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On August 09 2010 10:17 Ace wrote:Show nested quote +On August 09 2010 10:16 Divinek wrote:On August 09 2010 10:09 Ace wrote:On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? um ace i think only yours out of that list is a penalty because the op says if you violate your penalty 3 timse you get mod killed and the latter 2 are one use abilities and have no way of being violated eh? It's still a penalty even if it's only 1 use. That doesn't change the fact. I also can't violate my penalty either. [/b][/b] I can't violate my penalty...
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On August 09 2010 10:17 Ace wrote:Show nested quote +On August 09 2010 10:16 Divinek wrote:On August 09 2010 10:09 Ace wrote:On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? um ace i think only yours out of that list is a penalty because the op says if you violate your penalty 3 timse you get mod killed and the latter 2 are one use abilities and have no way of being violated eh? It's still a penalty even if it's only 1 use. That doesn't change the fact. I also can't violate my penalty either. [/b][/b]
what are you saying it's impossible to not telegraph a move before doing it
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Tree stump is potentially one of the most broken roles in Mafia. There's a reason that his penalty is so ridiculous. In this setup though Tree Stump isn't really that great (based on what we know so far).
I'm still of the idea one of the town players has an insanely broken killing role. Also Pyrr is scum, leave Bill Murray for a DT to investigate.
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On August 09 2010 10:20 Divinek wrote:Show nested quote +On August 09 2010 10:17 Ace wrote:On August 09 2010 10:16 Divinek wrote:On August 09 2010 10:09 Ace wrote:On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? um ace i think only yours out of that list is a penalty because the op says if you violate your penalty 3 timse you get mod killed and the latter 2 are one use abilities and have no way of being violated eh? It's still a penalty even if it's only 1 use. That doesn't change the fact. I also can't violate my penalty either. what are you saying it's impossible to not telegraph a move before doing it [/b][/b]
Exactly. Just make sure you read carefully.
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Meh LSB is right let's start with BM and go from there.
unvote ##vote Bill Murray
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On August 09 2010 10:20 Ace wrote: Tree stump is potentially one of the most broken roles in Mafia. There's a reason that his penalty is so ridiculous. In this setup though Tree Stump isn't really that great (based on what we know so far).
I'm still of the idea one of the town players has an insanely broken killing role. Also Pyrr is scum, leave Bill Murray for a DT to investigate. What would an insanely broken killing role be like?
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On August 09 2010 10:20 LSB wrote:Show nested quote +On August 09 2010 10:16 Ace wrote:On August 09 2010 10:12 citi.zen wrote:On August 09 2010 10:12 Ace wrote:On August 09 2010 10:04 citi.zen wrote:On August 09 2010 10:03 Ace wrote:On August 09 2010 10:00 citi.zen wrote:On August 09 2010 07:48 Ace wrote:On August 09 2010 07:37 Pyrrhuloxia wrote: "If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."
I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass. If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward. So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears. @divinek: now you're starting to get it ^_^ We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear. Why are we so sure penalties are not linked to roles? From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds. So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion. I'll admit that, as usual, I don't pay close attention on weekends, am I missing something? no need for role claims yet, just penalties. Like I said I gave you all my penalty and if you all think it's that simple then tell me what my role is ^_^ Look at bumatlarge's penalty claim: no one would know he was a tree stump (role) based on the fact that acting increases mafia population by 1 (penalty). The idea that penalties implies roles is false based on bumatlarge's post and the fact that my penalty also does not imply my role. That's just it: he has to use his "ability" = he has an "ability". So he's some sort of blue that just got outed. Being BLUE doesn't matter. You are looking at it wrong. Everyone has a role. EVERYONE. Ignore anything about blue roles for now. We only care about PENALTIES. If bumatlarge didn't tell you he was a tree stump you would never know. zeks just told us his penalty, do you know his role? I told you my penalty, do you know my role? See where I'm going now. also *yawn* at Pyrr. I didn't out any blues but nice job at trying to spread some panic. I hope the Vigilante or whatever killing role we have shoots you asap. Are you claiming there are no vanilla townies? Not at all. Reading the OP: This setup also has another twist in it; all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though. If you are town you have a penalty. Doesn't matter if you are blue or green. Scum have fake penalties. # vote Pyrr Bill Murray may be an idiot, but I'm pretty certain you're scum. STOP PICKING AND READING Show nested quote +This setup also has another twist in it; all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.
Does bumatlarge's penalty DIMINISH his tree stump ability? It doesn't. It's simply ANTI-TOWN. Highlight the entire quote and READ.
