NASL and Teams: What's the Deal? - Page 20
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BattRoll
100 Posts
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kuroshiro
United Kingdom378 Posts
On February 27 2011 07:19 Rekrul wrote: with 20 ogs's in the tournament how is an EG player gunna make it far in the tourney you sillies! ^This is the only strong argument as far as this rule and promoting esports in america is concerned. It's kind of weird that NASL is framing it in every aspect other than this one, especially when there are strong arguments (thanks nony!), against the reasons they state. In any case until we find out what the qualification procedure will be we can't really argue on whether or not this is likely to happen. My guess is that it's not so likely since all entrants have to be able to be available for the final part of the tournament in LA(?), and be able to play through qualification and group stages through the US server. Other than this, I really don't see a reason for this rule that outweighs the reasons against it, so in my opinion it shouldn't be implemented at least until later seasons when we might see korean teams dominate, if that can happen at all with the qualification setup/travel issues. | ||
kuroshiro
United Kingdom378 Posts
On February 28 2011 08:11 BattRoll wrote: I just find it odd that this league is being started by a team and requires teams in order to enter. It just seems rather self serving, giving eG basically a free spot to be in the tournament. I don't think that there are a lot of teams out there and I would wager that a large portion of top players do not belong to teams. It's not an EG venture, it is its own entity and is being run by people currently involved in the gosucoaching company, which, as far as I know, is not directly affiliated with EG. InControl just happens to be on EG. | ||
warshop
Canada490 Posts
On February 24 2011 07:14 SayTT wrote: I do agree with tyler that the team aspect in this case doesn't deal with the problems it was set out to do. This. I think this pretty much sums up the reason why such a rule should not exist (the 5 players per team limit). You make rules to solve/prevent problems. As SayTT pointed out, and since hearing the reasons on SotG, I do not feel the team limitation rule solves the problems it was set out to do (yes, exactly SayTT's word, I know). It seems to me people are trying to find reasons for this rule to exist, which contradicts the very nature of rules. You do not make a rule and then find which problems it solves (or prevents), you make a rule to solve and prevent problems. | ||
JimmyJRaynor
Canada16184 Posts
imo the team rules are pretty unenforceable which makes the organizer of this thing appear a bit silly. | ||
Pkol
Australia176 Posts
On February 28 2011 13:26 JimmyJRaynor wrote: hasn't TeamLiquid essentially circumvented the "Max 5 per team" rule by announcing Team Solid and Team Gaseous? imo the team rules are pretty unenforceable which makes the organizer of this thing appear a bit silly. That was Tyler trolling, it's not actually going to happen. | ||
JimmyJRaynor
Canada16184 Posts
That was Tyler trolling, it's not actually going to happen. what is to stop any team out there doing this to circumvent this rule? | ||
Backpack
United States1776 Posts
On February 28 2011 17:39 JimmyJRaynor wrote: what is to stop any team out there doing this to circumvent this rule? Until the NASL defines "team," nothing. | ||
JaKaTaKSc2
United States2787 Posts
In the NASL perfect world, there are 10 teams with 5 players that make up the best 50 players. But this is not currently the case, i.e. TLO. What they seem to be suggesting is that by making this rule, they will eventually mold the North American Starcraft Community into this world. Even if this was the ideal world. Why 5 and not 6 or 4 players? Why 10 and not 9 or 11 teams? The numbers seems arbitrary. The "most teams have 5 players" defense is very weak. It also takes out the exciting possibility of a dark horse coming out and proving him/herself in the NASL. Why not have half of the tournament seeded team members and half of the tournament open format. I could bring a unique element to the NASL. | ||
QuasarStarcraft
United States46 Posts
If you're a good player you should be in the tournament no matter what team you're on. I don't think it will even help to even out teams since only a few teams have more than 5 players that could play for the NASL prize. I just think that if NASL just said "Hey we want the best 50 players in the world to compete in our tournament." that nobody would think well hey Liquid (for example) has more than 5 guys so they are likely to all be working together so one of them will win. Cheating has been done in the past but I think that banning from future events and the rules that TSL has to prevent cheating are fine. Taking preventative measures against cheating is a good thing to do but preventing people from playing in a tournament they could win because they may end up cheating to me seems a bit silly. | ||
KillerDucky
United States498 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=195486¤tpage=70 | ||
BattRoll
100 Posts
On February 28 2011 08:40 kuroshiro wrote: It's not an EG venture, it is its own entity and is being run by people currently involved in the gosucoaching company, which, as far as I know, is not directly affiliated with EG. InControl just happens to be on EG. eG/gosucoaching/NASL are connected at the hip. Maybe I'm overstating a fact to say that the entrant criteria favors eG. But regardless of that thought - which doesn't really even matter - in order to be in this tournament, the requirements are: A - you need to have a fanbase B - you need to be on a team Maybe that's a good thing in the long run if it takes off but at the same time I feel like it's worth pointing out that this is not a fair system and will result in an overall lower level of play. | ||
FrostyTreats
United States355 Posts
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starcraftian
62 Posts
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Empyrean
16935 Posts
You can always check the TL irc at teamliquid.net/irc. | ||
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