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Forum Index > PokerStrategy.com TSL3 Forum
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Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-03-28 01:19:33
March 27 2011 23:10 GMT
#1
This post summarize the ro32 statistics for TSL3. More can be found at The Liquipedia page.


Records

Europe:Korea: 3 - 3 (8 - 7)
(T)GoOdy 2:1 (Z)NesTea
(P)Adelscott 2:0 (T)MVP
(Z)Ciara 0:2 (P)MC
(P)NightEnD 1:2 (T)BoxeR
(T)ThorZaIN 2:0 (Z)FruitDealer
(R)TLO 1:2 (T)NaDa

Americas:Korea: 1 - 0 (2 - 0)
(T)QXC 2:0 (T)Genius

Americas:Europe: 1 - 1 (3 - 2)
(P)HuK 1:2 (P)HasuObs
(P)Tyler 2:0 (T)Strelok

Americas:Asia: 0 - 1 (0 - 2)
(T)Fenix 0:2 (Z)Sen

Asia:Europe: 0 - 1 (1 - 2)
(T)Loner 1:2 (P)White-Ra


By Region
Remaining players:

North America: 3 - 3
(P)CrunCher (2:1), (T)QXC (2:0), (P)Tyler (2:0),
(T)IdrA (1:2), (P)HuK (1:2), (T)Fenix (0:2)

Korea: 3 - 4
(P)MC (2:0), (T)BoxeR (2:1), (T)NaDa (2:1),
(Z)NesTea (1:2), (T)Genius (0:2), (T)MVP (0:2), (Z)FruitDealer (0:2)

Europe: 9 - 8
(T)Kas (2:1), (P)NaNiwa (2:1), (T)GoOdy (2:1), (P)Adelscott (2:0), (Z)MorroW (2:1),
(P)HasuObs (2:1), (P)White-Ra (2:1), (T)ThorZaIN (2:0), (Z)Mondragon (2:0),
(Z)HayprO (1:2), (Z)Ret (1:2), (T)Jinro (1:2), (Z)Ciara (0:2), (P)NightEnD (1:2),
(T)Strelok (0:2), (P)ZeeRaX (0:2), (R)TLO (1:2)


Asia: 1 - 1
(Z)Sen (2:0), (T)Loner (0:2)


By Seeding

From TSL2: 3 - 0
(P)Tyler (2:0), (Z)Mondragon (2:0), (Z)Sen (2:0)

Korean/Asia Invites: 3 - 10
(P)MC (2:0), (T)BoxeR (2:1), (T)NaDa (2:1),
(Z)NesTea (1:2), (T)Genius (0:2), (T)MVP (0:2), (Z)FruitDealer (0:2), (P)HuK (1:2),
(T)IdrA (1:2), (Z)HayprO (1:2), (Z)Ret (1:2), (T)Jinro (1:2), (T)Loner (0:2)


Open Events: 7 - 1
(T)Kas (2:1), (P)NaNiwa (2:1), (P)CrunCher (2:1), (P)White-Ra (2:1),(T)ThorZaIN (2:0),
(T)QXC (2:0), (P)HasuObs (2:1), (P)NightEnD (1:2)

Open Ranking: 3 - 5
(Z)MorroW (2:1) (T)GoOdy (2:1), (P)Adelscott (2:0),
(R)TLO (1:2), (Z)Ciara (0:2), (T)Fenix (0:2)(P)ZeeRaX (0:2),(T)Strelok (0:2)


By Training Environment
Thanks to vdale
The server (or training environment) statistic (counting qxc to NA and ret/idra to KR, because they are not long in Europe/America):

Korea:: 4 - 10
(P)MC, (T)BoxeR, (T)NaDa, ((Z)Sen),
(T)Jinro, (T)IdrA, (P)HuK, (T)Loner, (Z)HayprO,
(Z)Ret, (Z)NesTea, (T)Genius, (T)MVP, (T)MVP, (Z)FruitDealer


Europe:: 9 - 5
(T)ThorZaIN, (P)NaNiwa, (Z)MorroW, (T)Kas, (P)White-Ra,
(T)GoOdy, (P)HasuObs, (Z)Mondragon, (P)Adelscott,
(T)Strelok , (Z)Ciara, (P)NightEnD, (P)ZeeRaX, (R)TLO:

America:: 3 - 1
(P)CrunCher, (T)QXC, (P)Tyler, (T)Fenix :



By Nationality
Remaining players:

USA - (P)CrunCher (2:1), (T)QXC (2:0), (P)Tyler (2:0)
Korea - (P)MC (2:0), (T)BoxeR (2:1), (T)NaDa (2:1)
Germany - (T)GoOdy (2:1), (P)HasuObs (2:1), (Z)Mondragon (2:0)
Sweden - (P)NaNiwa (2:1), (Z)MorroW (2:1), (T)ThorZaIN (2:0)
Ukraine - (T)Kas (2:1), (P)White-Ra (2:1)
French - (P)Adelscott (2:0)
Taiwan - (Z)Sen (2:0)


By Servers:
Matches played between players on EU/US servers against players on Korea/Asia servers.

