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Hello ladies and gents once again I'm here to leave another short article to talk about some of the fun relating to SC2 over the weekend.
First of all, still a noob, still lots to learn and dumb mistakes still cost me games BUT I did have a breakthrough on the weekend that can translate into a very VERY good tip for those who haven't done this yet.
I was taking my grandpa out for lunch during the big invitational tournament this weekend so I missed Day 9's commentary, but I decided to do the next best thing and download the replay pack. It is truly an awesome tournament and players of all skill levels would love some of the crazy stuff that goes down in it.
Now I know the value of watching VODs or replays you loser to find your mistakes, but the pro replays are a completely new experience. In SC2 you can watch in a sort of first person mode. You can see everything he sees, every click, every keystroke, and it's just awesome. After watching from that perspective I learned a ridiculous amount about micro and how to manage your time. As a result, my tests show my APM has more than doubled. Tactics I never used before are working out and I'm pulling out of games with some really brilliant wins if I do say so myself and also some truly fun lost games as well.
That being said, my impression of the reset has not been favourable. The amount of placement matches done has been cut in half and I think still even now there are many people not where they should be. I got promoted to silver and I have facerolled gold players and been thoroughly outplayed by Bronze players. It's all over the place right now. That being said though I am optimistic about it as this is likely to be the conditions of the first few weeks after launch. and I think mass gaming and time will eventually put people where they belong, it's just awkward now.
So in conclusion, if you haven't definitely watch some pro level replays from a first person camera, your game could drastically improve like mine did. Until next time, best of luck and gl hf.
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I agree. The first time I saw Xellos play live.It changed the way I played the game forever. Literally the keyboard sounded like rain.
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I think the new replay functions are going to completely differentiate StarCraft 2 from StarCraft 1. As you described, you can see exactly what the player is doing with his time. This was a huge thing to learn in StarCraft 1, I would even rate it as a major skill factor, and took lots of time and resources to become an expert at. In StarCraft 2, you can watch a replay of the best players and improve instantly.
Boxer was right, StarCraft 2 will not be based on innovation. StarCraft 2 is going to become even more body-skill related.
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On March 30 2010 02:12 Durak wrote: I think the new replay functions are going to completely differentiate StarCraft 2 from StarCraft 1. As you described, you can see exactly what the player is doing with his time. This was a huge thing to learn in StarCraft 1, I would even rate it as a major skill factor, and took lots of time and resources to become an expert at. In StarCraft 2, you can watch a replay of the best players and improve instantly.
Boxer was right, StarCraft 2 will not be based on innovation. StarCraft 2 is going to become even more body-skill related. except that its far far far less taxing on the body-skills then bw
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On March 30 2010 03:22 TheAntZ wrote:Show nested quote +On March 30 2010 02:12 Durak wrote: I think the new replay functions are going to completely differentiate StarCraft 2 from StarCraft 1. As you described, you can see exactly what the player is doing with his time. This was a huge thing to learn in StarCraft 1, I would even rate it as a major skill factor, and took lots of time and resources to become an expert at. In StarCraft 2, you can watch a replay of the best players and improve instantly.
Boxer was right, StarCraft 2 will not be based on innovation. StarCraft 2 is going to become even more body-skill related. except that its far far far less taxing on the body-skills then bw
You're right, if you base it solely on the macro/multitasking demands. However, I feel like with macro being made so much less demanding, you can spend more on time microing your units, which will allow you to have better focus-fire, surrounds, low health troop repositioning or targetting, spell casting even. That's only my opinion, but I believe that it has some merit.
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I'm sure the best players will find small things to do to give them an advantage. Therefore, the APM required to be pro should be similar. The other body-skills include mouse precision, reaction speed, and probably a couple others I can't think of at the moment.
The game won't be less taxing in these areas. If you take an extreme example, if the only difference comes down to mouse precision, then the game is equally as taxing or more so, in that area as BW is.
Edit: Didn't see Nikon's post. I agree with it. I think the emphasis will just switch to other skills as most people will pick up the "mind barriers-to-entry" much faster.
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On March 30 2010 03:28 Nikon wrote:Show nested quote +On March 30 2010 03:22 TheAntZ wrote:On March 30 2010 02:12 Durak wrote: I think the new replay functions are going to completely differentiate StarCraft 2 from StarCraft 1. As you described, you can see exactly what the player is doing with his time. This was a huge thing to learn in StarCraft 1, I would even rate it as a major skill factor, and took lots of time and resources to become an expert at. In StarCraft 2, you can watch a replay of the best players and improve instantly.
Boxer was right, StarCraft 2 will not be based on innovation. StarCraft 2 is going to become even more body-skill related. except that its far far far less taxing on the body-skills then bw You're right, if you base it solely on the macro/multitasking demands. However, I feel like with macro being made so much less demanding, you can spend more on time microing your units, which will allow you to have better focus-fire, surrounds, low health troop repositioning or targetting, spell casting even. That's only my opinion, but I believe that it has some merit. I definitely agree that less macro means you can devote more time to micro, but the fact is the skill ceiling is definitely lower because of the way the AI works in some circumstances, the MBS and automining. I'm not saying its a bad thing, (only if innovation really isnt gonna be prevalent as a means of winning for a looong time) but it does reduce the amount of stuff you CAN choose to do. In bw, its not like you didnt micro your units because there was no benefit to it. There was a benefit that was outweighed by the benefit of macro, so players who couldnt handle both fast enough focused more on macro. But players who excelled, were the ones that could macro, harass, micro, all at almost the same time, and still be decent at all of it. in sc2, even if the micro is harder, and there will be more emphasis on it, the game doesnt demand you to spread your attention out as much as bw does.
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I agree in principle. However, most people have said that there is sufficient macro. (I have yet to play SC2) I think the real problem is the replays+strategic part of the game that the OP discusses.
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think of it like this. Watching the White ra games from his perspective is like watching the game right over his shoulder, but you can slow down where you want and see every little thing he is doing in real time including stuff like how his control groups are set up and where his camera is. It really really helps.
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