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David Kim Blizzcon Interview about balance - Page 9

Forum Index > Community News and Headlines
188 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
October 26 2010 18:50 GMT
#161
Honestly, I really feel if they can make PvT balanced, fix auto-repair, and do something about medivac priority blocking marines this game will be extremely well balanced considering were only a few months into release.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 26 2010 19:37 GMT
#162
Q. We are seeing a decrease in cheesy play?
A. We aren't looking to remove cheese. There are cannon rushes and gateway rushes, but we are trying to patch cheeses that are too strong. But again, we are not trying to remove them altogether.


i love the way both his examples are toss
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
noD
Profile Blog Joined August 2010
2230 Posts
October 26 2010 22:02 GMT
#163
I somehow sense gateway units becoming stronger and high templar way weaker ....
and they seem kinda serios about not nerfing terran anymore too...
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 26 2010 22:57 GMT
#164
Overall good interview. But some questions were avoided with dodgy answers:

Too bad no question was asked about the broodlord. I understand that the Battlecruiser and Carrier are capital ships. The broodlord isn't the Zerg equivalent of that though and should IMO see the battlefield more often. As a matter of fact I don't really agree with their stance that some units should see the battlefield less than others. What's wrong with having more options as a player if it's in a balanced fashion?

Their stance on the hydra seems like an attempt to avoid the discussion. If it shoots air and ground it should have a BIG weakness? Then why didn't he mention the marine and stalker? I can't recall those units having a weakness as big as the hydra..
AzureD
Profile Joined September 2010
United States320 Posts
October 27 2010 02:03 GMT
#165
Look guys it is possible to balance the game around various skill levels without breaking the balance in multiple levels of skill. Or at the very least come closer to it. Fixing something for silver and bronze league might in the end have no real impact on platinum and diamond. The supply depot change I am starting to see as not really a big deal at all. You can still pull of very early rushes by doing things like going double rax after supply depot.

As for the HT it is possible to nerf an aspect of a unit while still keeping it balanced or making it stronger in another aspect. For example HT warping in ready to storm is probably a bit OP. You could change this by say making them warp in with 25 energy or 50 energy with the upgrade and giving them higher regeneration rate. This slows down their viability some more and directly nerfs warp in HT. However it makes them stronger when they are fully charged as it lets them use storms more frequently and are more easily able to recover from EMP.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2010-10-27 02:06:34
October 27 2010 02:05 GMT
#166
WoW I'm glad they are looking at storm It is really strong. the other day i was playing a free for all, and I defended my base with 11 templar killing a near max army of hydras. Also it smashes terran bio particularily when coupled with Colossus. That said im glad they are going about it cautiously.
"losers always whine about their best, Winners go home and fuck the prom queen"
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
October 27 2010 02:32 GMT
#167
I wish DK could play prof.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Antipod
Profile Joined March 2010
Canada18 Posts
Last Edited: 2010-10-27 03:07:27
October 27 2010 02:48 GMT
#168
Interviewer is biased against T? He makes it sound like the only complaining comes from marauders, banshees and repair being too good. Give T a break ffs.
Maynarde
Profile Joined September 2010
Australia1286 Posts
October 27 2010 05:23 GMT
#169
On October 27 2010 11:48 Antipod wrote:
Interviewer is biased against T? He makes it sound like the only complaining comes from marauders, banshees and repair being too good. Give T a break ffs.


Um, no? If anything the mood favours an incoming Protoss nerf.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Antipod
Profile Joined March 2010
Canada18 Posts
Last Edited: 2010-10-27 06:58:52
October 27 2010 05:45 GMT
#170
On October 27 2010 14:23 Maynarde wrote:
Show nested quote +
On October 27 2010 11:48 Antipod wrote:
Interviewer is biased against T? He makes it sound like the only complaining comes from marauders, banshees and repair being too good. Give T a break ffs.


Um, no? If anything the mood favours an incoming Protoss nerf.

I did say the interviewer didn't I? Not David Kim.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
October 27 2010 08:25 GMT
#171
NOOOOOOOOOOOOOOOOOO Please dont nerf my psi storm. Ty for interview.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
summerloud
Profile Joined March 2010
Austria1201 Posts
October 27 2010 09:50 GMT
#172
On October 27 2010 11:05 Darpa wrote:
WoW I'm glad they are looking at storm It is really strong. the other day i was playing a free for all, and I defended my base with 11 templar killing a near max army of hydras. Also it smashes terran bio particularily when coupled with Colossus. That said im glad they are going about it cautiously.


i really hope they would nerf carriers too. the other day i played a ffa and my opponent had 17 bases and got 53 carriers and a mothership and i couldnt stop them

oh and banshees are too good too once you get more than 40 they really rape

also i wish blizzard would make marines have less hp. they are really too good in that ums called nexus wars

k4ne
Profile Joined August 2010
Austria34 Posts
Last Edited: 2010-10-27 12:55:09
October 27 2010 12:50 GMT
#173
it's funny. It seems people want blizzard to nerf all terran units.

