keep up that good work!
[D] 1000 tips - Page 33
Forum Index > StarCraft 2 Strategy |
gulden
Germany205 Posts
keep up that good work! | ||
enemy2010
Germany1972 Posts
proof: (with Hydras) (with Stalkers) | ||
Walls
United States172 Posts
On May 25 2011 02:49 enemy2010 wrote: You can kill a PDD (Point Defence Drone) as Protoss or Zerg faster (and almost negate its ability to fend off range shots) by attacking the PDD right underneath it. proof: http://www.youtube.com/watch?v=FDFhvQYc0Jg (with Hydras) (with Stalkers) Hmm thanks, that is very beautiful, its good to know that./spoiler] | ||
LWr
60 Posts
On May 25 2011 02:49 enemy2010 wrote: You can kill a PDD (Point Defence Drone) as Protoss or Zerg faster (and almost negate its ability to fend off range shots) by attacking the PDD right underneath it. Wow. I'm not at home so I can't test it right now ; does this also works with mutas right on top of the pdd? Edit: It does and the difference is huge, especially with small number of mutas. This has to be a bug? 4 mutas shooting at a distance have to drain all the energy before they kill the pdd (which takes forever), but right when they're right on top of it, it dies in 2-3 volleys. | ||
enemy2010
Germany1972 Posts
On May 25 2011 03:27 LWr wrote: Wow. I'm not at home so I can't test it right now ; does this also works with mutas right on top of the pdd? I don't know, didn't test it yet Just try it by yourself :D | ||
chaopow
United States556 Posts
| ||
IM_Megan
Netherlands744 Posts
Tip 449: ZvT, when vs siege tanks, send in your speedlings/blings when the tanks unsiege. The time to unsiege and resiege will be tolate. | ||
IM_Megan
Netherlands744 Posts
| ||
IM_Megan
Netherlands744 Posts
| ||
IM_Megan
Netherlands744 Posts
| ||
Geiko
France1933 Posts
On May 25 2011 02:49 enemy2010 wrote: You can kill a PDD (Point Defence Drone) as Protoss or Zerg faster (and almost negate its ability to fend off range shots) by attacking the PDD right underneath it. proof: http://www.youtube.com/watch?v=FDFhvQYc0Jg (with Hydras) http://www.youtube.com/watch?v=OcncrSf6jBw (with Stalkers) The testing is a bit biaised though. The first time you attac the PDD from a distance but all of your stalkers shoot at different times, whereas when you attack it from underneath, they shoot at the same time. It would be interesting to see the results from stalkers shooting at a distance but at the same time. I have the feeling that the PDD just can't handle too many simultaneous missile attack. | ||
Keilah
731 Posts
On May 25 2011 18:31 MeganEU wrote: Top 451: Zv*, when harasing with burrowed infestor, always send 2. Use one fungel and then throw down infested marines. It will force the drone/probe/svc to run away and let them pull down an army to finish of the infested marines. Killing or forcing drone/probe/svc not to mine is an eco win. Uhhh no Use fungal, wait 1-2s, use fungal again. Workers are now dead. | ||
IM_Megan
Netherlands744 Posts
On May 25 2011 18:49 Keilah wrote: Uhhh no Use fungal, wait 1-2s, use fungal again. Workers are now dead. The eco advantage of 1 fungel infested marines is more. If you are quick the drone/svc/probe that has abit hp left will be oneshot by infested marines, instead of wasting two fungel on the same drone/svc/probe and that be it. The infested marines can damage a gas construction or kill it if the enemy replys to slow. Fungel+infested is good to use when you are also attacking at an other point. Enemy will not stop the infested marines that easy. | ||
IM_Megan
Netherlands744 Posts
| ||
IM_Megan
Netherlands744 Posts
| ||
IM_Megan
Netherlands744 Posts
When not focusing on the upgrades you will have more minerals/gas for other units. Going for broodlords is exspensif enough. 4 broodlords is enough, will shoot 8 broodlings at a thor at once. | ||
Kamuy
United States212 Posts
| ||
Keilah
731 Posts
On May 25 2011 18:56 MeganEU wrote: The eco advantage of 1 fungel infested marines is more. If you are quick the drone/svc/probe that has abit hp left will be oneshot by infested marines, instead of wasting two fungel on the same drone/svc/probe and that be it. The infested marines can damage a gas construction or kill it if the enemy replys to slow. Fungel+infested is good to use when you are also attacking at an other point. Enemy will not stop the infested marines that easy. ??? but fungal can kill like 10-20 at once | ||
IM_Megan
Netherlands744 Posts
When you see you can get 20 with a fungal ofc you use double fungal, but most of the time you are not able to look and see where to fungal perfectly for most drone/svc/probe kill count. The infested marines force the enemy to call units back to his main or exp to defend it, that means your main army can do more damage vs his main army because of 6-10 less marines? 4 stalkers? | ||
IM_Megan
Netherlands744 Posts
On May 25 2011 19:25 Kamuy wrote: Tip 455: TvP: A particularly difficult strategy for Protoss to handle on Tal'darim alter is a quick concussive shell marauder rush (very first sent directly to opponents base). The lack of an easy ramp to forcefield very early makes kiting particularly easy, because most protoss do not block off their openings vs terran. On Tal'darim, almost all protos go for a quick expand, what will make them have more sentries then normally. They are able to split your force in two, with the sentries/zealots they will be able to make you unable to kite the zealots. Beside that they make a wallof some kind away with a forge in there. | ||
| ||