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Size 128x128 Playable 109x111
Description> Short rush distance, as well as building ground level of sight make this map great for some aggressive, post-apocaliptyc urban combat. Lighting also fixed to match radioactive fallout so units may appear a bit more "shiny".
Top view + Show Spoiler +
Perspective view + Show Spoiler +
Detail 1 + Show Spoiler +
Detail 2 + Show Spoiler +
Detail 3 + Show Spoiler +
Download link - Work in progress..
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I think there's just too many open areas.
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a lot of open space and the expansions seem VERY vulnerable.
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The first expansions seem way too open. I think the balance would be better if the symmetry was better, most notably the ramps from the mains are in completely different spots and lots of the ruined buildings. Visually i think it looks good, only suggestion is perhaps make the water behind the mains a little less straight edged, or if that's what you were going for add some doodads in/on the edge of the water.
Great map though
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move the expansions at 12,3,6, and 9 towards their respective walls.
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Cool looking map, but it isn't symmetrical at all. But it look cools :3
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I like the texture/doodad work - really nice.
- Is that destructible debris at the high yield expansions or a wrecked barracks? - Having the ramps in different locations for the mains/side expansions seems odd and could cause some minor balance issues. Also, have you made sure they are roughly the same size?
I assume you can run behind the top right and bottom left expansions? If so you could connect them to the center pool and put the watch towers closer to the center giving them some visibility of the high yields and reducing the openness, although I'm not 100% sure this is necessary (maybe something to toy with.)
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Map is very small, a bit more rush distance as steppes of war and there are 2 choke points into ur natural, both can be controled by Xelnaga watch towers. A lot of terrain is covered in ruined buildings which also block unit pathing as well as ground line of sight. Areas behind start locations as well as third expo are not playable, they are for pure decorative purposes only.
Yeah that is destructible debris at gold expos. Yes, ramps are the same size, that was the first thing i tested ingame by blocking chokes with 2 supply depos and a barack for both.
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A download link would really help, as there's only so much I can judge without actually playing the game.
From what I can tell, it looks like a pretty balanced map. The only problem is that the natural looks very difficult to defend. I would increase the size of the main base, and have it curve around the natural to form a kind of wall.
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Looks very imbalanced to me, especially the asymmetric ramps... :-/
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I thought it was going to be this:
I am disappoint
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Looks a bit imbalanced, other than that seems like a decent map. Especially the tileset looks pretty cool
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