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On August 09 2010 10:09 Ace wrote:Show nested quote +On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? [/b][/b]
No, town victory is still my win condition, and for all intents and purposes I have to want town to win. They basically get another mafia who cant die until they do.
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Don't worry Pyrr, stop asking questions to spam up the topic. You're scum and you'll die to a Vigilante bullet soon.
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On August 09 2010 10:23 Pyrrhuloxia wrote:Show nested quote +On August 09 2010 10:20 Ace wrote: Tree stump is potentially one of the most broken roles in Mafia. There's a reason that his penalty is so ridiculous. In this setup though Tree Stump isn't really that great (based on what we know so far).
I'm still of the idea one of the town players has an insanely broken killing role. Also Pyrr is scum, leave Bill Murray for a DT to investigate. What would an insanely broken killing role be like? Tree Stump is usually a voting role, not a killing role, usable once per game.
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On August 09 2010 10:23 bumatlarge wrote:Show nested quote +On August 09 2010 10:09 Ace wrote:On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? No, town victory is still my win condition, and for all intents and purposes I have to want town to win. They basically get another mafia who cant die until they do.
hmmm ok I think I get it.
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On August 09 2010 10:21 Ace wrote:Show nested quote +On August 09 2010 10:20 Divinek wrote:On August 09 2010 10:17 Ace wrote:On August 09 2010 10:16 Divinek wrote:On August 09 2010 10:09 Ace wrote:On August 09 2010 09:39 zeks wrote: i'm up for the penalty posting
basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what
yeah i'm not very useful oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie. Penalties:Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power @bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works? um ace i think only yours out of that list is a penalty because the op says if you violate your penalty 3 timse you get mod killed and the latter 2 are one use abilities and have no way of being violated eh? It's still a penalty even if it's only 1 use. That doesn't change the fact. I also can't violate my penalty either. what are you saying it's impossible to not telegraph a move before doing it Exactly. Just make sure you read carefully. [/b][/b]
ah you're right, my penalty is one use as well i simply misinterpreted the wording of the OP as well as my own pm lol
however i feel that revealing it would be very not good for town, it is a very anti town thing that has a specific condition
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On August 09 2010 10:23 Ace wrote:Show nested quote +On August 09 2010 10:20 LSB wrote:On August 09 2010 10:16 Ace wrote:On August 09 2010 10:12 citi.zen wrote:On August 09 2010 10:12 Ace wrote:On August 09 2010 10:04 citi.zen wrote:On August 09 2010 10:03 Ace wrote:On August 09 2010 10:00 citi.zen wrote:On August 09 2010 07:48 Ace wrote:On August 09 2010 07:37 Pyrrhuloxia wrote: "If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."
I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass. If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward. So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears. @divinek: now you're starting to get it ^_^ We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear. Why are we so sure penalties are not linked to roles? From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds. So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion. I'll admit that, as usual, I don't pay close attention on weekends, am I missing something? no need for role claims yet, just penalties. Like I said I gave you all my penalty and if you all think it's that simple then tell me what my role is ^_^ Look at bumatlarge's penalty claim: no one would know he was a tree stump (role) based on the fact that acting increases mafia population by 1 (penalty). The idea that penalties implies roles is false based on bumatlarge's post and the fact that my penalty also does not imply my role. That's just it: he has to use his "ability" = he has an "ability". So he's some sort of blue that just got outed. Being BLUE doesn't matter. You are looking at it wrong. Everyone has a role. EVERYONE. Ignore anything about blue roles for now. We only care about PENALTIES. If bumatlarge didn't tell you he was a tree stump you would never know. zeks just told us his penalty, do you know his role? I told you my penalty, do you know my role? See where I'm going now. also *yawn* at Pyrr. I didn't out any blues but nice job at trying to spread some panic. I hope the Vigilante or whatever killing role we have shoots you asap. Are you claiming there are no vanilla townies? Not at all. Reading the OP: This setup also has another twist in it; all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though. If you are town you have a penalty. Doesn't matter if you are blue or green. Scum have fake penalties. # vote Pyrr Bill Murray may be an idiot, but I'm pretty certain you're scum. STOP PICKING AND READING This setup also has another twist in it; all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though. Does bumatlarge's penalty DIMINISH his tree stump ability? It doesn't. It's simply ANTI-TOWN. Highlight the entire quote and READ. http://en.wikipedia.org/wiki/Converse_accident This is the mistake you are making. You can't take a few penalties and generalize them to all 13
Let's say there is a medic, her penalty is that she only works on even numbered days. Under rules this is possible.