EU\NA : K\A: 7 - 5 (18 - 13, about 58%)
(T)GoOdy 2:1 (Z)NesTea
(P)Adelscott 2:0 (T)MVP
(Z)Ciara 0:2 (P)MC
(P)NightEnD 1:2 (T)BoxeR
(T)ThorZaIN 2:0 (Z)FruitDealer
(R)TLO 1:2 (T)NaDa
(T)QXC 2:0 (T)Genius
(P)HasuObs 2:1 (P)HuK
(T)Fenix 0:2 (Z)Sen
(P)White-Ra 2:1 (T)Loner
(Z)MorroW 2:1 (T)Jinro
(T)Kas 2:1 (Z)HayprO
Thank God and gunrun.
aznagent
Profile Joined May 2010
Hong Kong166 Posts
March 27 2011 23:26 GMT
#2
Cool stuff :D

You could also add stuff like how many invited players are left / open bracket players etc.

Sad so many liquid players out of the liquid starleague TT
Quote:
BaltA
Profile Blog Joined September 2008
Norway849 Posts
March 27 2011 23:29 GMT
#3
Pretty well done!!! There are some huge upsets here lol
Primadog
Profile Blog Joined April 2010
United States4411 Posts
March 27 2011 23:33 GMT
#4
Working on the seeding part next
Thank God and gunrun.
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2011-03-27 23:39:58
March 27 2011 23:39 GMT
#5
Also interesting:
The server (or training environment) statistic (counting qxc to NA and ret/idra to KR, because they are not long in Europe/America):

Korea:
MC, Boxer, Nada, (Sen), Jinro, Idra, Huk, Loner, Haypro, Ret, Nestea, Genius, MVP, FruitDealer:
4 - 10
Europe:
Thorzain, Naniwa, Morrow, Kas, White-Ra, Goody, HasuObs, Mondragon, Adelscott, Strelok, Ciara, Nightend, Zeerax, TLO:
9 - 5
America:
Cruncher, QXC, Tyler, Fenix:
3 - 1
LorDo
Profile Joined December 2008
Sweden485 Posts
March 27 2011 23:45 GMT
#6
Naniwa vs Ret should not be lag dependent seeing as Ret is back in The Netherlands.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 27 2011 23:58 GMT
#7
I think you want 3/3 from TSL2 seeding to be 100% instead of 33%. Excellent work regardless. It's interesting to see how the TLOpen qualified players succeeded far more often than the Korean/Asian Invited players.
面白くない世の中, 面白くすればいいさ
viii
Profile Joined March 2011
United States266 Posts
March 28 2011 00:01 GMT
#8
so theres barely no koreans
For those who came from nothing, and became something - DGK
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
March 28 2011 00:04 GMT
#9
nice stats.

BUT about 70% of the top koreans and 40% of the top europeans are missing.

For na... there is some of root... and Kiwikaki/TT1/Select most likely
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Alou
Profile Blog Joined March 2010
United States3748 Posts
March 28 2011 00:21 GMT
#10
Open Events
7 - 1

More open events! lol.
Life is Good.
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
March 28 2011 01:05 GMT
#11
nice stuff, thx
Primadog
Profile Blog Joined April 2010
United States4411 Posts
March 28 2011 02:14 GMT
#12
Tried to kept the OP as objective as possible, here's the editorial:

Factors that strongly over-perform:
Training - Europe, America
Seeding - Open Event, TSL2 placement

Factors that slightly over-perform:
Server - EU\NA

Factors that has no influence on performance:
Region - All
Seeding - Open Ranking

Factors that slightly under-perform:
Server - K\A

Factors that strongly under-perform:
Training - Korea
Seeding - Korean/Asian Invites
Thank God and gunrun.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 28 2011 02:33 GMT
#13
cool post!
Happiness only real when shared.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 28 2011 02:57 GMT
#14
How many of the matches were affected by lag/delay? I'm concerned about players that might have unfairly lost due to lagginess (MVP?)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-03-28 03:37:45
March 28 2011 03:26 GMT
#15
My interpretation of the data is that lag has marginal affect on the outcome of the matches. Instead, the strongest factor that affect the outcome is prior involvement with the TSL. Those that were heavily involved in the past (through TSL1&2 or qualifiers) made more of an effort to prepare for the matches, while those that was invited in made less of effort in preparation.

For example,

Idra is an American that received an invite who practices in Korea, he lost playing in NA server to CruncheR, an American that won an Open Event while training in NA.

