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FREEAGLELAND26780 Posts
Hmm... Semi-open setups are tricky, since we know what roles there can be but not the number. However, since there is a given number of mafia we should be able to roughly estimate what kind of blue powers (and/or extraneous mafia powers) there are in the game.
17 people and four mafia, so the mafia comprise 23.5% of the town's population. Normally in Incognito's games, the mafia comprise a flat 20% of the total population and blue roles are adjusted based on that, and given the fact that there are more varied roles than in these more 'standard' games, I'd assume we'd have some of those. Let's see...
Incognito likes Mad Hatters. I can't remember if that is his or Qatol's (perhaps both?) favourite role, but most likely there will be one Hatter.
Obviously, it'd be ludicrous to say that there isn't a medic, though the question is whether or not there's one medic or two. I'm split between the numbers, since either could work... A self-saving medic is way more powerful, and that would mean there would probably only be one medic. However, Incognito has ninja'ed in the fact that medics cannot save themselves, so two medics is probable.
Between the Watcher/Stalker and DT there's more likely to be a DT. Watchers and Stalkers are cute roles, and I'd count them as half a blue role. There'll probably be one of either.
There is a Veteran, most likely. Since it is a passive blue role, I'd count it as a half.
Because you can't have too many blue roles without balancing Mafia powers as well... There will probably be a Mafia-aligned Day vigilante, and perhaps a town-aligned one. If there are two medics (or two of anything) I'd find it more likely that there'd be a roleblocker. Probably to throw off the DT, there will be one, at most but probably not, two Millers.
Of course, this is all conjectural based on how I would potentially balance a game.
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On June 10 2010 07:20 meeple wrote:Show nested quote +On June 10 2010 07:14 Radfield wrote: OK, lets talk balance for a sec.
With 4 mafia vs 13 town aligned, and given that the mafia might have both a roleblocker and godfather, I would guess that we have a decent number of blue roles in the game. My guess at the moment would be at least 5 blue roles, plus possibly a town aligned day vig?
I'm thinking 1 cop, 1 medic, 1 watcher/tracker, 1 vet and 1 vig/mad hatter. Also likely 1 Miller and the Day Vig. That leaves 6 townies(7 with the miller).
Does this seems likely to other people? Thoughts? It seems reasonable but I dunno how likely. I wouldn't put it past Incog to put in a role that doesn't get used. At least for now I don't think we can hope that there is more than 5 blue roles... and we can assume tentatively that Incog didn't put in a role that doesn't get used. Thus I think its reasonable to assume thats the layout.
Hmm... now that I think more about it... since the watcher/tracker role is somewhat less powerful, its more likely we have another medic or detective thrown into the mix. Or perhaps an extra mad hatter, since flamewheel seems to think that Incog loves these guys.
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My Cute & Uncute list: + Show Spoiler + 1. flamewheel 2. ohN 3. tree.hugger 4. Vivi57 5. Radfield 6. Chezinu 7. citi.zen 8. Foolishness 9. redtooth 10. RebirthOfLeGend 11. meeple 12. ~OpZ~ 13. L 14. johnnyspazz 15. LuDwig- 16. MooCow 17. AcrossFiveJulys
+ Show Spoiler + Disclaimer: I'm just messing around, this has nothing to do with the actual game ^^
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lol... why am I not surprised that flamewheel is listed under "cute"
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On June 10 2010 07:39 meeple wrote: lol... why am I not surprised that flamewheel is listed under "cute"
It is the law =o. There could be no other option.
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Chezinu is clearly brown, Darth.
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Day 1
It was a sunny afternoon, and Qatol stepped outside of the Town Hall, putting on his black coat and hat.
Looking at his watch, Qatol quickly made his way over to the courthouse, where a bunch of men stood waiting. Quickly greeting the guards, he took a briefcase from one of the men, and motioned to another four men, who quickly followed him, carrying a large coffin between them. Entering the courthouse, a few more guards attempted to block him, but were quickly repulsed by the smell of rotting flesh emanating from the coffin.
Suddenly, Qatol burst into the Courtroom, stunning the Judge and even a few of the lawyers. Staring down Incognito on the witness stand, Qatol stepped aside to allow the four men to enter. They quickly proceeded toward the front of the courtroom, and opened the coffin, revealing the body of the already deceased Korynne. The audience gasped and covered their noses as the stench spread like a blanket throughout the courtroom. Suddenly, Qatol pulled out a cane and motioned toward the body. Lying there, was a large piece of black cloth. As Ver twitched nervously, he began to slouch further into his chair. But it was too late. Incognito had already noticed the tear in Ver's clothing that struck a deep resemblance to the cloth lying in the coffin.
As Qatol began to explain his evidence to the judge, Ver lost all hope of escape and pulled out a gun from underneath the table. Bang! Ver suddenly stopped and gulped for air, shocked at the sight of a 3 inch hole in his right lung. Unconcerned, he swiftly fired two rounds into Qatol's back. As Qatol the Lawyer, slumped to the ground, chaos broke out through the courthouse. Amid the Judge's call for order, another gunshot fired off, as Incognito the Day Vigilante, blasted another 3 inch shot at Ver, this time hitting him square in the face and killing him instantly. Pleased with his day's work, Incognito stood up to get off of the witness stand and was about to exit the back door of the courthouse when another bullet whizzed through the sky, nailing him straight between the eyes.
