I think the maps blizzard made were really cool for ladder (like rllycool) but now people should start make tourney maps imho.
David Kim Blizzcon Interview about balance - Page 10
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oN_Silva
197 Posts
I think the maps blizzard made were really cool for ladder (like rllycool) but now people should start make tourney maps imho. | ||
terranghost
United States980 Posts
What makes storm hard to cope with is it is very easy for 12 templar to carpet storm an entire area (arguably easier than you could even with magic box storming in BW) and once the enemy has moved out of the first carpet your cooldown is over and you can storm again. If they change storm maybe increase the damage that units take while under the strom while decreasing the diamater of strom itself this would greatly lower the surface area of the carpet. Assuming the opponent is good at storm dodging theoretically he would still take the same damage but it would punish who can't get out of it and would also punish toss players that couldn't storm accurately enough. If blizzard changes storm IMO that's what they should do if anything on the other hand no change would be even better. | ||
iPlaY.NettleS
Australia4310 Posts
On October 25 2010 02:02 Endalay wrote: As bratOk said on his stream - Problem about ghosts they are too slow - if blizzards add movingspeed to ghosts a bit they'll be fine. defilers were slower than speedlings but people still used them last i checked. terran players just want everything done for them nowdays , like auto repair and making all their units speeds the same. | ||
iPlaY.NettleS
Australia4310 Posts
On October 26 2010 10:54 Crisium wrote: Welcome to Broodwar TvZ. When Terran tier 1.5 rapes everything. I remember most pros grabbing vessels before they moved out. Mech play was also possible. | ||
Ratel
Canada184 Posts
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Geovu
Estonia1344 Posts
On October 24 2010 21:52 unbal3 wrote: Q. Some people are disappointed at how short the matches are A. We think this is a problem with the maps. StarCraft 1 (probably typo, means SC2) was developed with to balance the game through the maps. We had match duration for broadcasting in mind, but we made the maps diverse for Ladder play so that a player would, in, say, 10 games, get to play a vareity of games, such as getting rushed early, playing 10 minute games and 40 minute games and so on. I think it would be a good idea for the hosts of the tournaments to make maps of their own. When you're on the ladder, however, you should inevitably get a variety of matches. Q. Is balance the reason why there are no island maps in SC2? A. You don't get fun games on island maps. That, and we intentionally included no island maps because it's so early after launch. If there are new units in the expansions that allow island maps to be fun (**to watch, probably) we will release island maps later. >>>>No island Maps because they aren't fun (I assume this is due to the early game build up period) >>>>Complaints about how matches are too short because of the map pool. >>>>Want a large variety of maps in the ladder, from longer turtling games to shorter rush orientated games >>>>No island maps >>>>Want a large variety of maps in the ladder >>>>No island maps Does. Not. Compute. | ||
Magorical
Australia23 Posts
How about you remove all the cannon rush wins and THEN we will see the percentage lol. | ||
TL.happYhOUR
Canada22 Posts
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Brutland
United States92 Posts
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