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David Kim Blizzcon Interview about balance - Page 7

Forum Index > Community News and Headlines
188 CommentsPost a Reply
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ALang
Profile Joined April 2010
Canada288 Posts
October 25 2010 06:06 GMT
#121
If they nerf storm it's going to completely change late game PvT. As in more colossus phoenix and less chargelot templar.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
October 25 2010 06:42 GMT
#122
Protoss is already the worst race at the pro levels and they want to nerf storms (which is like the only useful T3 unit they have)? Collosus is already so easily countered by vikings/corruptors - I really don't like the direction of how this is going. Sure they might find someway to reduce terran early game dominance to compensate, but that in turn will affect the TvZ matchup. With these constant nerfs SC2 will end up being a game with overly similar units and very little differentiation (of course not as extreme, but Warcraft 2 comes to mind).
tubs
Profile Joined March 2010
764 Posts
October 25 2010 06:53 GMT
#123
Definitely get the vibe that more Protoss nerfs may be coming. The insanity needs to stop. Protoss have been constantly nerfed in almost every patch since the beta.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Mintastic
Profile Joined October 2010
United States166 Posts
October 25 2010 07:59 GMT
#124
Well based on what they said at the blizzcon panel, it sounds more like Terran nerf is coming for early game in PvT while Protoss nerf will be applied for late game.
테징징
Dantelew
Profile Joined September 2010
Canada63 Posts
October 25 2010 08:02 GMT
#125
On October 25 2010 13:43 Somi wrote:
Show nested quote +
On October 24 2010 22:27 Boundless wrote:
On October 24 2010 22:13 AcrossFiveJulys wrote:
On October 24 2010 22:11 Boundless wrote:
What makes me angry is that he says "There were a lot of strategies that Terrans could go before the patch. The reaper became problematic in team games, so we adjusted the balance with a focus on reapers. In the case of barracks before depot, there were a lot of games that ended before it was even scouted. It didn't happen very often on the pro level, but it was becoming a problem in lower tier play. The main focus is the pro level, but our ultimate goal is for players of all levels to be able to play a fair and balanced game. Barracks first builds were too strong in that regard and created a lot of problems in low level play, which is why we made the adjustments."

If your main focus is the PRO level, and you make adjustments based on LOW level data, then they will create new imbalances when they propagate up to the PRO level. Does anyone else see this huge glaring problem with their balance philosophy, or is it just me?

Honestly, if your input on the supply depot before barracks issue comes from random bronze league noobs playing 4v4's and saying "OMG LETS BUILD MASS VOIDRAYS LOLOLOL KTHXBAI", you're clearly going to get bad balance when professionals play your changes.


I have a feeling an order came from the top to do this, and even though David Kim did not like it, he was forced to go along with it.

That's very possible. I just think it's fundamentally wrong to implement balance changes based on the games of DERP HERP BANELING players when there are professionals playing your game for prizes of 100 000 000 KRW, which is about 87 000 USD.

95-97% of SC2 sales comes from DERP HERP Baneling players. Without them, there would be no sponsors, no GSL, no $ 87,000. Blizzard cant ignore these guys man, they keep SC2 afloat, the are they target audience for the sponsors. /shrugs.

Eventually and with time the community will get more solid and experienced. Games been out a couple months.





Exactly.

The thing is, lower level players are not inherently creative in their play. Their actions and strategies are based almost solely on what they've seen or experianced in the games that they've played (or watched). Most of this class of player does not care enough about the game to watch GSL, or youtube videos, or read TL. However, the important part to remember is that this demographic of player is the majority of Blizzards sales, and they load up the game -to have fun-. It's in everyones best interest that the game is fun for the casual player, because it allows the game to be successful enough to have things like the GSL.

If your corporate policy is "We only cater to the 5% of our customers that are hardcore, and the other 95% can go screw themselves if they don't like our product".. Well, you're not going to be in business long.

Its just so funny how people can throw feces all over Blizzard year after year, and yet still continue to buy their product and support their company.

