On April 18 2011 09:13 BioTech wrote: Some zerg players stop me taking one of my gas by constantly building, cancelling, building, cancelling an extractor. How can a terran stop this??? Are they shift-queueing this?
No. They quickly cancel and rebuild it; the motion is [click `esc` b e click]. You can stop this preemptively by starting a refinery at your second extractor then immediately sending the worker back to mining, finishing the refinery when you actually would want the gas although this telegraphs the fact that you really want that gas. Your only other option is to shoot down the refinery as ~3 marines will be able to out-pace the building rate of the extractor. You can also try to get the drone to low health with your first marine initially and sometimes get lucky dealing the last bit of damage to the drone before it can remake an extractor. Just note that the drone regenerates health while morphing, so this is not a guaranteed thing.
Is it possible to shave ten seconds off of Gateway unit time by transforming the warpgate to a gateway and back to a warpgate? According to Liquipedia, the fastest non-chronoed cooldown is more than 20 seconds, and HT/DT is much higher. (40 seconds?)
With super awesome APM, could you warp units, revert to gateway, revert BACK to warpgates, and then warp again?
On April 18 2011 10:24 Sir Snoopy wrote: Is it possible to shave ten seconds off of Gateway unit time by transforming the warpgate to a gateway and back to a warpgate? According to Liquipedia, the fastest non-chronoed cooldown is more than 20 seconds, and HT/DT is much higher. (40 seconds?)
With super awesome APM, could you warp units, revert to gateway, revert BACK to warpgates, and then warp again?
No. Warp gate cooldowns are frozen when you turn them back to gateways. So when you revert the gateway back to the warp gate, you still have to wait out the rest of the cooldown.
Not to sure if this counts, but are Soulkey (TLPD links to the terran, I mean the zerg) and MC related? They look similar and have similar names. I searched and didn't find anything.
On April 18 2011 13:03 BioTech wrote: Does an armor bonus on, say, a stalker also apply to its shields? Is there anything that some ppl may not be aware of in terms of protoss shields?
No. Armor upgrades applies to the base health (the green) while shield upgrades apply to all protoss units (ground, air, and buildings).
Shields don't recharge during a battle, but recharge quickly when after a certain amount of time not in combat.
On April 18 2011 12:32 aRyuujin wrote: Not to sure if this counts, but are Soulkey (TLPD links to the terran, I mean the zerg) and MC related? They look similar and have similar names. I searched and didn't find anything.
At the very least, they are unlikely to be brothers since Soulkey and MC are less than 6 months apart in age. I suppose they could be cousins or such though.
On April 18 2011 13:03 BioTech wrote: Does an armor bonus on, say, a stalker also apply to its shields? Is there anything that some ppl may not be aware of in terms of protoss shields?
Shields deplete without factoring in armor but +armored bonuses still count towards damage. For example, a stalker has 1 armor and deals 10 damage/14 vs. armored. When one stalker is shooting another stalker:
+ While the stalker still has shields, it will lose 14 shields per hit. + When the stalker has no shields, it will lose 13 health per hit.
On April 18 2011 10:05 eunheeseung wrote: What are the purposes of a Roach?
vs protoss Tanks. Surprisingly nice DPS. The more upgraded the roach, the better they are vs equally upgraded stalkers.
In terms of equal costs, roaches destroy everything on the ground vs protoss.
Burrow basically gives your roaches instant heal out of fights.
By massing roaches, you even destroy void ray/phoenix builds because of lack of units.
Voidray Phoenix? I thought roaches cant attack air
They can't. Roaches are cheap enough that be amassed while parrying air threats from protoss with queens and spores and then used to run the protoss over before they get build a ground army to defend. See Mondragon vs. ZeeRaX in TSL3 for an example:
I'm looking for a real solid, consistent Terran build that works against all races and I can practice over and over.
Not interested in cheese or mass expand builds. Something solid, middle of the road, very consistent, can stop enemy cheese if I micro well, works against all races (for consistency, again).
The idea is to practice with something really consistent so I can optimize instead of flip-flopping all the time and never really acing an opening.
I'm currently low diamond, but probably belong in Platinum.
On April 18 2011 10:05 eunheeseung wrote: What are the purposes of a Roach?
vs protoss Tanks. Surprisingly nice DPS. The more upgraded the roach, the better they are vs equally upgraded stalkers.
In terms of equal costs, roaches destroy everything on the ground vs protoss.
Burrow basically gives your roaches instant heal out of fights.
By massing roaches, you even destroy void ray/phoenix builds because of lack of units.
Voidray Phoenix? I thought roaches cant attack air
They can't. Roaches are cheap enough that be amassed while parrying air threats from protoss with queens and spores and then used to run the protoss over before they get build a ground army to defend. See Mondragon vs. ZeeRaX in TSL3 for an example:
On April 18 2011 14:09 Tynan wrote: [i]SOLID TERRAN BUILD ORDER[/i]
I'm looking for a real solid, consistent Terran build that works against all races and I can practice over and over.
Not interested in cheese or mass expand builds. Something solid, middle of the road, very consistent, can stop enemy cheese if I micro well, works against all races (for consistency, again).
The idea is to practice with something really consistent so I can optimize instead of flip-flopping all the time and never really acing an opening.
I'm currently low diamond, but probably belong in Platinum.
Thanks.
There is no single build that will serve you well in every situation, but I think the closest thing to what you are looking for is the 1/1/1 build:
On April 18 2011 09:50 TheRealBlackjack wrote: What is the best way to counter an early on banshee attack with protoss?
In diamond I always do a 2 gate robo in this order: Gate, Gas, Cyber, Gas, Robo, Gate, Nexus. First build obs from robo, move it to terran base, Cancel nexus if one base pressure.
After first obs: If your feeling marauders, build immortal.. If your feeling banshees, build second obs.
I'm only a bronze league protoss player but I want to improve my play, stop rushing and getting a good macro. I'm reading Cecilsunkure's tread about improving so I would like to ask here what would be the best BO (1 for each match up) to help me really learn and improve my play?
edit: if there is a solid PvX build that I could practice wich is usable every mu thats great as well (again not talking about cheese here) but I thought there wasn't so 1 for each mu will be very nice