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[G] Adel's No Gas PvP - Page 7

Forum Index > StarCraft 2 Strategy
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CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 19 2011 23:45 GMT
#121
On February 20 2011 08:41 AirbladeOrange wrote:
The Liquipedia page says to not scout after placing the 9 pylon. If this build is strong when your spawn positions are close and weak when they are far, what's wrong with scouting on 9 and only doing this build of they are in close positions?

That's actually what I do in PvP now

I immediately bring my probe back over to mine minerals.
lilky
Profile Joined January 2011
United States131 Posts
February 20 2011 00:23 GMT
#122
what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?

defenders have an advantage because of rush distance
Acridice
Profile Joined December 2010
United States298 Posts
February 20 2011 00:39 GMT
#123
On February 20 2011 09:23 lilky wrote:
what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?

defenders have an advantage because of rush distance


Then you tech, because your build is more econ friendly, and they're 2 gates won't be as optimized. Or you maybe be able to get away with an expo, but I personally don't like ever risking an early expo in pvp.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 20 2011 00:41 GMT
#124
I've been using a similar version, just making three zealots and following up with two stalkers. While pressuring, drop two more gates for four total and expand if I can do some eco damage.

This build is probably much more optimized than mine though, I'll post back with results from testing.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
tarath
Profile Joined April 2009
United States377 Posts
February 20 2011 00:47 GMT
#125
On February 20 2011 09:23 lilky wrote:
what happens if they see you going 2gate pressure and decide to put their own 2gates down and make units?

defenders have an advantage because of rush distance


Just don't attack, your econ should be ahead and you can transition into the build of your choice.

Same goes if you see them drop a forge or something which happens from time to time.
BoxedLunch
Profile Joined January 2011
United States387 Posts
February 20 2011 17:58 GMT
#126
On February 15 2011 21:58 blue001 wrote:
This build is horrible why would you make a guide for it? This is not a viable PvP build at higher levels you're going to get owned by the standard 3gate PvP play into robo. No offense but it's true.


I LOLed. apparently Adelscott is not a high level player. also, on what server is 3gate into robo a standard build? that would lose to a 4gate, which is the ACTUAL standard in PvP. if your opponent is doing a fast warpgate opener, they will not have enough units by the time your attack hits with the adel build, which is why it's so effective
In theory, practice and theory are the same. In practice, they are not
Cadaver
Profile Joined September 2010
6 Posts
March 04 2011 12:21 GMT
#127
How is this build against 2gate stalker rush? i feel its not safe against that... what u think?
Cadaver
Profile Joined September 2010
6 Posts
March 04 2011 12:24 GMT
#128
and what if i see a 2gate stalker rush. what do i do?
JBeuys
Profile Joined December 2010
Brazil12 Posts
March 04 2011 13:01 GMT
#129
On February 21 2011 02:58 BoxedLunch wrote:
Show nested quote +
On February 15 2011 21:58 blue001 wrote:
This build is horrible why would you make a guide for it? This is not a viable PvP build at higher levels you're going to get owned by the standard 3gate PvP play into robo. No offense but it's true.


I LOLed. apparently Adelscott is not a high level player. also, on what server is 3gate into robo a standard build? that would lose to a 4gate, which is the ACTUAL standard in PvP. if your opponent is doing a fast warpgate opener, they will not have enough units by the time your attack hits with the adel build, which is why it's so effective


I also disagree with the first post, about this not being viable on high levels. However, the 3 fast stalkers into robo build is becoming the new standard for PvP - i haven't had much experience vs that build with Adel's no gas, so I'm not able to comment on it.
All statements are true in some sense, false in some sense, meaningless in some sense...
pandaburn
Profile Joined November 2010
United States89 Posts
March 04 2011 15:19 GMT
#130
On March 04 2011 21:24 Cadaver wrote:
and what if i see a 2gate stalker rush. what do i do?

You take your 4 zealots and kill as many probes as you can while expanding.
Acridice
Profile Joined December 2010
United States298 Posts
March 04 2011 18:05 GMT
#131
This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
SaJa
Profile Joined November 2010
France84 Posts
March 04 2011 20:45 GMT
#132
ToD beat Adelscott to a Lan not long time ago 3-1 ad said "I think Adel's 2 gate build is not appropriate for pvsp, I trained against this, that's why I've lost only 1 game but I think I just played bad on this one.
monk
Profile Blog Joined May 2009
United States8476 Posts
March 04 2011 20:53 GMT
#133
Do you have links to the replays? I'd really love to see them.
Moderator
Dommk
Profile Joined May 2010
Australia4865 Posts
March 04 2011 21:15 GMT
#134
On March 05 2011 03:05 Acridice wrote:
This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements.

It only counters 3 Stalker rush if they scout you and still proceed to get 3 Stalkers. With the 2 late second gateway, they can defend this fairly easily, even in close position (they might lose 2/3 probes at worst). Don't think this build is any good when people know how to stop it, especially when they 4gate right after.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 04 2011 21:29 GMT
#135
On March 05 2011 06:15 Dommk wrote:
Show nested quote +
On March 05 2011 03:05 Acridice wrote:
This build counters the 3 stalker rush. You're going to have 4 zealots vs their 3 stalkers with your 2 stalkers on the way for reinforcements.

It only counters 3 Stalker rush if they scout you and still proceed to get 3 Stalkers. With the 2 late second gateway, they can defend this fairly easily, even in close position (they might lose 2/3 probes at worst). Don't think this build is any good when people know how to stop it, especially when they 4gate right after.

The build is fine, because like the wikipedia page says, if you fail to do damage you can proceed with a 5 Gate to ward off the enemy 4 Gate. The 5 Gate should be able to out-produce an enemy 4 Gate, and at the very least break even with it with even more probes than the 4 Gater, meaning an easier time transitioning into whatever else you plan to.

Here is a decent example game I played a while ago during a clan war: http://topreplays.com/Replays/Details/4788/CecilSunkure_vs_Zukarakox
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 21 2011 03:18 GMT
#136
Thinking of giving this a shot as a nice alternative to the usual drag of 4gating. How does this build hold up these days online (in light of popular strats/ new maps)?
Came Norrection
Profile Joined March 2011
Canada168 Posts
March 21 2011 03:26 GMT
#137
well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons.
"The lie is just a great story ruined by the truth."
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 21 2011 03:34 GMT
#138
On March 21 2011 12:26 Came Norrection wrote:
well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons.

Ignore this guy, he knows little to nothing about PvP as evident from his post.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2011-03-21 03:35:52
March 21 2011 03:35 GMT
#139
On March 21 2011 12:26 Came Norrection wrote:
well the 4 zealots are going to die killing no enemy units


I'm sorry but that just seems kind of silly. Even if you don't do super well with the zealots, I'd imagine you'd at least get them out. Theyre not going to have sentries that early.


On March 21 2011 12:34 CecilSunkure wrote:
Show nested quote +
On March 21 2011 12:26 Came Norrection wrote:
well the 4 zealots are going to die killing no enemy units meaning your opponant will have 4 more units and better production than you until you can get your 3 additional gates up, which is probably 2 warp worth, considering thats 12 units that hes going to have on you, I don't see you holding the expo even with 3 cannons.

Ignore this guy, he knows little to nothing about PvP as evident from his post.


So what do you think about this builds viability?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 21 2011 03:38 GMT
#140
On March 21 2011 12:35 See.Blue wrote:So what do you think about this builds viability?

The build works if you do it right, especially on close positions.
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