On November 10 2010 02:45 Whiplash wrote:
Idk about the high ground by the natural, it just seems like terran can drop tanks there and harass while Zerg would have no good use for it, and protoss would maybe be able to use it as a proxy spot but not much more. Also if your going to have that large of a main ramp then I suggest making the natural a bit easier to defend.
As a Zerg player (albeit very low-level) I like those high grounds to put an overlord, but I guess youre right that it may give some advantage to terran, but I was hoping the wider entrance could compensate for that. Tank range from there only covers the one gas an 2-3 mineral patches.
On Lost Temple the high ground outside the natural enables tanks to completely annihilate both natural and gold expos.
The natural should be easier to defend than the ones on Xel´Naga caverns or Metalopolis.