I think a Team Liquid home stadium would help.
ro32 statistics - Page 2
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BasilPesto
Australia624 Posts
I think a Team Liquid home stadium would help. | ||
lim1017
Canada1278 Posts
(T)Kas (2:1), (P)NaNiwa (2:1), (P)CrunCher (2:1), (P)White-Ra (2:1),(T)ThorZaIN (2:0), (T)QXC (2:0), (P)HasuObs (2:1), (P)NightEnD (1:2) Thats really the stat that stuck out to me. the invites might have been responsible for most of the hype around this tournament. But behind the scenes these guys have been quietly preparing if i had to vote now i may be against so many invites for the next TSL | ||
Mora
Canada5235 Posts
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Klogon
MURICA15980 Posts
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dkream
Canada36 Posts
On March 28 2011 11:57 TheRealPaciFist wrote: How many of the matches were affected by lag/delay? I'm concerned about players that might have unfairly lost due to lagginess (MVP?) well nobody lost unfairly... of course some seem to be affected by latency but let's not take the wins from the winners.. they came prepared and executed the game plan... | ||
borny
China481 Posts
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Jesushooves
Canada553 Posts
On March 28 2011 16:11 dkream wrote: well nobody lost unfairly... of course some seem to be affected by latency but let's not take the wins from the winners.. they came prepared and executed the game plan... This. There are quite a few posts on TL claiming that all the koreans losing is due to lag, but did you see Nada vs TLO? He manages to banshee harass for several minutes, while TLO had turrets up in both bases and he got double digit kills with both banshees and managed to win convincingly. The same could be said of Boxer vs Nightend, all the micro required from bio appeared to not be an issue for Boxer. This is a strategy game and the players won because of strategy. You can't expect to have a tournament with such big names and not expect an upset, or many. It is fairer to call it luck than lag, because it is a best of 3 and anything can happen. | ||
tYsopz
Norway215 Posts
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