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Disclaimer: I've been reading a couple blogs lately, and I've been reading their comments. So I'd like to point out that this is also a blog and avoid pointless arguments, let me assure you that I realize that this is my opinion. So for anyone who's tempted to post replies wherein you call me an idiot or whatever, let me remind you that being opinionated in a blog is not exactly unorthodox. Yeesh.
I've seen a lot of threads about APM. People are asking "how do I increase my APM!?" and whatnot. Most of the answers revolve around "practice more" or "don't worry about APM." These statements are both true, but I think people are missing the point. APM is a lot more important than some people seem to realize (or be willing to admit), but a lot less important than those asking how to improve it seem to realize (or be willing to admit).
Guys, APM is actually a very important thing to have. However, it's not something to strive for.
Let me ask you to do something before I make my point.
First, I want you to hit some keys as quickly as you can. Seriously. Try it! I'll wait.
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Okay, now hit the D and S keys as quickly as you can. Go ahead. Really. I'll wait again.
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Which was faster? My guess is (unless you're just not very familiar with a keyboard) the second one. Because it's not about physical speed. Actually hitting 200 APM takes very little physical dexterity, and even if you physically can't do that, you can gain that dexterity pretty easily just by pressing lots of buttons.
APM is an side effect of skill. Once you know exactly what you want to do next, and you're always thinking about your next set of actions, you'll be able to hit those keys like no tomorrow.
Now here's the kicker: spamming in practice might actually be helpful!
Admittedly, it's not necessarily good for everyone, but I was messing around against some AI components the other day, and I was bored, so I decided to just spam a bunch of APM. Oddly enough, I started to force myself to keep up on my macro better and even though I felt like I was sort of faking it, when I watched the replay, I realized that my unit production had actually been kicked up a lot, and I managed to keep up on micro.
I dunno. APM is the most pointless, useless thing in the world. It's a superficial side-effect of being able to constantly think ahead. It's just a symptom of skill.
But damned if it's not an awesome practice tool.
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If you want to raise your APM, you don't just "spam" - you think about how you could be doing more stuff. More stuff done = more apm. Can you constantly look back to your army / poke your army around / harass with small groups of units / time tech and other buildings perfectly / keep up with macro?
That's how I've always thought of it. APM is an indicator of how much you are able to do in-game, meaning it is an indicator of skill (not the only one of course).
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I haven't read entire post but. The way i created my mechanics, is by thinking what actions i need to do . And how can i do this with the least amount of button & mouse pressing possible . most obvious example is : putting all my lings in 1 control group, instead of selecting them individual and telling them to attack oO .
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On December 21 2010 14:05 synapse wrote: If you want to raise your APM, you don't just "spam" - you think about how you could be doing more stuff. More stuff done = more apm. Can you constantly look back to your army / poke your army around / harass with small groups of units / time tech and other buildings perfectly / keep up with macro?
That's how I've always thought of it. APM is an indicator of how much you are able to do in-game, meaning it is an indicator of skill (not the only one of course). If APM was an indicator of skill, then the player with the higher apm with respect to their race would win every game.
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On December 21 2010 14:55 tryummm wrote:Show nested quote +On December 21 2010 14:05 synapse wrote: If you want to raise your APM, you don't just "spam" - you think about how you could be doing more stuff. More stuff done = more apm. Can you constantly look back to your army / poke your army around / harass with small groups of units / time tech and other buildings perfectly / keep up with macro?
That's how I've always thought of it. APM is an indicator of how much you are able to do in-game, meaning it is an indicator of skill (not the only one of course). If APM was an indicator of skill, then the player with the higher apm with respect to their race would win every game.
He said it's "an" indicator, not the only one. Because of that you can't just assume the player with the better APM is going win every game
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On December 21 2010 14:55 tryummm wrote:Show nested quote +On December 21 2010 14:05 synapse wrote: If you want to raise your APM, you don't just "spam" - you think about how you could be doing more stuff. More stuff done = more apm. Can you constantly look back to your army / poke your army around / harass with small groups of units / time tech and other buildings perfectly / keep up with macro?
That's how I've always thought of it. APM is an indicator of how much you are able to do in-game, meaning it is an indicator of skill (not the only one of course). If APM was an indicator of skill, then the player with the higher apm with respect to their race would win every game. 1. Skill != win. 2. Did you even read my post? APM is an indicator of skill. I even said that it wasn't the only one. 3. Player 1 has 200 legit APM. Player 2 has 100 legit APM. If you need to pick one player to win, with your life depending on it, who do you pick?