Korynne the Mayor is now dead. Qatol the Lawyer is now dead. Incognito the town-aligned Day Vigilante is now dead. Ver the Mafia-Roleblocker is now dead.
***
The game has begun. Day 1 voting for lynch starts now and will end on Friday at at 9:00PM EST. Please vote in the thread located here.
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On June 10 2010 07:12 meeple wrote:Show nested quote +On June 10 2010 06:49 redtooth wrote:On June 10 2010 06:48 meeple wrote: Sweet... lets get this show on the road wow why so excited? if you were townie you wouldn't be so enthusiastic. lynch this mafia nub scum. lol pointing fingers already... Why so eager to mislynch? getting defensive pretty quickly. you are definitely scum. what a nub, revealing yourself already. l2p.
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Lets see how long it takes Qatol to find my Day Post and yell at me for being blue
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FREEAGLELAND26780 Posts
Rofl Qatol is blue. I say a few hours, Incognito.
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FREEAGLELAND26780 Posts
I'll be back in a few hours, going to do some eating and studying.
Also I'll just throw it out there that I'm all for lynching an inactive at the end of this 48-hour day, since it's very unlikely that a mafia member will slip up. Way more often (and by way more often I mean every case I've seen) a bandwagoned first lynch is just a townie that made a mistake and the mafia jumped him.
Also if an inactive dies by first lynch, I request him to be struck by lightning Incognito.
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This should be fun.
Also, is lynching an inactive really best? We've done that since forever and people are so used to the strategy that I don't think it'll give us as much in the way of vote lists and voting patterns to analyze.
I say that we make everyone talk then analyze behavior and if someone appears scummy, we shouldn't insta go for the inactive.
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On June 10 2010 08:14 Vivi57 wrote: This should be fun.
Also, is lynching an inactive really best? We've done that since forever and people are so used to the strategy that I don't think it'll give us as much in the way of vote lists and voting patterns to analyze.
I say that we make everyone talk then analyze behavior and if someone appears scummy, we shouldn't insta go for the inactive.
That sounds fine but how do you propose we "make" everyone talk. Usually the plan for lynching an inactive on the first day stems from the strategy of making people talk.
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Philadelphia, PA10406 Posts
Bad timing for me, I'm just about to head out for the night. We'll see when I get back.
I'm always for lynching L, of course, but all-in-all, an inactive would be the more palatable pick.
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On June 10 2010 08:17 meeple wrote:Show nested quote +On June 10 2010 08:14 Vivi57 wrote: This should be fun.
Also, is lynching an inactive really best? We've done that since forever and people are so used to the strategy that I don't think it'll give us as much in the way of vote lists and voting patterns to analyze.
I say that we make everyone talk then analyze behavior and if someone appears scummy, we shouldn't insta go for the inactive. That sounds fine but how do you propose we "make" everyone talk. Usually the plan for lynching an inactive on the first day stems from the strategy of making people talk. Ideal situation for mafia would be one where the entire town is inactive. They just slowly wittle away at the town and the only way they can die is due to bad luck. Since there's no clues we can only go by what people post and as such those who don't post at all are immediately suspicious.
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On June 10 2010 07:44 crate wrote: Chezinu is clearly brown, Darth. I totally forgot
nice pic inc. looks familar =p.
I wanna play! =[
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On June 10 2010 08:14 Vivi57 wrote: This should be fun.
Also, is lynching an inactive really best? We've done that since forever and people are so used to the strategy that I don't think it'll give us as much in the way of vote lists and voting patterns to analyze.
I say that we make everyone talk then analyze behavior and if someone appears scummy, we shouldn't insta go for the inactive. Lynching inactive people does this, it forces people to talk unless they want to be lynched.
If someone appears to be scummy then of course we should lynch them but how do we get people to appear to be scummy? By forcing them to talk. How do we get people to talk? By lynching the people that don't talk/are inactive.
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How am I supposed to accomplish my pre-game goal of killing Ace if Ace quit?
I'ma accept the moral victory for scaring him :3.
(also, ace-kins, amazon is selling pre-orders for GW2 and I expect you there).
So yeah, lets read some rules and think up STRATEGIES, brb.
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Radfield
Canada2720 Posts
On June 10 2010 08:14 Vivi57 wrote: This should be fun.
Also, is lynching an inactive really best? We've done that since forever and people are so used to the strategy that I don't think it'll give us as much in the way of vote lists and voting patterns to analyze.
I say that we make everyone talk then analyze behavior and if someone appears scummy, we shouldn't insta go for the inactive.
I think I agree with this. Usually I'm a champion of inactive lynching, but theoretically in this set up there should not be anyone blatantly inactive. I mean, the invites were sent out solely based on activity. If we're having a problem with activity, by all means, but for now lets try to analyze.
Face the facts, mafia who try to coast by are lame, mafia who play hardcore are sweet. Like Incognito in Mafia XXII; that was well done.
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What? Why does my only appearance all game have to smell bad? That's lame. xD
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