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Ok, so here is my and Empyreans final BlizzCon submission. As you might see it was originally a evolved version of Storm since i didnt wanna post that map cause it was made ages ago.
This map has several options: * The 1nat is expable from both sides. if you exp close, you get gas, but if you exp at "min only" side, you get choke coverage. This might play interesting in differentt zerg match ups. Also the mineral in that nat is decreased to 1000 to avoid terran powering up too much vs protoss.
Edit: Also the small blockades has 8 minerals so scouts can mine them open so p can get optional flankingspace. The large blocks on ramps has 500 each so when you take the exp you can mine it for say 5 minutes before it goes open.
The side paths are blocked just like on Storm to make new routes open up the longer you play. all exps are quite easy to take but can be harrased in someway almost everywhere. The stray minerals on the sides have no real point except as decoration, and perhaps someone will udse them in a cool way ![](/mirror/smilies/smile.gif)
We hope You like it just as much as we do!
Visit the map at Broodwarmaps.net for comments and DL
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I played Empyrean ZvZ on this map. He had 49 minerals and no drones, then he realized he could cancel his flyer attack upgrade, so I lost >.<
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Austin10831 Posts
I heard you're not allowed to host the map itself until after the contest.
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noone told me that, and it's not said anything about that on the page itself either. i just waited with upload until the deadline was over cause i didnt want our ideas to spread..
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Austin10831 Posts
Well, I like it. Looks like it would be conducive to creativity, and interesting play.
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very nice map, gl in the contest
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haha come on empyrean, make PROS and CONS, rofl
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btw, all doodads in center are walkable, so its just as plain as it looks like. Those shiny things doesnt stop unit movement.
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16931 Posts
Will, I cancelled my MELEE attack upgrade. Watch the rep :[
I always upgrade in every match up...in fact, I usually make one less Mutalisk for faster upgrade T_t
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i wanna get my sc going again soon gotta play!
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16931 Posts
Hey at least you're not playing Diablo 2 instead of Starcraft
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been on that for a while, but its only fun over lan
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btw, blizzcon hould look over their page and update it a bit
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Umm, what choke advantage?
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Wow, this map looks great. GL to you guys for BlizzCon.
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Bill307
Canada9103 Posts
Hmm... an interesting idea. I'm not sure how to evaluate the map, balance-wise, because I don't fully understand the effects of having such a mineral-reduced nat in your main while having your 2nd nat quite in the open.
I've spent some time trying to analyse it, but couldn't come up with anything conclusive. Except that I'm not exactly confident in P=Z balance (I'm thinking Z>P).
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16931 Posts
Also, the only way for Zerg to Sunken wall without 3 hat is to build the Hatchery on the other side of the minerals. Zerg players probably won't do this though. Oh well.
Thanks for your positive (?) review, Bill
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wow this looks like a piece of art, and that's all im caring xD
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