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David Kim Blizzcon Interview about balance - Page 8

Forum Index > Community News and Headlines
188 CommentsPost a Reply
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viraltouch
Profile Joined July 2010
United States299 Posts
Last Edited: 2010-10-25 18:51:35
October 25 2010 18:50 GMT
#141
.
scojac
Profile Joined June 2010
United States99 Posts
October 25 2010 22:56 GMT
#142
I really like the PvT section of the Q&A. DKim knows what's up.

I don't think they should nerf HTs. I think the problem is much more in the Terran army composition.

As a Terran, you're pretty much forced to start bio because you get an early advantage, and toss needs good forcefield micro to hold off your attacks until they can get the tech to stop your aggression.

However, when the army sizes get bigger (and Toss gets a decent number of HT/colossi), bio doesn't cut it. Players are now trying to support their bio compositions with tanks, thors, or banshees. But I don't really think it's working out. The other option is drop play, which seems to work better because the toss damage dealers are all so slow (immo's, colossi, HTs).

Bio units are the only thing for cost that can soak up the DPS of a huge toss army, while still doing damage. I've seen tanks and thors get absolutely rolled by toss armies time and time again. Robo and HT play just destroys higher tier Terran units (immo's RUIN thors/tanks, HTs wreck banshees, dropships, and bcs). Combine this with forcefields, and the terran army really doesn't stand much of a chance imho. If mech play were more viable, terran might have a brighter mid/late game.

I hope they buff factory units somehow without damaging ZvT. Making the Thor's cannon spell useful would be a great start. (I dunno, maybe have it start doing damage sooner than 2 or 3 seconds after you start casting?)
Bijan
Profile Joined October 2010
United States286 Posts
October 25 2010 23:08 GMT
#143
Great interview. I'm glad to know why some of these changes that frustrate me so much were made.

Too be honest, I like the imbas in SC2. Not that they shouldn't work towards creating a balanced game and eventually perfect it, but the process of reaching that perfection is very fun for me.

For one thing, it causes people to constantly change their strategies. It means that every few months, these patterns that people settle into have to change.

I especially like how this effects progames. Watching Boxer before and after the tank nerf is very different.

I know that as a professional sport, imbas need to be fixed, but that doesn't mean I can't enjoy the whole process. Some people just get so upset at these things, but the fact is, no race is so OP that it ruins the game. Obviously this is the case or else there would be no market for professional play at all.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
October 25 2010 23:40 GMT
#144
Psionic storm does too much damage in my opinion.. and if people say ghosts counter it that isnt entirely correct, a good spread/observers deny ghosts to rush in and emp first , and once the battle starts its impossible to emp all the templars unless they are clumped. hoping for a nerf considering that and collosus both are extremely powerful vs any terran ground army, which has to be bio
ssregitoss
Profile Joined September 2004
Turkey241 Posts
October 26 2010 00:11 GMT
#145
On October 26 2010 07:56 scojac wrote:
I really like the PvT section of the Q&A. DKim knows what's up.

I don't think they should nerf HTs. I think the problem is much more in the Terran army composition.

As a Terran, you're pretty much forced to start bio because you get an early advantage, and toss needs good forcefield micro to hold off your attacks until they can get the tech to stop your aggression.

However, when the army sizes get bigger (and Toss gets a decent number of HT/colossi), bio doesn't cut it. Players are now trying to support their bio compositions with tanks, thors, or banshees. But I don't really think it's working out. The other option is drop play, which seems to work better because the toss damage dealers are all so slow (immo's, colossi, HTs).

Bio units are the only thing for cost that can soak up the DPS of a huge toss army, while still doing damage. I've seen tanks and thors get absolutely rolled by toss armies time and time again. Robo and HT play just destroys higher tier Terran units (immo's RUIN thors/tanks, HTs wreck banshees, dropships, and bcs). Combine this with forcefields, and the terran army really doesn't stand much of a chance imho. If mech play were more viable, terran might have a brighter mid/late game.

