Thanks in advance.
Patch 1.3 on PTR - Page 91
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Dakota_Fanning
Hungary2332 Posts
Thanks in advance. | ||
N3rV[Green]
United States1935 Posts
Do I just run away and wait for another 2 minutes now? I can't just warp in another round and go...I'm kinda totally dead if ghosts are on the map. Feedbacking ghosts also becomes a MAJOR concern, cause what's more important, feedback the ghost and have 1 less storm? | ||
beetlelisk
Poland2276 Posts
On February 27 2011 00:37 SetStndbySmn wrote: This post is ridiculous because it's just as easy to say HTs, and colossus for that matter, are a defensive measure against stimmed rax units. That being said, the benfits of HT will just not be enough to compensate for the risk involved in being the first tier 3 tech of a match. If you catch a bad EMP you very well might just be dead, steamrolled by rax, gg- no emergency replacement templars. Why would you ever risk that if colossus can come into a match fulfilling that role immediately and without potentially having that power instantly revoked? Can you see why it may not be fun for a protoss player to feel like he has to go colossus? BTW EMP outranges Feedback. There is no need to have entire AoE in range, just it's center point. And StarcraftMan is complaining he can't just a move on a base... what's wrong with spreading units? | ||
Perscienter
957 Posts
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Fede
Uruguay114 Posts
On February 27 2011 00:44 monx wrote: the map is imba and isnt on ladder anymore so who cares Well i guess if blizz is making changes to it, they may as well put it back to the ladder map pool | ||
beetlelisk
Poland2276 Posts
On February 27 2011 00:46 N3rV[Green] wrote: My worry about the templar nerf is what happenes when my 4 or 5 templar that have been waiting for the past minute all get emped? Do I just run away and wait for another 2 minutes now? I can't just warp in another round and go...I'm kinda totally dead if ghosts are on the map. Feedbacking ghosts also becomes a MAJOR concern, cause what's more important, feedback the ghost and have 1 less storm? Are sure they aren't going to just get the ability and 75 mana without the need to research? | ||
SetStndbySmn
United States657 Posts
On February 27 2011 00:49 beetlelisk wrote: Are sure they aren't going to just get the ability and 75 mana without the need to research? I would say 'I hope not', considering we don't need a high templar buff, but at this point I'd take anything for colossus to not be the focal point of all 3 matchups. | ||
Warrice
United States565 Posts
On February 27 2011 00:46 N3rV[Green] wrote: My worry about the templar nerf is what happenes when my 4 or 5 templar that have been waiting for the past minute all get emped? Do I just run away and wait for another 2 minutes now? I can't just warp in another round and go...I'm kinda totally dead if ghosts are on the map. Feedbacking ghosts also becomes a MAJOR concern, cause what's more important, feedback the ghost and have 1 less storm? I guess youre going to have to play better and not let all your templar get emped. | ||
osten
Sweden316 Posts
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Kambing
United States1176 Posts
Scouting was underrated anyways~ | ||
Kwaa
Sweden91 Posts
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beetlelisk
Poland2276 Posts
On February 27 2011 00:57 osten wrote: The thing that happened with fungal... Does it still do the same amount of damage or is that halved too? Does it deal damage faster or does the dot continue after the stun? I think it deals the damage faster. | ||
Kambing
United States1176 Posts
Yes, it deals the damage over 4s instead of 8. | ||
red_b
United States1267 Posts
On February 27 2011 00:58 Kambing wrote: From the SA forums and just verified on PTR: Scouting was underrated anyways~ in a game where scouting is already too weak, blizzard makes it worse for the race that needs it the most. and broodlord morph cost is higher now too right? lol, ok blizzard. I hope HotS has a beta, Im not sure I want to buy the expansion after a second really, really awful PTR patch (1.2 was hilarious with infestors not hitting air). it really, really makes me think that the balance team is living in a fantasy world. | ||
sKo
United States45 Posts
But honestly, do they really not want people to use HTs anymore? | ||
Nycaloth
147 Posts
On February 27 2011 00:58 Kambing wrote: From the SA forums and just verified on PTR: Scouting was underrated anyways~ wait, what? is this for real? can anyone else confirm? | ||
Achilles
Canada385 Posts
On February 26 2011 23:50 Lurk wrote: I can't build units either if i miss the minerals due to a missed mule. "Chronoboost is not a "bonus", as it only lets you keep up with the other races, if you don't use it you WILL lose" The same can be said for mule. Case closed. Except if you miss mules you can spam them down and receive instant redemption while chronoboost doesn't stack. Mules. Comforting poor macro since 2010. I digress. Just because terran players have decided they can go bio every TvP, get their asses kicked, and still do it for the next 300 games, doesn't make ht imba. | ||
Prinate
United States182 Posts
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AXygnus
Portugal1008 Posts
On February 27 2011 00:59 Kwaa wrote: So Vortex is something to use on your own army now, because otherwise you'll make the opponents army imortal for 1.5sec, while they can attack your army. I also think it's dumb to remove the amulet, it will only make HTs even more rare. You could always cast it on the opponent so you can run away from an engagement in an awful position. EDIT: Or to split your opponent's army and then run away at the last moment. | ||
floor exercise
Canada5847 Posts
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