In all honesty, pro gamers are professional because they're very good at adjusting quickly. If something gets nerfed, they find new ways to win. This is not the case for low level players though, if someone who buys SC2, signs up, plays a few matches, and just gets reaper rushed every single game, theyre going to hate it. They're not going to spend the time to learn how to adjust to it, they're just going to throw the game away and find something else, and never be interested in another Starcraft title again.

The number of people that cares about competitive gaming, compaired to the number of casual gamers is... probably not as great as a lot of people want to think it is. Go look on the GOM site, and look at fruitdealers RO64 match, check the amount of views it has. SC2 sold 1.5 million non-korean copies in the first 48 hours of release, yet that game has only been viewed 118k times (likely not even unique views, ive watched it twice myself)... Youre probably looking at about 5% of people giving a shit about SC2 that devote more time to the game than simply playing it for fun.

I think people forget that catering to 5 million or more people, from various locations and cultures throughout the world, isn't exactly an easy task.
Philip2110
Profile Joined April 2010
Scotland798 Posts
October 25 2010 13:31 GMT
#126
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.
Master Sc2 - Diamond LoL - Eu W
Grummler
Profile Joined May 2010
Germany743 Posts
October 25 2010 14:46 GMT
#127
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...
workers, supply, money, workers, supply, money, workers, ...
sikyon
Profile Joined June 2010
Canada1045 Posts
Last Edited: 2010-10-25 15:57:00
October 25 2010 15:54 GMT
#128
On October 25 2010 23:46 Grummler wrote:
Show nested quote +
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...


Thor

(edit: also hellions)

Also:

+ Show Spoiler +
What counters zealots? marauders
What counters stalkers? marauders
What counters sentries? medivacs
What counters immortals? marines
What counters collossi? 1-2, marauders. 3+ vikigns
What counters pheonix? marines
What counters void ray? marines
What counters DT? scouting
What counters HT.... Hey it's not marines marauders or medivacs?!?!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 25 2010 15:55 GMT
#129
well it seems that their balancing philosophy is unhealthy for sc2 in the very core.

a) they try to balance team games. If they really want to put some effort into balancing team games then I suggest they make better teammaps where certain imbalanced strategies can be held of easyer. balancing team games over units is really, really disappoining!

b) they try to balance sc2 for everyone. NO. it doesnt work. you cant balance a game around players that are terrible. keep it on the top level. balance doesnt even affect low level play on the slightest. there only one thing affects gameplay: what is the easyest powerfull strategy wins.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
October 25 2010 16:29 GMT
#130
I really hope that was not an implied toss nerf. Other than that everything seemed pretty decent, it'd be nice if they fixed damn auto repair
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
oRacLeGosu
Profile Joined October 2010
Norway151 Posts
Last Edited: 2010-10-25 17:32:39
October 25 2010 17:16 GMT
#131
I play zerg, and I miss the reaper. They should have just nerfed a reaper dmg, but made it a lot better with weapons upgrade 1..this would have made them more balanced.
The whole thing with supply before barracks bothers me. As a zerg i feel 14 hatching safely shoud not be possible on shorter maps. They clearly underestimated roach range.
Protosses whine a lot, but they have a lot of options against all races that are good..they need more well thought out builds and timings to make the buildings they need for diversity, and that's something players need to figure out.
The tank nerf, and Nexus/Zerg buildings buff was needed, but the rest was ok as it was. People will figure out new cool stuff, but I miss reapers as zerg. Tell noobs to practice, or force them to play fast speed or something. All this over-nerfing is a result of whining exesstively..GG whiners.
btw: people whine to much about counters, and what they can't make because of something.. you have to be one step ahead, and play reactive mid-to late, if you face a difficult all-round strat. Change stuff up..Terran can litterally tech switch in 5 seconds if needed.
a.k.a. [iNF]cALLe - member of TL since around 2002..account dead.
luke1304
Profile Joined October 2010
108 Posts
October 25 2010 17:19 GMT
#132
what does "gosu" mean?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2010-10-25 17:23:30
October 25 2010 17:20 GMT
#133
On October 24 2010 22:08 ArghUScaredMe wrote:
Awesome.

I don't know why anyone is opposed to 'cheese'. I don't even know why it's called cheese, everything within a game is a valid strat.