I hope they buff factory units somehow without damaging ZvT. Making the Thor's cannon spell useful would be a great start. (I dunno, maybe have it start doing damage sooner than 2 or 3 seconds after you start casting?)



dropship acc and speed reduced.so dropship plays are not an whole options.but you are forgotting about the options that terran has p. fortress.so they can mass expand and mules.even if you harass svc line it will not be a problem.and terran has always eco avantage over toss.2 units kill mmm.collo and templar.collo is expansive and terran has hardcounter for it (viki).temp tech is late game t3 tech and has semi counter called ghosts.i think after patch 1.2 pvt is pretty balance.and you know terran has lots of strategy options to go.which toss has not.
scojac
Profile Joined June 2010
United States99 Posts
Last Edited: 2010-10-26 00:56:32
October 26 2010 00:55 GMT
#146
On October 26 2010 09:11 ssregitoss wrote:
Show nested quote +
On October 26 2010 07:56 scojac wrote:
I really like the PvT section of the Q&A. DKim knows what's up.

I don't think they should nerf HTs. I think the problem is much more in the Terran army composition.

As a Terran, you're pretty much forced to start bio because you get an early advantage, and toss needs good forcefield micro to hold off your attacks until they can get the tech to stop your aggression.

However, when the army sizes get bigger (and Toss gets a decent number of HT/colossi), bio doesn't cut it. Players are now trying to support their bio compositions with tanks, thors, or banshees. But I don't really think it's working out. The other option is drop play, which seems to work better because the toss damage dealers are all so slow (immo's, colossi, HTs).

Bio units are the only thing for cost that can soak up the DPS of a huge toss army, while still doing damage. I've seen tanks and thors get absolutely rolled by toss armies time and time again. Robo and HT play just destroys higher tier Terran units (immo's RUIN thors/tanks, HTs wreck banshees, dropships, and bcs). Combine this with forcefields, and the terran army really doesn't stand much of a chance imho. If mech play were more viable, terran might have a brighter mid/late game.

I hope they buff factory units somehow without damaging ZvT. Making the Thor's cannon spell useful would be a great start. (I dunno, maybe have it start doing damage sooner than 2 or 3 seconds after you start casting?)



dropship acc and speed reduced.so dropship plays are not an whole options.but you are forgotting about the options that terran has p. fortress.so they can mass expand and mules.even if you harass svc line it will not be a problem.and terran has always eco avantage over toss.2 units kill mmm.collo and templar.collo is expansive and terran has hardcounter for it (viki).temp tech is late game t3 tech and has semi counter called ghosts.i think after patch 1.2 pvt is pretty balance.and you know terran has lots of strategy options to go.which toss has not.


Just because dropships are slower doesn't mean they're useless. This is still a great way to catch toss out of position if he has a lot of powerful, slow units. And if you force toss to spend more money on stalkers/blink, that's more time before his HTs and big robo units can come out. You haven't really addressed any of my mech concerns, and you just say that "it's balanced." Thinking solely about which units counter each other is a stupid way to talk about the game, and I'm not going to argue with you about the matchup like that.
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 26 2010 01:16 GMT
#147
Nerfing psi storm damage would be one of the most retarded things to do imo - it already does such minimal damage to everything except for a few units (marines, hydras etc.) for a tier THREE unit. It already takes literally forever to storm a well controlled stimmed marauder pack to death. Seriously, they are balancing based on a T1.5 army (terran bio ball) versus a mixed composition army with T3 units? Whats the point of ever teching if every single high tech unit can easily get countered/raped by lower tier units? With feedback already less useful than before, templars would never be used again and protoss will have yet another unit which is trash/not feasible to use.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 26 2010 01:54 GMT
#148
On October 26 2010 10:16 Zealot Lord wrote:
Whats the point of ever teching if every single high tech unit can easily get countered/raped by lower tier units?


Welcome to Broodwar TvZ. When Terran tier 1.5 rapes everything.

I agree with you, but there is precedent to Bio being invincible. I think the Marauder is Blizzard's angry response to no Bio is TvT and TvP in Broodwar.

Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Rawenkeke
Profile Joined September 2010
Norway350 Posts
October 26 2010 01:56 GMT
#149
On October 26 2010 00:54 sikyon wrote:
Show nested quote +
On October 25 2010 23:46 Grummler wrote:
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...


