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[G] Adel's No Gas PvP - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 9 Next All
trNimitz
Profile Joined October 2010
204 Posts
March 21 2011 03:42 GMT
#141
I love how people are still questioning whether this build is really viable. I've been using my own version of it for like 500 games now (3650 master) and it's great, at the moment I'm finally starting to reach the point where the other guy 4 gating means auto-win for me.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-03-21 03:46:36
March 21 2011 03:46 GMT
#142
This build is really amazing. You can use it to secure a 2nd gas and transition into a 3 gate/4 gate + tech build because it straight up stops 4 gates, even if it stops killing people at a higher level. People are starting to do very nice 3 gate counters to the build on ladder though.

As for viability, I used it to beat Katari on ladder and my pvp usually sucks.
follow @aui_2000 // www.twitch.tv/aui_2000
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 21 2011 03:48 GMT
#143
On March 21 2011 12:38 CecilSunkure wrote:
Show nested quote +
On March 21 2011 12:35 See.Blue wrote:So what do you think about this builds viability?

The build works if you do it right, especially on close positions.

I could easily see this working on close positions/medium positions (like Xel'Naga caverns), but how would you see this build working on a map like Typon peaks?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Came Norrection
Profile Joined March 2011
Canada168 Posts
March 21 2011 03:59 GMT
#144
On March 21 2011 12:35 See.Blue wrote:
Show nested quote +
On March 21 2011 12:26 Came Norrection wrote:
well the 4 zealots are going to die killing no enemy units


I'm sorry but that just seems kind of silly. Even if you don't do super well with the zealots, I'd imagine you'd at least get them out. Theyre not going to have sentries that early.

I don't see how 4 zealots are going to kill much more than a few probes or a zealot if the defender prepares accordingly by getting 2 gates and chrono to get 2 stalkers and 2 zealots as you can micro to minimalize any casualties.
"The lie is just a great story ruined by the truth."
ScythedBlade
Profile Joined May 2010
308 Posts
March 21 2011 04:07 GMT
#145
On March 21 2011 12:59 Came Norrection wrote:
Show nested quote +
On March 21 2011 12:35 See.Blue wrote:
On March 21 2011 12:26 Came Norrection wrote:
well the 4 zealots are going to die killing no enemy units


I'm sorry but that just seems kind of silly. Even if you don't do super well with the zealots, I'd imagine you'd at least get them out. Theyre not going to have sentries that early.

I don't see how 4 zealots are going to kill much more than a few probes or a zealot if the defender prepares accordingly by getting 2 gates and chrono to get 2 stalkers and 2 zealots as you can micro to minimalize any casualties.


Don't worry. The other player won't be able to get both 2 zealots and 2 stalkers if you hit them with tight timings. On that note, you can send 2 zealots as fodder, and micro 2 zealots to kill probes. At some point if you haven't lost any zealots, it will be 4 zealots + 2 stalkers vs. something less.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 21 2011 19:47 GMT
#146
Does anyone have any recent (current patch) replays of this in action at master level?
Turnus
Profile Joined June 2007
United States86 Posts
March 28 2011 11:45 GMT
#147
I would love some patch 1.3 replays of this build to study. Looking for something weird to spice up my PvP.
cui dono lepidum novum libellum
Acridice
Profile Joined December 2010
United States298 Posts
March 28 2011 13:53 GMT
#148
I'll post a replay next time I do this build. I would like to note though, that the best way to execute this build, is to have one zealot chasing each of their stalkers, and send your remaining zealots to their mineral line while you wait for your stalkers to reinforce. When your stalkers get there, u can help your zealots kill their stalkers. It takes a lot of individual micro, but if you can execute it well, it is still a great build for close positions.

One thing I'm confused about is why you request replays post 1.3. Nothing has changed in 1.3 that would effect this build at all.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Acridice
Profile Joined December 2010
United States298 Posts
April 07 2011 00:54 GMT
#149
Has anyone tried this build vs PvZ?

I actually just tried it impulsively in my mathcup. I didn't necessarily do it totally randomly. The map was shattered temple, and we spawned close positions. I just kind of figured I'd go for it. It worked out quite nicely and forced him to make excess lings to deal. I think it would be a great way to expand with a forge in PvZ after you make the initial 4z 2s.

The replay is honestly not worth watching. I play masters, but I sware this dude was like platinum gold calibur. There was a point where he had like 8-10 spines and 10 drones. I was LOL. This is also why I ask if anyone has tried it in PvZ cuz this game was not a good way to judge the validity.

I am of course restricting its use to close positions as I always do with this build. Anybody been working with this build in PvZ?
The superior man is modest in his speech, but exceeds in his actions. - Confucius
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 07 2011 01:18 GMT
#150
On April 07 2011 09:54 Acridice wrote:
Has anyone tried this build vs PvZ?

I actually just tried it impulsively in my mathcup. I didn't necessarily do it totally randomly. The map was shattered temple, and we spawned close positions. I just kind of figured I'd go for it. It worked out quite nicely and forced him to make excess lings to deal. I think it would be a great way to expand with a forge in PvZ after you make the initial 4z 2s.

The replay is honestly not worth watching. I play masters, but I sware this dude was like platinum gold calibur. There was a point where he had like 8-10 spines and 10 drones. I was LOL. This is also why I ask if anyone has tried it in PvZ cuz this game was not a good way to judge the validity.

I am of course restricting its use to close positions as I always do with this build. Anybody been working with this build in PvZ?


