(no sc2 right now otherwise i would test it myself, haha)
Simple Questions Simple Answers - Page 103
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ThePowerHour
United States834 Posts
(no sc2 right now otherwise i would test it myself, haha) | ||
Lorken
New Zealand804 Posts
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Kambing
United States1176 Posts
On April 19 2011 06:46 ThePowerHour wrote: Does contaminating an opponent's nydus worm (either the base or any of the heads) have any effect? (no sc2 right now otherwise i would test it myself, haha) Just tested with a friend (thanks Kusanku!). Pooping on a network or a worm does nothing. In particular it doesn't stop the network from making a nydus worm or loading/unloading from the network. You can't contaminate constructing buildings (so you can't contaminate a building worm). And a pooped-on worm can still load/unload units. On April 19 2011 07:04 Lorken wrote: I was wondering, if I brought SC2 from the store (CD) would I be able to add it on steam? (as a proper game so I can talk to friends when on steam) Also, if I can, where would I find the CD key for it (I don't have my CD's with me) Blizzard is being a dick You can only add sc2 as a non-steam game to your steam client. And from a quick test, it appears the overlay isn't available which is unfortunate. The only place your cd-key is available is on the instructional manual that came with the box. In particular, it is not available from the battle.net website (although if you've already tied the key to your battle.net account you no longer need the key). | ||
Autofire2
Pakistan290 Posts
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Lorken
New Zealand804 Posts
On April 19 2011 07:06 Kambing wrote: Just tested with a friend (thanks Kusanku!). Pooping on a network or a worm does nothing. In particular it doesn't stop the network from making a nydus worm or loading/unloading from the network. You can't contaminate constructing buildings (so you can't contaminate a building worm). And a pooped-on worm can still load/unload units. You can only add sc2 as a non-steam game to your steam client. And from a quick test, it appears the overlay isn't available which is unfortunate. The only place your cd-key is available is on the instructional manual that came with the box. In particular, it is not available from the battle.net website (although if you've already tied the key to your battle.net account you no longer need the key). Thanks, I just thought if I could find the key, I might be able to add it to steam properly. Guess I'll have to wait until I get back home then. | ||
Kambing
United States1176 Posts
On April 19 2011 05:26 eunheeseung wrote: When is a good time to do a 7 RR? What is it good against? A 7RR is generally regarded as a pseudo all-in since you devoting lots of resources to units instead of drones. The push needs to deal a lot of damage or force an overreaction from your opponent to "break even" as a result. It's good whenever an all-in is appropriate, e.g., because you want a short game or because you suspect your opponent is going to be greedy with their economic to begin with. It also has the side effect of countering other forms of all-ins such as 4 gates since the roaches come out earlier than these sorts of builds. On April 19 2011 07:14 Autofire2 wrote: Thank guys, that one always bugged me I guess the exception is if you have strong info the guy is one-basing? In that case, should you take the expo but keep your units entrenched? You can sometimes still poke out with your army to get the same effect, but you just need to be ultra careful not to let your army get caught/chased down/trapped in the process. Otherwise you may not have the forces to defend the inevitable push. On April 19 2011 07:14 Lorken wrote: Thanks, I just thought if I could find the key, I might be able to add it to steam properly. Guess I'll have to wait until I get back home then. No problem. To clarify my previous post, you shouldn't need the key from a boxed copy of starcraft 2 (save as a proof of purchase if you ever have to deal with customer service) once you have tied it to your battle.net account. | ||
Yoshi Kirishima
United States10290 Posts
You can't stop it but by have your marines take it down, which will let him know how many rines u have (and how many rines aren't going to be atking him) unless u dont have 100% of ur rines on there. Just try to wall off (2nd depot or 2nd rax for 2 rax) before he gets up your ramp. If you really really need that gas some reason, it is sometimes necessary to pull scvs off (10-15) off to kill it quickly, though usually you shouldn't unless you have great judgement. | ||
Ribbon
United States5278 Posts
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Najda
United States3765 Posts
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Najda
United States3765 Posts
On April 19 2011 07:54 Ribbon wrote: Why do some pro gamers (i.e., Idra) prefer to play on low graphics settings? Personal preference, or strategic reason? Higher graphics = more clutter, but also not every pro gamer has a top of the line computer, or atleast didn't start on one and had just gotten used to low. | ||
Alejandr0
United States18 Posts
What is the best way to deal with it?(Can 3 sentry expand hold it)? Thanks! | ||
Kambing
United States1176 Posts
On April 19 2011 07:54 Ribbon wrote: Why do some pro gamers (i.e., Idra) prefer to play on low graphics settings? Personal preference, or strategic reason? The most objective and practical reason is that low graphics settings = higher, consistent framerate which is imperative to good, efficient control later in a match. The more subjective reason is that low graphics settings has less distracting effects that can obscure action on the main screen. On April 19 2011 08:02 Najda wrote: What pool first build allows for synchronized injects between natural queen and main queen (assuming you make 2nd queen from main and send it to nat) Generally pool/hatch will get queens roughly sync'ed up from the beginning. Speedling expands have the annoying property that queen #2 will typical spawn halfway through queen #1's inject cycle. Something you have to deal with unfortunately (or be terrible like me and miss an injection early enough that you don't notice >_<). | ||
KevinIX
United States2472 Posts
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Kambing
United States1176 Posts
On April 19 2011 08:07 Alejandr0 wrote: As a protoss, what cues should you be looking for to scout a roach rush? What is the best way to deal with it?(Can 3 sentry expand hold it)? Thanks! With respect to scouting, try to keep your initial scout probe alive for as long as possible in their base. If they're trying to hide roach tech, this slows them down because the warren needs to go down soon after the pool. A lack of attempt to break your nat-blocking pylon is another sign. Also you should consider leaving with your scouting probe, hiding for a little bit, then coming back in to scout the warren out. On April 19 2011 08:15 KevinIX wrote: Simple question here. What's the best way to deal with Baneling drops as a Protoss in PvZ. Usually my only anti-air is stalkers, and it's pretty tough dealing with 7 or 8 overlords flying at me while speedlings are surrounding me. I forcefield myself in against the lings, but the banes will get me. The only way I know of beating this is kiting backwards so that banes can't get on your army. But what happens if you're already in your natural with nowhere to run. I mentioned this in a previous posts a few pages back, but I think protoss is still trying to figure out what to do here. Retreating backwards (particularly with blink) and army splitting ala terran marines seem to be the only two reasonable options (beyond preemptive measure like not getting caught with your back to a wall). My previous post linked a coaching session with incontrol about this kind of play, so you might want to take a look at that and see what he says in more detail. | ||
baseten
United States1 Post
Is there something I'm missing? do I just wait until he attacks and hope I get him out of siege mode? | ||
eunheeseung
43 Posts
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wah00
United States25 Posts
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Kambing
United States1176 Posts
On April 19 2011 10:52 wah00 wrote: Has anyone tried using hellions vs larva as a specific tactic? Apparently, they roast larva incredibly fast It takes approximately two shots from a blue flame hellion to kill a larva, so it does work fairly well. However, if you have hellions at a hatch that can afford the two hits to kill a row of larva, it is certainly more worthwhile to be pointing them at the drones instead. Furthermore, unless it is the late game, it is unlikely that the hatch will have more than 3 larva if the zerg is macroing properly. Once it is the end game though, if you can catch hatches with banked larva, it can be useful to roast them to keep the zerg from reinforcing as well. However, it is still probably likely that you should be focusing on drones instead. | ||
LastMan
90 Posts
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Code
Canada634 Posts
I guess its kinda situational ..but people keep telling me different answers :/ | ||
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