Thor

(edit: also hellions)

Also:

+ Show Spoiler +
What counters zealots? marauders
What counters stalkers? marauders
What counters sentries? medivacs
What counters immortals? marines
What counters collossi? 1-2, marauders. 3+ vikigns
What counters pheonix? marines
What counters void ray? marines
What counters DT? scouting
What counters HT.... Hey it's not marines marauders or medivacs?!?!



Haha, so true, when they face that one thing they can't beat, in this case storm ( which is pretty crap since it takes like 850 850 to get and can get countered by spreading, ghosts) they start throwing nerfbat ideas.
Sixes
Profile Joined July 2010
Canada1123 Posts
October 26 2010 02:59 GMT
#150
On October 26 2010 10:56 Rawenkeke wrote:
Show nested quote +
On October 26 2010 00:54 sikyon wrote:
On October 25 2010 23:46 Grummler wrote:
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...


Thor

(edit: also hellions)

Also:

+ Show Spoiler +
What counters zealots? marauders
What counters stalkers? marauders
What counters sentries? medivacs
What counters immortals? marines
What counters collossi? 1-2, marauders. 3+ vikigns
What counters pheonix? marines
What counters void ray? marines
What counters DT? scouting
What counters HT.... Hey it's not marines marauders or medivacs?!?!



Haha, so true, when they face that one thing they can't beat, in this case storm ( which is pretty crap since it takes like 850 850 to get and can get countered by spreading, ghosts) they start throwing nerfbat ideas.


Spreading out ?

You mean Terran in PvT needs to split his bio ball ?

This may require Zerg-like APM !

On a more serious note great interview. I like that he points out some very good points about PvT and Banshees and they seem to have the issues relatively well defined and are working on the issues. As for TvZ it changed too much lately to know where it is at exactly so they are (quite reasonably in my opinion) waiting to see how it goes.
us.insurgency
Profile Joined March 2010
United States330 Posts
October 26 2010 03:57 GMT
#151
On October 26 2010 11:59 Sixes wrote:
Show nested quote +
On October 26 2010 10:56 Rawenkeke wrote:
On October 26 2010 00:54 sikyon wrote:
On October 25 2010 23:46 Grummler wrote:
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...


Thor

(edit: also hellions)

Also:

+ Show Spoiler +
What counters zealots? marauders
What counters stalkers? marauders
What counters sentries? medivacs
What counters immortals? marines
What counters collossi? 1-2, marauders. 3+ vikigns
What counters pheonix? marines
What counters void ray? marines
What counters DT? scouting
What counters HT.... Hey it's not marines marauders or medivacs?!?!



Haha, so true, when they face that one thing they can't beat, in this case storm ( which is pretty crap since it takes like 850 850 to get and can get countered by spreading, ghosts) they start throwing nerfbat ideas.


Spreading out ?

You mean Terran in PvT needs to split his bio ball ?

This may require Zerg-like APM !

On a more serious note great interview. I like that he points out some very good points about PvT and Banshees and they seem to have the issues relatively well defined and are working on the issues. As for TvZ it changed too much lately to know where it is at exactly so they are (quite reasonably in my opinion) waiting to see how it goes.

If I get cheaper HT`s and then nerfed banshees i will be happy in PvT.
Ocedic
Profile Joined April 2010
United States1808 Posts
October 26 2010 03:59 GMT
#152
Something that people should note: at blizzcon I believe Dustin (but could've been someone else) said that the 3 main balance designers at Blizz are David Kim, Dustin B and Chris S (I think?) They are top diamond tier, low diamond tier and gold level/below, respectively.

So a few people here are getting mad at David Kim for his 'philosophy' on balancing the game with lower level players in mind, but those decisions probably came from Chris S, but David Kim is too classy to put any flak in the other two devs' direction.

Honestly it's clear to me from this interview that David Kim cares about SC2 as a competitive game.
hitman133
Profile Joined October 2010
United States1425 Posts
October 26 2010 04:47 GMT
#153
lol, we haven't seen any buff for P, now they wanna nerf the HTs, when HT require so many build and research + expensive gas price?
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 26 2010 05:10 GMT
#154
On October 26 2010 13:47 hitman133 wrote:
lol, we haven't seen any buff for P, now they wanna nerf the HTs, when HT require so many build and research + expensive gas price?