Ask for a nerf : marauders, marines, medivacs, banshee, ghost emp, repairing scv
nerfed: BC, Reapers, tanks.

What's remaining ? Vikings range ? Hellion flame drop too strong vs workers ? and ? erf, no more units to nerf...

PvT is the only balanced MU, why do people want changes ? -_- Early game in PvT is not that one sided, protoss just need to learn HOW TO (i saw some protoss replay owning terran bio build so fast with many sentries or colossus+phoenix build), as terran with patch have to learn how to play against Zerg with no harass in early game.
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-10-27 15:56:52
October 27 2010 15:53 GMT
#174
On October 27 2010 11:03 AzureD wrote:
Look guys it is possible to balance the game around various skill levels without breaking the balance in multiple levels of skill. Or at the very least come closer to it. Fixing something for silver and bronze league might in the end have no real impact on platinum and diamond. The supply depot change I am starting to see as not really a big deal at all. You can still pull of very early rushes by doing things like going double rax after supply depot.

As for the HT it is possible to nerf an aspect of a unit while still keeping it balanced or making it stronger in another aspect. For example HT warping in ready to storm is probably a bit OP. You could change this by say making them warp in with 25 energy or 50 energy with the upgrade and giving them higher regeneration rate. This slows down their viability some more and directly nerfs warp in HT. However it makes them stronger when they are fully charged as it lets them use storms more frequently and are more easily able to recover from EMP.


I think you are right, the main think that make ht too powerfull in end game battle is the warp into storm. Because of that you can defend quite easily all your basis. Maybe put a 10+ seconds cd on storm ability after a warp or something like that.
Raigeki
Profile Joined September 2010
Hong Kong207 Posts
October 31 2010 10:31 GMT
#175
Q. I would like to ask you for your opinions regarding the banshees
A. We're getting a lot of feedback regarding banshees. We don't think it's overpowered at this point in time, and we will make decisions in 1~2 weeks after discussion. However, we've nerfed terran so much that if we do end up nerfing terran, we will do so very carefully. We are trying to avoid nerfing terran if we can.
[/b]


dont touch my banshees man... XD
EmilA
Profile Joined October 2010
Denmark4618 Posts
October 31 2010 14:41 GMT
#176
What difference will a nerf to storm make when every protoss and their mothers are going collosi anyways. Sure, storm is hella strong, but if we reach lategame it won't matter to me whether he has 6 collosi and a gatewayball or a ton of templar - I'll get roasted no matter which one.

If there's anything terran has a real problem with it's fighting zerg lategame, not protoss.
http://dotabuff.com/players/122305951 playing other games
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
November 05 2010 02:24 GMT
#177
o wtf, saying that terran rax-first cheese is getting too strong is like saying pool before ovie should be banned cause 6 pool is the deadliest all-in.
...from the land of imba
Edmon
Profile Joined May 2010
United Kingdom259 Posts
November 05 2010 13:34 GMT
#178
Q. There are opinions that the variety in choice of strategies for Terran have decreased due to the recent nerf
A. There were a lot of strategies terrans could use before scouting their opponent. We were planning to decrease the number of possible strategies because we felt they were having a negative effect, and the reaper happened to be problematic in team games so we adjusted the balance with a focus on reapers. In the case of barracks before depot, there were a lot of games that ended before it was even scouted. It didn't happen very often on the pro level, but it was becoming a problem in lower tier play. The main focus is the pro level, but our ultimate goal is for players of all levels to be able to play a fair and balanced game. Barracks first builds were too strong in that regard and created a lot of problems in low level play, which is why we made the adjustments.

I totally called this, months and months ago. I knew they were going for casual balance.

You can read about this theory here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=127450
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
November 05 2010 18:40 GMT
#179
banshees are getting a nerf, they have been the most abused unit this past gsl...
Change a vote, and change the world
terranghost
Profile Joined May 2010
United States980 Posts
November 05 2010 19:00 GMT
#180
On October 24 2010 22:36 Tachion wrote:
Were tournament maps used as ladder maps in SC1? It seems a little awkward in practice to separate the two because a lot of pros still ladder a ton right now, and if there were separate tourny maps from laddder maps, then they would all be forced into custom games for any meaningful practice.


People that are practicing for tournaments usually have a practice partner where both people involved have this other map that will be used in the tournament.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
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