David Kim Blizzcon Interview about balance - Page 7
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ALang
Canada288 Posts
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Zealot Lord
Hong Kong747 Posts
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tubs
764 Posts
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Mintastic
United States166 Posts
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Dantelew
Canada63 Posts
On October 25 2010 13:43 Somi wrote: 95-97% of SC2 sales comes from DERP HERP Baneling players. Without them, there would be no sponsors, no GSL, no $ 87,000. Blizzard cant ignore these guys man, they keep SC2 afloat, the are they target audience for the sponsors. /shrugs. Eventually and with time the community will get more solid and experienced. Games been out a couple months. Exactly. The thing is, lower level players are not inherently creative in their play. Their actions and strategies are based almost solely on what they've seen or experianced in the games that they've played (or watched). Most of this class of player does not care enough about the game to watch GSL, or youtube videos, or read TL. However, the important part to remember is that this demographic of player is the majority of Blizzards sales, and they load up the game -to have fun-. It's in everyones best interest that the game is fun for the casual player, because it allows the game to be successful enough to have things like the GSL. If your corporate policy is "We only cater to the 5% of our customers that are hardcore, and the other 95% can go screw themselves if they don't like our product".. Well, you're not going to be in business long. Its just so funny how people can throw feces all over Blizzard year after year, and yet still continue to buy their product and support their company. In all honesty, pro gamers are professional because they're very good at adjusting quickly. If something gets nerfed, they find new ways to win. This is not the case for low level players though, if someone who buys SC2, signs up, plays a few matches, and just gets reaper rushed every single game, theyre going to hate it. They're not going to spend the time to learn how to adjust to it, they're just going to throw the game away and find something else, and never be interested in another Starcraft title again. The number of people that cares about competitive gaming, compaired to the number of casual gamers is... probably not as great as a lot of people want to think it is. Go look on the GOM site, and look at fruitdealers RO64 match, check the amount of views it has. SC2 sold 1.5 million non-korean copies in the first 48 hours of release, yet that game has only been viewed 118k times (likely not even unique views, ive watched it twice myself)... Youre probably looking at about 5% of people giving a shit about SC2 that devote more time to the game than simply playing it for fun. I think people forget that catering to 5 million or more people, from various locations and cultures throughout the world, isn't exactly an easy task. | ||
Philip2110
Scotland798 Posts
Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb. | ||
Grummler
Germany743 Posts
On October 25 2010 22:31 Philip2110 wrote: Oh nerfing Protoss. At least they are being original. Terran not being able to use their MMM ball late game because of storm is so imba. Terran shouldnt have to go to t3 counter toss t3 that would be dumb. Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player. And please dont say "ghosts" now, your post already made you look like a fool... | ||
sikyon
Canada1045 Posts
On October 25 2010 23:46 Grummler wrote: Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player. And please dont say "ghosts" now, your post already made you look like a fool... Thor (edit: also hellions) Also: + Show Spoiler + What counters zealots? marauders What counters stalkers? marauders What counters sentries? medivacs What counters immortals? marines What counters collossi? 1-2, marauders. 3+ vikigns What counters pheonix? marines What counters void ray? marines What counters DT? scouting What counters HT.... Hey it's not marines marauders or medivacs?!?! | ||
clickrush
Switzerland3257 Posts
a) they try to balance team games. If they really want to put some effort into balancing team games then I suggest they make better teammaps where certain imbalanced strategies can be held of easyer. balancing team games over units is really, really disappoining! b) they try to balance sc2 for everyone. NO. it doesnt work. you cant balance a game around players that are terrible. keep it on the top level. balance doesnt even affect low level play on the slightest. there only one thing affects gameplay: what is the easyest powerfull strategy wins. | ||
Meapak_Ziphh
United States6786 Posts