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if you don't think APM matters you either don't understand what APM actually is, or you're too slow to know what a difference playing fast can make. actual APM is not a symptom of skill, it's a measurement of it. your current APM is the stat that actually matters, and it only begins to matter once you actually have things to do.
most people massively inflate the average APM, for example clicking over 300 in the beginning and then playing at 150 as their actual current APM, evening out the average APM number to low-mid 200 when they actually play almost 100 APM slower. others deflate it, having 0 APM for periods of time early on because there is literally no worthwhile action to make, and so they don't make one, even though they're playing as fast as is realistically possible to play if you only made useful actions. then they end up with like 100 APM on average when for a large portion of the game they play consistently over 100.
if you want to know someone's actual average APM, watch their current APM while they just macro, and then watch their current APM while they are harassing or are in a battle. that is their true min-max.
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I agree with the general assessment that it's about knowing what you're hitting that's important first and foremost. However, muscle memory can be huge in a case such as this, so I thing spamming is fine. It's also very soothing early on if there's any nerves.
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Aotearoa39261 Posts
Here's how I viewed APM when I was bad. Having high APM was a gateway, not a guarantee, to playing better. Without high APM there is no way I would be able to have the necessary fundamentals to be able to play SC at a decent level. Indeed when I picked up SC2 it actually didn't matter what I made because my handspeed was better than the vast majority of other players so that I would just massively outplay them. After awhile the strategy side of things came together, but really, genuinely having high APM is a useful skill to have - and you're not going to get that without training for it.
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On December 21 2010 15:33 Plexa wrote: Here's how I viewed APM when I was bad. Having high APM was a gateway, not a guarantee, to playing better. Without high APM there is no way I would be able to have the necessary fundamentals to be able to play SC at a decent level. Indeed when I picked up SC2 it actually didn't matter what I made because my handspeed was better than the vast majority of other players so that I would just massively outplay them. After awhile the strategy side of things came together, but really, genuinely having high APM is a useful skill to have - and you're not going to get that without training for it. Yeah these are pretty well my thoughts too. You can't just learn to spam to get high APM to enter that gateway though. If you don't have the mechanics and aren't able to analyze play whatsoever you've just entered the gateway to nowhere. Kind of like one of those failed proxy gates where your zealots spawn stuck and your opponent just laughs at you.
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to me it's just a matter of the chicken or the egg argument. does apm come first before mechanics or vice versa. at first i thought one would need to play fast, to accumulate speed and grow accustomed to playing at an artificial pace. But the more I think about it, I think APM just comes with practicing the same situation over and over.
to me, it's not enough to simply do something fast. It's more important to know what to do NEXT after a certain action is taken. The transition from one action, or rather a set of actions, to the next, is what creates both high APM and accuracy. This is why the sort of mechanics you see from progamers along with their 300+ APM is completely different from the amateur player with the same APM.
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United States41575 Posts
The vast majority of people need to use the actions they have better rather than focus on increasing the number. There isn't really that much to do in most games, only a minority go to a mass base, harassment, macro, 200/200 clashing lategame. In sc2 there's even less to do too, you can play while semi afk. Obviously at the very highest levels being faster will edge you ahead because you're both so perfectly mirrored in other respects but starcraft isn't all that demanding. If you can't macro well and micro decently on 120 or so then you're wasting your actions somewhere.
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My awareness of the game is greatly improved when I'm playing with higher APM. My bases and army are being scanned by my eyes constantly, and I notice drops and surprise attacks much quicker. It's silly to think that playing faster could actually be a bad thing, unless it's taken in the context of making you physically exhausted.
Take a reaver drop, for example. You catch it on the minimap just as it's entering your main, and with higher APM, you're quickly moving all of your peons away without suffering major losses. If your APM were lower in that situation, it might have just ended the game for you.
Something to think about...
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United States41575 Posts
On December 21 2010 16:24 BruceLee6783 wrote: My awareness of the game is greatly improved when I'm playing with higher APM. My bases and army are being scanned by my eyes constantly, and I notice drops and surprise attacks much quicker. It's silly to think that playing faster could actually be a bad thing, unless it's taken in the context of making you physically exhausted.