Don't worry, i'm pretty sure we'll soon see that protoss will be nerfed so hard that all we can build are zealots with 40 hp.
:/
Interesting thread, yet all we can really do is sit back and wait and see how things are going to shape out.
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Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
October 26 2010 07:42 GMT
#155
Storm is getting hit with the nerf bat, you heard it here first.

They are also going to weaken Terran earlygame again by the sounds of it, making it easier for Zerg players to take more extras bases on the map problem free.
O.o
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 26 2010 07:50 GMT
#156
Great interview overall but what really disturbs me is when they asked him about buffing Terran in the next patch and then he goes on and talks about the Psionic Storm. He hits everything right where the Terran player has an advantage early game and Protoss has an advantage in the late game but nerfing the Psionic Storm will not do it justice. There's a counter unit for every unit for each race and the ultimate counter unit for HTs and the entire Protoss unit is Ghost. Yes if you might miss just ONE HT with the EMP but think about the other units you emp'd and lowered their shield. Ghost to me is a bit too strong just because of how it not only takes away your energy but the shield as well. Also you need to be aware of how much resources and time is needed to be invested for HTs for the Protoss player compared to Terran. Protoss has to at least get 2 bases in order to support HTs but majority of the time, Protoss tech to HTs once they get at least 3 bases. If Terran just mixes his/her army with 2-3 Ghosts, the Terran's bio ball would be 100x better and it doesn't take that much time and investment to get Ghosts out. Now referring to warping in HTs, Terran you get MULES and PF. PFs are hard to kill off with those stupid SCVs and autorepair that Protoss has to sacrifice units to kill a base. To me Protoss lacks big time in the early/mid game stage than the other races. Let's use the GSL for an example. There are how many Protoss players remaining in the tournament; 5 which will probably go down to 4 since SlayerSBoxeR is destined to win his game . Compare that to the 9 Zergs and the 10 Terrans. Now they should also analyze the game and not just that stats and they will see that most of the Protoss players fall in the early/mid game section of the game. Something needs to be done about that. And about Colossus being OP for Terran. Colossus are so weak, you can kill them with proper micro with Vikings for Terrans. And I also like how he says how he gets feedback on Marauders and Void Rays from both servers but only patches the VRs. Of course this is coming from a Protoss player so I'm a bit bias towards the Protoss side
gozima
Profile Joined April 2010
Canada602 Posts
October 26 2010 09:01 GMT
#157
How do they expect people to take this game seriously as an E-Sport if they admit to making balance decisions based on lower league play?

It's obviously a sound business decision, but it doesn't really bode well for this games longevity as an E-Sport.
oRacLeGosu
Profile Joined October 2010
Norway151 Posts
October 26 2010 09:09 GMT
#158
I think I remember GOSU as standing for "Genious of the stretegic universe" in a lot of peoples minds ten years ago..but it's just korean for "exceptional" or "superior". In chinese it meas "high hand".
a.k.a. [iNF]cALLe - member of TL since around 2002..account dead.
MilesTeg
Profile Joined September 2010
France1271 Posts
October 26 2010 15:45 GMT
#159
Random player, but I'll be really sad if they nerf storm.

Find other ideas to make other terran units viable, not just infantry. The thor buff was definitely a step in the right direction.

I didn't agree with the tank nerf, and I still don't. What the matchup lacks, more than balance, is diversity.

At least Templar vs Ghost is fun. If it evolves into MMM vs Colossus, that would be a huge mistake for Blizzard.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 26 2010 18:39 GMT
#160
On October 24 2010 21:52 unbal3 wrote:

Q. Are there any plans to buff terran in the next patch?
A. We are looking at PvT and High Templar's Psionic Storm. It's only been a week after patch, so we are still analyzing how it is affecting gameplay.

Hello, its not the HTs that are causing problems, they are already underused compared to colossi. Nerf those maybe PvP will be playeble again.
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