TL Mafia XXVII - Page 7
Forum Index > TL Mafia |
Korynne
Canada990 Posts
| ||
Incognito
United States2071 Posts
Added. Role PMs going out soon. | ||
Incognito
United States2071 Posts
| ||
rredtooth
5458 Posts
now that we can't lynch Ace, might as well go for L. | ||
meeple
Canada10211 Posts
| ||
Incognito
United States2071 Posts
There is no Double Lynch in this game. | ||
rredtooth
5458 Posts
On June 10 2010 06:48 meeple wrote: wow why so excited? if you were townie you wouldn't be so enthusiastic.Sweet... lets get this show on the road lynch this mafia nub scum. | ||
AcrossFiveJulys
United States3612 Posts
| ||
flamewheel
FREEAGLELAND26780 Posts
Also darn. | ||
MooCow
1434 Posts
On June 10 2010 06:50 AcrossFiveJulys wrote: Sup bitches! MooCow hope you're not bitter <3 Haha i'm not. Looking at the above posts so far I hope this game has lots of lols. | ||
AcrossFiveJulys
United States3612 Posts
| ||
MooCow
1434 Posts
| ||
ohN
United States1075 Posts
This game should be interesting~ | ||
AcrossFiveJulys
United States3612 Posts
+ Show Spoiler + I thought you weren't bitter sir xD | ||
DarthThienAn
United States2734 Posts
On June 10 2010 06:58 AcrossFiveJulys wrote: You know, I think there are mafia members in this game. +1 | ||
MooCow
1434 Posts
I was trying to be funny. I laughed at the thought of it. ^^~ | ||
meeple
Canada10211 Posts
On June 10 2010 06:49 redtooth wrote: wow why so excited? if you were townie you wouldn't be so enthusiastic. lynch this mafia nub scum. lol pointing fingers already... Why so eager to mislynch? | ||
Radfield
Canada2720 Posts
With 4 mafia vs 13 town aligned, and given that the mafia might have both a roleblocker and godfather, I would guess that we have a decent number of blue roles in the game. My guess at the moment would be at least 5 blue roles, plus possibly a town aligned day vig? I'm thinking 1 cop, 1 medic, 1 watcher/tracker, 1 vet and 1 vig/mad hatter. Also likely 1 Miller and the Day Vig. That leaves 6 townies(7 with the miller). Does this seems likely to other people? Thoughts? | ||
flamewheel
FREEAGLELAND26780 Posts
On June 10 2010 07:14 Radfield wrote: OK, lets talk balance for a sec. With 4 mafia vs 13 town aligned, and given that the mafia might have both a roleblocker and godfather, I would guess that we have a decent number of blue roles in the game. My guess at the moment would be at least 5 blue roles, plus possibly a town aligned day vig? I'm thinking 1 cop, 1 medic, 1 watcher/tracker, 1 vet and 1 vig/mad hatter. Also likely 1 Miller and the Day Vig. That leaves 6 townies(7 with the miller). Does this seems likely to other people? Thoughts? I'm putting out my thoughts on balance. Will compare in a second. | ||
meeple
Canada10211 Posts
On June 10 2010 07:14 Radfield wrote: OK, lets talk balance for a sec. With 4 mafia vs 13 town aligned, and given that the mafia might have both a roleblocker and godfather, I would guess that we have a decent number of blue roles in the game. My guess at the moment would be at least 5 blue roles, plus possibly a town aligned day vig? I'm thinking 1 cop, 1 medic, 1 watcher/tracker, 1 vet and 1 vig/mad hatter. Also likely 1 Miller and the Day Vig. That leaves 6 townies(7 with the miller). Does this seems likely to other people? Thoughts? It seems reasonable but I dunno how likely. I wouldn't put it past Incog to put in a role that doesn't get used. At least for now I don't think we can hope that there is more than 5 blue roles... and we can assume tentatively that Incog didn't put in a role that doesn't get used. Thus I think its reasonable to assume thats the layout. | ||
| ||