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oRacLeGosu
Norway151 Posts
The whole thing with supply before barracks bothers me. As a zerg i feel 14 hatching safely shoud not be possible on shorter maps. They clearly underestimated roach range. Protosses whine a lot, but they have a lot of options against all races that are good..they need more well thought out builds and timings to make the buildings they need for diversity, and that's something players need to figure out. The tank nerf, and Nexus/Zerg buildings buff was needed, but the rest was ok as it was. People will figure out new cool stuff, but I miss reapers as zerg. Tell noobs to practice, or force them to play fast speed or something. All this over-nerfing is a result of whining exesstively..GG whiners. btw: people whine to much about counters, and what they can't make because of something.. you have to be one step ahead, and play reactive mid-to late, if you face a difficult all-round strat. Change stuff up..Terran can litterally tech switch in 5 seconds if needed. | ||
luke1304
108 Posts
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Euronyme
Sweden3804 Posts
On October 24 2010 22:08 ArghUScaredMe wrote: Awesome. I don't know why anyone is opposed to 'cheese'. I don't even know why it's called cheese, everything within a game is a valid strat. Why must matches be 'GL 20 MINS NO RUSH K?'? it's annoying because: A: the horrible feeling when you see zerglings running up your ramp after 2 minutes. B: it's a dicy way for a n00b to win over a pro. Basically a bronze player can kill fruitdealer with unscouted cheese in a 4 player map or something. C: the game becomes much less interesting.. you get 2 minutes of intense micro, instead of a drawn out game where mechanics, intellect and skill is the dominant factor. On October 26 2010 02:19 luke1304 wrote: what does "gosu" mean? google is your friend. | ||
Moody
United States750 Posts
IMO, either have the units work differently in 1v1 / team games OR don't worry about team balance. They had to make that choice in WoW - They realized that they could not balance both 2v2 and 3v3 arena, so they chose 3v3. | ||
TedJustice
Canada1324 Posts
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OreoBoi
Canada1639 Posts
1 storm does fuck all versus anything besides marines. 1 emp rapes every unit in the protoss army except zealots. Terrans get an instantaneous damage spell that also removes energy versus protoss with large range and a large radius. | ||
Craton
United States17248 Posts
On October 24 2010 22:08 ArghUScaredMe wrote: I don't know why anyone is opposed to 'cheese'. I don't even know why it's called cheese, everything within a game is a valid strat. Probably because it's not enjoyable to play against or watch in many cases, since it tends to win outright if not scouted in time or lose outright if it is. | ||
Mjolnir
912 Posts
On October 26 2010 02:19 luke1304 wrote: what does "gosu" mean? Gosu basically means you're really, really good at something (SC2). You have a high degree of skill at whatever is being referred to. You might also hear the term "chobo" thrown around, which roughly means you're a newbie. A chobo is considered new to whatever game/task and thus, not very good. | ||
eatpraylove
United States53 Posts
What we want isn't a game where one side has an advantage in the earlygame and the other in the lategame... This is what stood out to me in this interview as well as at the Blizzcon panel. This seems to describe the ZvT matchup at the pro level. The complaint before the patches was that Terran had too easy a time harassing Zergs early and holding back their expansion. That got nerfed and now the usual sight is Zergs overwhelming Terrans in mid to late-game with their economy, speed and map control. Over the weekend I watched 3 matches where HD, Day9 & Artosis, had each commented on an early Terran advantage and then seemed a little surprised when the Zerg player bounced right back and took control of the game. I hope Blizzard works it out the way Kim wants. | ||
Philip2110
Scotland798 Posts
On October 25 2010 23:46 Grummler wrote: Tell me the t3 counter to high templars. I think everyone wants to know, especially blizzard and david kim, that noobie random player. And please dont say "ghosts" now, your post already made you look like a fool... Thor. Im not going to say ghost because they are not t3. Anything else? Lol On October 26 2010 00:54 sikyon wrote: What counters zealots? marauders What counters stalkers? marauders What counters sentries? medivacs What counters immortals? marines What counters collossi? 1-2, marauders. 3+ vikigns What counters pheonix? marines What counters void ray? marines What counters DT? scouting What counters HT.... Hey it's not marines marauders or medivacs?!?! | ||
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