How i would change infestors.
Blogs > Reptaur |
SnowSC2
United States678 Posts
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Mortician
Bulgaria2332 Posts
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SnowSC2
United States678 Posts
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ChefStarCraft
Canada350 Posts
Only things that would be nice is to make neural more useful, maybe +1 range. Also if infested terrans could hatch a bit faster it would be a nice change. | ||
MuTT
United States398 Posts
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KMARTRULES
Australia474 Posts
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CheAse
Canada919 Posts
On March 17 2011 19:17 MuTT wrote: I got an idea. How about remove infested terran and give it a instant creep spell. You can cast it mid battle to make hydras useful and also create retreat paths. Also gives zerg more aggressive options. I think you have a really good idea there. or at least its getting at some really interesting game play dynamics. | ||
ChefStarCraft
Canada350 Posts
2 fungals would kill a nice batch of workers. I just really want to be able to pick off tech structures with terrans without having them killed before I can pick it off. (I don't think this would be op, ravens can do this and they don't even have the delay before the damage) A 3 second delay would be a small but nice change. This or a longer duration then 30 seconds. On March 17 2011 19:17 MuTT wrote: I got an idea. How about remove infested terran and give it a instant creep spell. You can cast it mid battle to make hydras useful and also create retreat paths. Also gives zerg more aggressive options. I think the queen and overlord has that roll covered, why don't you just have ovies move in and drop creep for you?, it's the exact same thing. | ||
SnowSC2
United States678 Posts
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