker pushes vs zerg on same side maps? Like DQ? Typhon? Try getting upgrade on armor, and see how well that roach sling bling can bust out now.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
sleigh bells
Profile Joined April 2011
United States358 Posts
June 05 2011 19:51 GMT
#91
Some of you guys just really hate any new thinking. No one is saying that these will win a game by itself. But over the course of the game, extra volleys on mutas count. Ever mass repair a turret against mutas only to have it blow up? Well what if you had extra armor? Is it worth delaying an infranty upgrade? Probably not. Is it worth having one less rax to remax? One less ghost? Maybe...
Sup son? ¯\__(ツ)__/¯
Sloth96
Profile Joined May 2011
1 Post
June 05 2011 20:26 GMT
#92
i like this idea. gonna try to use turret upgrade+armor because it will deter zergs from making as many mutas causing a lot of wasted resources on the harass designed mutas. if they keep making mutas they wont be effective cause mutas that dont harass suck. i like the idea very much.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 05 2011 20:34 GMT
#93
Terran would have a lot easier time defending those protoss timings with bunkers if they had the armor upgrade.

However we need to test if a weapons upgrade wouldn't yield similar results...Research time is precious afterall.
Try another route paperboy.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2011 20:35 GMT
#94
On June 06 2011 05:26 Sloth96 wrote:
i like this idea. gonna try to use turret upgrade+armor because it will deter zergs from making as many mutas causing a lot of wasted resources on the harass designed mutas. if they keep making mutas they wont be effective cause mutas that dont harass suck. i like the idea very much.

Yeah as a zerg player I only scratch my head super super hard when I got mass mutas and they don't get any of these upgrades.
liftlift > tsm
Kajarn
Profile Joined September 2010
United States126 Posts
June 05 2011 22:02 GMT
#95
On June 05 2011 14:32 LaiShin wrote:

When terran infantry is at 3/3 or even 2/2, zerg will stop getting mutas. For the sole reason that muta upgrades will never be able to keep up with infantry's, due to their ground upgrades. At most, it's at 2/0.

In games where you have to rely on the armor and range upgrades to survive the muta packs, you have already lost the game.


Wrong.

That would actually imply mutas job and purpose is to attack marines and mauraders. Their job is to kill drops, stop terran expanding, and harass the hell out of every undefended terran building. A properly playing Zerg should never let his mutas fight marines. There is a reason why only attack is upgraded over armor, mutas aren't supposed to be shot at (although not the only reason.)


The real reason is by the time terran is 3/3, zerg has hive. Unless their muta ball is still alive, turret range isn't needed and a smart zerg will actually sacrafice his mutas for dmg to free up supply for the game ending 8 ultralisks or broodlords.

Simply put, its too late in the game for range to have an effect when gas is at a premium(ghosts) and mutas are out of the picture(hive). Plus turrets are still outranged by broodlords even with the upgrade.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-06-05 22:33:06
June 05 2011 22:31 GMT
#96
On June 06 2011 01:31 iAmJeffReY wrote:
Show nested quote +
On June 05 2011 20:41 Antisocialmunky wrote:
On June 05 2011 20:28 rmAmnesiac wrote:
if they weren't from the engineering bay i would get them nearly every game. bio upgrades are far more important, and by the time i'm at 3 3 bio, they seem far less valuable. would love to see them being researchable from another building.


I'm wondering if it ever might be worth it to get 3 Ebay when you get 3 base.

My point exactly. When I get my third in TvZ I get range for turrets + PF, and armor, because I simcity around my PF with 2-3 ebays, to stop any and ALL baneling/sling run by or surrounds. Leaves me with about 4-5 ebays, gotta use em =P

Show nested quote +
While we are speaking about unusual upgrades, do anyone get medivac energy upgrade?

lol again, every TvZ I get this. Only because I 1-1-1 marine hellion elevator with a banshee cloak follow up, and then as I push, I keep my starport with a tech lab for that upgrade, until I need to swap onto a reactor later for more medics.


When I go tech-lab port, I get energy. People don't believe me but TvZ isn't about a infinite stim like TvP neither is it about defending against DPS from the Terran POV. Its about preventing Zerg burst from landing on the marines and making sure you have enough marines standing in the aftermath. Neither will you be rushing for position like TvP or TvT..

Aleast that is the standardish bio-mech. You're going to do most of your healing before or after battle.

[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 05 2011 23:26 GMT
#97
I've been getting building armor for a long, long time. It is, in my opinion, the most underrated upgrade in the game.
sleigh bells
Profile Joined April 2011
United States358 Posts
June 05 2011 23:38 GMT
#98
Also building armor helps in base trades. Going to start getting it after 3/3 in TvT where I go bio. Don't need the extra gas anyway...
Sup son? ¯\__(ツ)__/¯
aaycumi
Profile Joined March 2011
England265 Posts
June 05 2011 23:46 GMT
#99
Just rather be spending my resources on any thing else.
By the time they are finished and useful you've already started your big scary push. And Mutalisk harassment is just that unless they have made a lot than that will make your push easier.

TL;DR does not suit the metagame preferences for most and getting them just wastes time.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
June 05 2011 23:52 GMT
#100
Considering how he did in mlg i wouldnt put much faith in his strategies.

With that aside though, i think high sec auto tracking can be really useful for sure especially if yoour PF'ing it up, i was thinking about it against protoss because alot of times protoss will put a stalker behind the mineral line to hit scv's i think the PF would beable to hit the stalker with high sec.

Durable materials is decent for TVZ but i dont think its a necessity unless the zerg is playing the counter attack /drop / nydus game, it can give you alot of extra time to get back to your base without losing too many key structures.
Slayers_MMA The terran who beats terrans
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 KFC Monthly #3 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiLiPiLi 76
StarCraft: Brood War
Calm 5122
Larva 396
ggaemo 190
Noble 28
NaDa 27
Icarus 2
Dota 2
monkeys_forever685
NeuroSwarm81
Counter-Strike
minikerr43
Other Games
tarik_tv6021
shahzam786
JimRising 530
ToD253
Mew2King82
Organizations
Dota 2
PGL Dota 2 - Main Stream262
StarCraft 2
CranKy Ducklings208
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22263
• Ler456
Other Games
• Scarra1485
Upcoming Events
OSC
14h 7m
LAN Event
15h 7m
Replay Cast
20h 7m
Replay Cast
1d 6h
WardiTV Korean Royale
1d 9h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
StarCraft2.fi
3 days
Replay Cast
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.