On January 23 2011 17:33 Dexx wrote: MKP uses Marines only in the early game. But later on switches to Marauders and steamrolls anything. A CC goes down in 5 seconds with 15 stimmed Marauders.
On January 23 2011 17:33 Dexx wrote: MKP uses Marines only in the early game. But later on switches to Marauders and steamrolls anything. A CC goes down in 5 seconds with 15 stimmed Marauders.
nah, he gets whatever is necessary to adapt to his opponent, he got tanks in the steppes game to break the contain
Game 4 was ridiculous when you think about it. At one point Jinro had like 2x the SCV count but MKP was still ahead in income because he had like 4 orbitals
On January 23 2011 17:04 SiegeFlank wrote: It was a good run Jinro, round of 4 two seasons in a row is nothing at all to be ashamed about.
Not to undermine MKP's skill, but I do still think Jinro is the stronger player. A lot of MKP's play seems to rely on many gimmicks (sneaking the gold expo game 2, weird proxy play in game 3, double expand game 4, and trying to force a base race in general). It seemed like Jinro put a lot more thought into his play.
I don't get it, when Boxer did this, people called him brilliant revolutionary amazing god of Starcraft. Foxer does it (get what I did there?) and people think he's weak? He's not weak. He's playing brilliantly. He's doing tailor made builds to pick Jinro apart. It's what every OSL winner has done to win the trophy. They don't sit there and try to do the conventional build on every map and hope that they will somehow have superior mechanics that take them to victory. It's horribly underestimating your opponent when you do that.
AKA Why Stork has gotten so many silvers. He was arrogant and thought his mechanics were superior, then he'd get fucking picked apart by custom made builds. It's the same reason why he finally ended up beating Fantasy in an OSL. He put his ego aside and did really brilliant builds to pick Fantasy apart.
By no means am I trying to say that MKP is a weak player. And I'm not trying to argue that Jinro is superior because of mechanics at all (in fact I'd argue that MKP's mechanics are generally superior). Jinro's play just seemed more creative and planned out than MKP's, but in such a way that he would have more to fall back on if things didn't go quite right. In MKP's case, he was almost dead when he decided to try and take the gold in game 2, and when he decided to surprise drop Jinro at the last moment during game 1. He really makes a lot of risky decisions and I can only wonder how long they'll keep favoring him.
Again, I'm not saying MKP is a bad player by any stretch of the imagination. All of the decisions he made were excellent, but risky. Perhaps gimmick was a poor word to describe it. I just think that Jinro is generally the better player just between being able to play very safe but very creative builds.
Uh, I think you have it the other way around. Doesn't Jinro have the safe, standard builds (he plays regular TvT) and MKP the crazy creative builds?
If anyone still thinks Foxer is anything short of amazing then there's something seriously wrong with them. As Nazgul said, he played BEAUTIFULLY. I like Jinro as much as the next guy, but people should finally admit that Foxer is an incredibly talanted player. What people many times miss while watching his absurd micro is that he also has very very solid macro. Hell, no other player could pull such a unique playstyle FOR SO LONG (Foxer's basically played only TvT's this whole season - except one TvP) and continuously win.
I'd say Foxer has a great chance in the final. I'll certainly be rooting for him.
Honestly, all MKP lacks for his bio are Ghosts. A few tactical nukes would unsiege those tanks for him to steam roll them over. If we see that kind of play, I'm sure MKP will roll the TvT even more.
I'm of course sad that my hero Jinro got knocked out, but... I think I'm actually more sad about Nestea. He played so beautifully! I think he should have won games 2 and 3