Why must matches be 'GL 20 MINS NO RUSH K?'?

it's annoying because:
A: the horrible feeling when you see zerglings running up your ramp after 2 minutes.
B: it's a dicy way for a n00b to win over a pro. Basically a bronze player can kill fruitdealer with unscouted cheese in a 4 player map or something.
C: the game becomes much less interesting.. you get 2 minutes of intense micro, instead of a drawn out game where mechanics, intellect and skill is the dominant factor.

On October 26 2010 02:19 luke1304 wrote:
what does "gosu" mean?

google is your friend.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Moody
Profile Blog Joined August 2010
United States750 Posts
October 25 2010 17:27 GMT
#134
Also, They shouldn't bother with balance changes for team games. Team games clearly are not the focus of competitive play.

IMO, either have the units work differently in 1v1 / team games OR don't worry about team balance. They had to make that choice in WoW - They realized that they could not balance both 2v2 and 3v3 arena, so they chose 3v3.
A marine walks into a bar and asks, "Where's the counter?"
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2010 17:33 GMT
#135
Hopefully instead of just nerfing Storm, they make it not quite as powerful, but easier to tech to. I think that would fix a lot of things.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
October 25 2010 17:44 GMT
#136
What counters storm? Stim and run. Do you know why collosus are used so much, because storm is so easily dodged that it isn't useful if the terran is paying attention. All you have to do it run out of the storm or don't even get in range for storming.
1 storm does fuck all versus anything besides marines. 1 emp rapes every unit in the protoss army except zealots. Terrans get an instantaneous damage spell that also removes energy versus protoss with large range and a large radius.
Craton
Profile Blog Joined December 2009
United States17294 Posts
October 25 2010 17:53 GMT
#137
On October 24 2010 22:08 ArghUScaredMe wrote:
I don't know why anyone is opposed to 'cheese'. I don't even know why it's called cheese, everything within a game is a valid strat.

Probably because it's not enjoyable to play against or watch in many cases, since it tends to win outright if not scouted in time or lose outright if it is.
twitch.tv/cratonz
Mjolnir
Profile Joined January 2009
912 Posts
October 25 2010 18:02 GMT
#138
On October 26 2010 02:19 luke1304 wrote:
what does "gosu" mean?


Gosu basically means you're really, really good at something (SC2). You have a high degree of skill at whatever is being referred to.

You might also hear the term "chobo" thrown around, which roughly means you're a newbie. A chobo is considered new to whatever game/task and thus, not very good.

eatpraylove
Profile Joined October 2010
United States53 Posts
October 25 2010 18:16 GMT
#139
What we want isn't a game where one side has an advantage in the earlygame and the other in the lategame...


This is what stood out to me in this interview as well as at the Blizzcon panel. This seems to describe the ZvT matchup at the pro level. The complaint before the patches was that Terran had too easy a time harassing Zergs early and holding back their expansion. That got nerfed and now the usual sight is Zergs overwhelming Terrans in mid to late-game with their economy, speed and map control.

Over the weekend I watched 3 matches where HD, Day9 & Artosis, had each commented on an early Terran advantage and then seemed a little surprised when the Zerg player bounced right back and took control of the game.

I hope Blizzard works it out the way Kim wants.
Philip2110
Profile Joined April 2010
Scotland798 Posts
Last Edited: 2010-10-25 18:52:39
October 25 2010 18:50 GMT
#140
On October 25 2010 23:46 Grummler wrote:
Show nested quote +
On October 25 2010 22:31 Philip2110 wrote:
Oh nerfing Protoss. At least they are being original.

Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb.


Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player.

And please dont say "ghosts" now, your post already made you look like a fool...


Thor. Im not going to say ghost because they are not t3. Anything else?

Lol

On October 26 2010 00:54 sikyon wrote:

What counters zealots? marauders
What counters stalkers? marauders
What counters sentries? medivacs
What counters immortals? marines
What counters collossi? 1-2, marauders. 3+ vikigns
What counters pheonix? marines
What counters void ray? marines
What counters DT? scouting
What counters HT.... Hey it's not marines marauders or medivacs?!?!
Master Sc2 - Diamond LoL - Eu W
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