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On February 20 2011 08:41 AirbladeOrange wrote: The Liquipedia page says to not scout after placing the 9 pylon. If this build is strong when your spawn positions are close and weak when they are far, what's wrong with scouting on 9 and only doing this build of they are in close positions? That's actually what I do in PvP now
I immediately bring my probe back over to mine minerals.
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what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?
defenders have an advantage because of rush distance
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On February 20 2011 09:23 lilky wrote: what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?
defenders have an advantage because of rush distance
Then you tech, because your build is more econ friendly, and they're 2 gates won't be as optimized. Or you maybe be able to get away with an expo, but I personally don't like ever risking an early expo in pvp.
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I've been using a similar version, just making three zealots and following up with two stalkers. While pressuring, drop two more gates for four total and expand if I can do some eco damage.
This build is probably much more optimized than mine though, I'll post back with results from testing.
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On February 20 2011 09:23 lilky wrote: what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?
defenders have an advantage because of rush distance
Just don't attack, your econ should be ahead and you can transition into the build of your choice.
Same goes if you see them drop a forge or something which happens from time to time.
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On February 15 2011 21:58 blue001 wrote: This build is horrible why would you make a guide for it? This is not a viable PvP build at higher levels you're going to get owned by the standard 3gate PvP play into robo. No offense but it's true.
I LOLed. apparently Adelscott is not a high level player. also, on what server is 3gate into robo a standard build? that would lose to a 4gate, which is the ACTUAL standard in PvP. if your opponent is doing a fast warpgate opener, they will not have enough units by the time your attack hits with the adel build, which is why it's so effective
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How is this build against 2gate stalker rush? i feel its not safe against that... what u think?
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and what if i see a 2gate stalker rush. what do i do?
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On February 21 2011 02:58 BoxedLunch wrote:Show nested quote +On February 15 2011 21:58 blue001 wrote: This build is horrible why would you make a guide for it? This is not a viable PvP build at higher levels you're going to get owned by the standard 3gate PvP play into robo. No offense but it's true. I LOLed. apparently Adelscott is not a high level player. also, on what server is 3gate into robo a standard build? that would lose to a 4gate, which is the ACTUAL standard in PvP. if your opponent is doing a fast warpgate opener, they will not have enough units by the time your attack hits with the adel build, which is why it's so effective
I also disagree with the first post, about this not being viable on high levels. However, the 3 fast stalkers into robo build is becoming the new standard for PvP - i haven't had much experience vs that build with Adel's no gas, so I'm not able to comment on it.
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On March 04 2011 21:24 Cadaver wrote: and what if i see a 2gate stalker rush. what do i do? You take your 4 zealots and kill as many probes as you can while expanding.
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This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements.
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ToD beat Adelscott to a Lan not long time ago 3-1 ad said "I think Adel's 2 gate build is not appropriate for pvsp, I trained against this, that's why I've lost only 1 game but I think I just played bad on this one.
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United States8476 Posts
Do you have links to the replays? I'd really love to see them.
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On March 05 2011 03:05 Acridice wrote: This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements. It only counters 3 Stalker rush if they scout you and still proceed to get 3 Stalkers. With the 2 late second gateway, they can defend this fairly easily, even in close position (they might lose 2/3 probes at worst). Don't think this build is any good when people know how to stop it, especially when they 4gate right after.
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On March 05 2011 06:15 Dommk wrote:Show nested quote +On March 05 2011 03:05 Acridice wrote: This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements. It only counters 3 Stalker rush if they scout you and still proceed to get 3 Stalkers. With the 2 late second gateway, they can defend this fairly easily, even in close position (they might lose 2/3 probes at worst). Don't think this build is any good when people know how to stop it, especially when they 4gate right after. The build is fine, because like the wikipedia page says, if you fail to do damage you can proceed with a 5 Gate to ward off the enemy 4 Gate. The 5 Gate should be able to out-produce an enemy 4 Gate, and at the very least break even with it with even more probes than the 4 Gater, meaning an easier time transitioning into whatever else you plan to.
Here is a decent example game I played a while ago during a clan war: http://topreplays.com/Replays/Details/4788/CecilSunkure_vs_Zukarakox
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Thinking of giving this a shot as a nice alternative to the usual drag of 4gating. How does this build hold up these days online (in light of popular strats/ new maps)?
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well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons.
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On March 21 2011 12:26 Came Norrection wrote: well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons. Ignore this guy, he knows little to nothing about PvP as evident from his post.
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On March 21 2011 12:26 Came Norrection wrote: well the 4 zealots are going to die killing no enemy units
I'm sorry but that just seems kind of silly. Even if you don't do super well with the zealots, I'd imagine you'd at least get them out. Theyre not going to have sentries that early.
On March 21 2011 12:34 CecilSunkure wrote:Show nested quote +On March 21 2011 12:26 Came Norrection wrote: well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons. Ignore this guy, he knows little to nothing about PvP as evident from his post.
So what do you think about this builds viability?
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On March 21 2011 12:35 See.Blue wrote:So what do you think about this builds viability? The build works if you do it right, especially on close positions.
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