Ret is an European that received an invite who practices in Korea, he lost playing in EU server to NaNiwa, an European that won an Open Event while training in EU.

Sen is an Asian that placed in TSL2 who practices in Korea (server), he won playing in EU server (presumely) against Fenix, an American (Peru) that qualified through ranking while training in NA.

Thank God and gunrun.
Marzocchi
Profile Joined March 2011
United States58 Posts
Last Edited: 2011-03-28 03:32:41
March 28 2011 03:32 GMT
#16
Great info man. That's pretty interesting how everything broke down. Well done.

Can you do it by SC2 race? How many Zergs, Terrans, Toss'es made it through?
Brewed Tea
Profile Joined October 2010
United States124 Posts
March 28 2011 04:24 GMT
#17
well jee cripes europe seems pretty imba atm
if it wasnt for mules terrans would have to 15 hatch every game.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
March 28 2011 04:32 GMT
#18
Looks like less Korean invites next time
eSports Prodigy & Illuminati member.
Incanus
Profile Joined October 2009
Canada695 Posts
March 28 2011 04:35 GMT
#19
QXC is debatably in a European training environment currently.
Flash: "Why am I so good?" *sob sob*
eshlow
Profile Joined June 2008
United States5210 Posts
March 28 2011 05:11 GMT
#20
Impressive record from the open event winners.... shows they weren't a fluke
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
BasilPesto
Profile Blog Joined October 2010
Australia624 Posts
Last Edited: 2011-03-28 05:28:27
March 28 2011 05:27 GMT
#21
A rather unpleasant stat is that Team Liquid are only 1/8 out of the Ro32.

I think a Team Liquid home stadium would help.
"I before E...*sunglasses*... except after C." - Jim Carrey
lim1017
Profile Joined April 2010
Canada1278 Posts
March 28 2011 05:30 GMT
#22
Open Events: 7 - 1
(T)Kas (2:1), (P)NaNiwa (2:1), (P)CrunCher (2:1), (P)White-Ra (2:1),(T)ThorZaIN (2:0),
(T)QXC (2:0), (P)HasuObs (2:1), (P)NightEnD (1:2)

Thats really the stat that stuck out to me. the invites might have been responsible for most of the hype around this tournament. But behind the scenes these guys have been quietly preparing

if i had to vote now i may be against so many invites for the next TSL
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 28 2011 05:48 GMT
#23
these stats, while interesting, don't mean a whole lot. You guys are reading into them way too far.
Happiness only real when shared.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 28 2011 07:00 GMT
#24
Very impressive showing by the Open Event winners. I'm actually very surprised by that, although it goes to show that the qualifying system worked.
dkream
Profile Joined March 2011
Canada36 Posts
March 28 2011 07:11 GMT
#25
On March 28 2011 11:57 TheRealPaciFist wrote:
How many of the matches were affected by lag/delay? I'm concerned about players that might have unfairly lost due to lagginess (MVP?)


well nobody lost unfairly... of course some seem to be affected by latency but let's not take the wins from the winners.. they came prepared and executed the game plan...
borny
Profile Blog Joined April 2010
China481 Posts
Last Edited: 2011-03-28 07:16:06
March 28 2011 07:15 GMT
#26
Also looks like the current picture of Korea, Sweden, USA, and Germany as the top4 nations is getting stronger. I would love to see a nation cup and hopefully Canada, Ukraine, France and China (and maybe Finland) can battle the top4!
Naniwa . July . Morrow . ¯\_(ツ)_/¯ Go STARTALE!
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 28 2011 07:48 GMT
#27
On March 28 2011 16:11 dkream wrote:
Show nested quote +
On March 28 2011 11:57 TheRealPaciFist wrote:
How many of the matches were affected by lag/delay? I'm concerned about players that might have unfairly lost due to lagginess (MVP?)


well nobody lost unfairly... of course some seem to be affected by latency but let's not take the wins from the winners.. they came prepared and executed the game plan...

This.
There are quite a few posts on TL claiming that all the koreans losing is due to lag, but did you see Nada vs TLO? He manages to banshee harass for several minutes, while TLO had turrets up in both bases and he got double digit kills with both banshees and managed to win convincingly. The same could be said of Boxer vs Nightend, all the micro required from bio appeared to not be an issue for Boxer.

This is a strategy game and the players won because of strategy. You can't expect to have a tournament with such big names and not expect an upset, or many. It is fairer to call it luck than lag, because it is a best of 3 and anything can happen.
Lose its good, after will be win.
tYsopz
Profile Joined July 2009
Norway215 Posts
March 28 2011 16:24 GMT
#28
Why no spoiler tags?! I assumed there wouldnt be match results since there was no spoilers.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
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