Pepe's build is basically just this, he settled on a quick forge transition as well. Worth checking out imo.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=203511
All of us warned you of the big white face.
Kuhva
Profile Joined September 2010
United Kingdom183 Posts
May 01 2011 11:42 GMT
#151
Loving this build, always either wins the game there and then or puts me in a huge eco lead. Makes pvp much less down to micro luck (im only in gold)
Brotoss Fighting!!!!
Ghecko
Profile Joined August 2010
Romania12 Posts
May 16 2011 20:46 GMT
#152
has anyone tried this build with the latest patch in PvP? (1.3.3) and if u did.. how does it fare against 2-3 gate robo/4 gate
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 20 2011 22:09 GMT
#153
On May 17 2011 05:46 Ghecko wrote:
has anyone tried this build with the latest patch in PvP? (1.3.3) and if u did.. how does it fare against 2-3 gate robo/4 gate


Ive been losing to it a lot trying a 3 stalker into tech build so i would say its quite viable. It used to be good close position due to the warpgate time but even now on longer positions and maps with smaller ramps its quite good.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
randplaty
Profile Joined September 2010
205 Posts
May 20 2011 23:48 GMT
#154
On May 21 2011 07:09 ZeromuS wrote:
Show nested quote +
On May 17 2011 05:46 Ghecko wrote:
has anyone tried this build with the latest patch in PvP? (1.3.3) and if u did.. how does it fare against 2-3 gate robo/4 gate


Ive been losing to it a lot trying a 3 stalker into tech build so i would say its quite viable. It used to be good close position due to the warpgate time but even now on longer positions and maps with smaller ramps its quite good.



But what about the decrease in sentry time? The build used to be done if they got the sentry out before you got up the ramp... now the sentry comes out faster. Warpgates come slower... maybe it balances out?
Volka
Profile Joined December 2010
Argentina411 Posts
May 21 2011 18:05 GMT
#155
I find it harder to pull off since now less people is 4gating, and this build doesn't work so good against someone how's trying to defend.
http://www.starsite.com.ar
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 22 2011 13:26 GMT
#156
On May 21 2011 08:48 randplaty wrote:
Show nested quote +
On May 21 2011 07:09 ZeromuS wrote:
On May 17 2011 05:46 Ghecko wrote:
has anyone tried this build with the latest patch in PvP? (1.3.3) and if u did.. how does it fare against 2-3 gate robo/4 gate


Ive been losing to it a lot trying a 3 stalker into tech build so i would say its quite viable. It used to be good close position due to the warpgate time but even now on longer positions and maps with smaller ramps its quite good.



But what about the decrease in sentry time? The build used to be done if they got the sentry out before you got up the ramp... now the sentry comes out faster. Warpgates come slower... maybe it balances out?


unless you are really far away I have found that they dont have sentries in time to stop this unless they made Zealot-stalker-sentry which even then, they wont have enough sentries to completely stop you trying to pressure and the stalkers can take pot shots from below on the sentries if a zealot gets up. Worst case, you set up a light contain and then proceed to either tech or add gateways and try to defend.

Adding gateways is in my opinion better than tech since you should be behind in tech so more units from the mineral advantage at the expansion (since they wont be leaving right away) can be the better option.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-05-22 17:37:59
May 22 2011 17:12 GMT
#157
I'm finding this and variations of this build a LOT stronger after 1.3.3. If you attempt to sneak a gas steal in as well you can sometimes get pretty ahead in tech too since the build forces gas units to defend, and they won't often counter attack if you don't lose all your zealots when they eventually hold it off.

I find the best outcome is if they actually pump sentries to block their ramp, and you can then just tech freely since you're not spending the gas as fast.

They can't 4-gate as effectively after being hit by this, and if they try to rush your ramp, you'll have more zealots just sitting there which will blenderize whatever runs up your ramp, meanwhile you're teching.

I haven't had anyone go blink in response yet, for what its worth.
Salvation a la mode and a cup of tea...
r3tsa
Profile Joined April 2011
Poland94 Posts
May 22 2011 17:59 GMT
#158
I thin the best response is to put own nexus without forge and cannons after defending the push and proceed with tech, someone familiar with this build can scout it easy and defend properly.
No pain, no gain.
torichan
Profile Joined April 2011
Germany7 Posts
June 29 2011 22:58 GMT
#159
Recently i've been having less success with this build so I've been trying a cheesier variation where I move a scouting probe out at 7 and proxy the pylon at a midway location that his scouting probe won't see. I send a second probe out at 10 to build the gates at the same times.

This gives somewhat less economy but the 4 zealot timing isn't slowed down much, and you get a huge advantage from the time to walk to his base being that much shorter.

When his scouting probe sees nothing he may throw down a forge, at which point I know it is safe to expand to a base near my proxy (so on some maps where it is possible i proxy near a potential expo and just use that base as my main.

I'm only mid plat, so there's probably some holes in this strat. The times when I have died worst is when he goes for fast colossi and I go for a third. Wall-offs or ff maybe should be more successful against my strat but I haven't been playing really skilled toss at my level.

I almost never get a 'gg' from the opponent, probably due to the 'cheesy' nature of proxying, but this is quite different from a 10 gate proxy rush. Any thoughts on the cheesiness of the proxy hurting the strat?

I'm interested in making this strat better so any tips are welcome.
CCalms
Profile Joined November 2010
United States341 Posts
June 29 2011 23:24 GMT
#160
Uhh.. torichan.. he 2gates in response to your proxy and wipes out your proxy before you canget stalkers out, setting you back 400 minerals... this build is meant to get an expansion up... if you want to cheese then there are better proxy builds.

This build dies laughably convincingly to so many protoss openers, please don't keep trying to do it. Adelscott has stopped doing it for over 5 months now lol..
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