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And if that's the penalty then the medic simply says my penalty is that I can only act on certain days. That doesn't tell you or anyone else that the role is medic. Did you READ when I first proposed this plan? We'll get your role later on in the game or upon death and then match it up with everything else we know. I know what I'm talking about and my logic is 100% on point, get off of wikipedia and use your head.
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Ace: any random person who voted for me the night of my lynch
ie. You, LSB, Pyrr, Divenek voted for me tonight, and I get lynched
One of you 4 will get permanent +1 vote for the rest of the game
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Ok thx zeks, I was hoping that wasn't the case. Possible that if scum is on the wagon assuming you are town they'd get an extra vote. With all these ridiculous penalties to the town it just confirms my suspicion there has to be a super town killing role, or an information role that can identify multiple scum or multiple townies in the game.
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On August 09 2010 10:16 Ace wrote:Show nested quote +On August 09 2010 10:12 citi.zen wrote:On August 09 2010 10:12 Ace wrote:On August 09 2010 10:04 citi.zen wrote:On August 09 2010 10:03 Ace wrote:On August 09 2010 10:00 citi.zen wrote:On August 09 2010 07:48 Ace wrote:On August 09 2010 07:37 Pyrrhuloxia wrote: "If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."
I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass. If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward. So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears. @divinek: now you're starting to get it ^_^ We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear. Why are we so sure penalties are not linked to roles? From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds. So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion. I'll admit that, as usual, I don't pay close attention on weekends, am I missing something? no need for role claims yet, just penalties. Like I said I gave you all my penalty and if you all think it's that simple then tell me what my role is ^_^ Look at bumatlarge's penalty claim: no one would know he was a tree stump (role) based on the fact that acting increases mafia population by 1 (penalty). The idea that penalties implies roles is false based on bumatlarge's post and the fact that my penalty also does not imply my role. That's just it: he has to use his "ability" = he has an "ability". So he's some sort of blue that just got outed. Being BLUE doesn't matter. You are looking at it wrong. Everyone has a role. EVERYONE. Ignore anything about blue roles for now. We only care about PENALTIES. If bumatlarge didn't tell you he was a tree stump you would never know. zeks just told us his penalty, do you know his role? I told you my penalty, do you know my role? See where I'm going now. also *yawn* at Pyrr. I didn't out any blues but nice job at trying to spread some panic. I hope the Vigilante or whatever killing role we have shoots you asap. Are you claiming there are no vanilla townies? Not at all. Reading the OP: Show nested quote +This setup also has another twist in it; all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though. If you are town you have a penalty. Doesn't matter if you are blue or green. Scum have fake penalties. # vote Pyrr Bill Murray may be an idiot, but I'm pretty certain you're scum.
why is it that you are certain? it seems as soon as a game comes up with all these new rules i cant seem to understand what is going on (i mean i do have reasons formulating in my head like perhaps demonstrating a bit too much knowledge of certain things, or an attempt to split us up and re direct us from any plan trying to help us like with your penalty plan)
i agree that i get a bad feeling based on what's happened, and i dont like flopping my vote around too much, but i would rather have my vote on scum than on an idiot.
and i just like to see where other people are coming from in order to solidly incorporate things they see that i might have missed
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That's like the 3rd time so far in only 1 day Pyrr has tried to undermine me. I mean I've explained my plan so many times, bumatlarge role/penalty claims and Pyrr jumps up and says lol Ace just fished out 4 blues!
There are only so many times you can ignore lies
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Ace : Must telegraph moves to the town before acting bumatlarge: If acting mafia population goes up by 1, town population goes down by 1 zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power
I am stuck in "regular" mafia land, but to me this translates into:
Ace: weak blue bumatlarge: strong blue zeks: vanilla townie
Do we want this info out there?
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On August 09 2010 10:31 Ace wrote: And if that's the penalty then the medic simply says my penalty is that I can only act on certain days. That doesn't tell you or anyone else that the role is medic. Did you READ when I first proposed this plan? We'll get your role later on in the game or upon death and then match it up with everything else we know. I know what I'm talking about and my logic is 100% on point, get off of wikipedia and use your head. What that tells the mafia is that the medic has an ability that can be used at night. The mafia won't know if the medic is a DT, or a Bus Driver, or a Vig, or a Medic. But all they will know is that they should kill the medic before night 2.
It sounds like your part of the mafia, trying to get a nice hit list.
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