Take a reaver drop, for example. You catch it on the minimap just as it's entering your main, and with higher APM, you're quickly moving all of your peons away without suffering major losses. If your APM were lower in that situation, it might have just ended the game for you.
Something to think about... f3 ctrl click f4 right click Who can't do that?
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On December 21 2010 16:28 KwarK wrote: f3 ctrl click f4 right click Who can't do that?
People without fingers. Or toes.
Seriously, for some that may take half a second. For others, it may take a full 5 seconds. Big difference. Lower APM players may never even notice the drop at all until all workers are dead, simply because they were microing an attack on the opponents main.
It's not so simple as to "duh just ctrl click ur scvs away".
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Lately I always use the same analogy in these threads.
APM is what physical strength is in classical sports. You can bench press and squat 200KG and suck ass in basketball, but you can bet that almost all top NBA players can bench as much if not higher.
Also, you can have the best technique in basketball, but if you're slow and weak, you'll get nowhere near top level.
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Braavos36362 Posts
On December 21 2010 17:15 niteReloaded wrote: Lately I always use the same analogy in these threads.
APM is what physical strength is in classical sports. You can bench press and squat 200KG and suck ass in basketball, but you can bet that almost all top NBA players can bench as much if not higher.
Also, you can have the best technique in basketball, but if you're slow and weak, you'll get nowhere near top level. actually, contrary to popular belief NBA players can't bench a lot because a lot of them have really slight builds and long arms. lifting a lot of weights also screws up shooting and flexibility as well.
but yeah your analogy is pretty accurate
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i think theres multiple aspects to apm that improves your play
for one, better apm usually means you're going through macro cycles faster, which is always a good thing
and people say spam is useless... i will agree with that statement for very early game (ie spamming workers/command center before anything else is up).... but past that, i think spamming is helpful in the fact that it makes you aware of your surroundings on all fronts. say in tvp, if you are spamming between ur main/nat cc's for macro cycles while cycling through your harassing vultures, you will see incoming drops and dragoons trying to cut off your vultures faster, thus allowing you to minimize damage by reacting to opposition faster. sure, this can be done without spamming of course, but it's harder that way because your attention is focused on one screen for longer periods of time.
and in late game, better apm means you have better control of several groups of units at once, which is a huge factor in maximizing the power of your army imo.
and in terms of maximizing your units, better apm helps to have better micro... of course not in the sense that spamming will make you control your units better, but making better conscious use of your units through faster execution.
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On December 21 2010 16:53 BruceLee6783 wrote:Show nested quote +On December 21 2010 16:28 KwarK wrote: f3 ctrl click f4 right click Who can't do that? People without fingers. Or toes. Seriously, for some that may take half a second. For others, it may take a full 5 seconds. Big difference. Lower APM players may never even notice the drop at all until all workers are dead, simply because they were microing an attack on the opponents main. It's not so simple as to "duh just ctrl click ur scvs away". Exactly. And of course anyone can do it if they designate time to do it.
Good players will even try to distract you while dropping you. If you have 100 APM and you are in the middle of engaging in a battle - sieging tanks, laying mines, scanning units under arbiter, etc - and you notice a storm drop on the map incoming you're going to take nearly twice as long to manage both those tasks than a player with 200 would take.
Another example is simply having to send recently finished workers to mine as your wave of units finishes from your production facilities.
Combine more and more things you have to do simultaneously as the game progresses and you start to fall behind physically.
edit: of course I'm referring to the relativity of EAPM and not APM. 180APM(100EAPM) vs 140APM(100EAPM) isn't going to favour 180 in the multitasking regard to be fair
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United States41575 Posts
On December 21 2010 16:53 BruceLee6783 wrote:Show nested quote +On December 21 2010 16:28 KwarK wrote: f3 ctrl click f4 right click Who can't do that? People without fingers. Or toes. Seriously, for some that may take half a second. For others, it may take a full 5 seconds. Big difference. Lower APM players may never even notice the drop at all until all workers are dead, simply because they were microing an attack on the opponents main. It's not so simple as to "duh just ctrl click ur scvs away". I don't think it works that way. I believe that a high apm player and a low apm player take the exact same length of time to enter in a familiar sequence of commands. There's a limit to how fast you can do 1a2a3a and both players' fingers should know it well enough to do it at pretty much touch typing speed. The difference between low apm and high apm players is not how fast they can deal with the situations they are presented with but rather what they do, and how effiicently they do it, between those situations.
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