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On March 25 2010 19:32 Technique wrote: Storm is already so easy to use and you want it even easier?^^
Tbh it should be HARDER and not easier... make it like in SC where if you use storm with all HTS selected they all cast at once (aka waste em) you need to select 1 HT to cast 1 storm etc... Put some better micro in this game cause right now it feels like its mostly macro...
edit: and i want that for all casters just to be clear Fixed
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Just what blizzard needed to hear, a very well thought out, logical balance post from a credible source. Thanks for your effort, (good game was awesome), keep it up.
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On March 25 2010 21:16 Zato-1 wrote: #7: What about using a Warp Prism to warp in HTs or DTs into the enemy base? What about phoenix harass with Graviton Beam or Warp Rays? You can even harass with a Colossus by just walking up the enemy cliff if their army isn't nearby, maybe even pick it up later with a Warp Prism if they block his escape.
#8: I've seen island expansions being useful, just not as the first expansion.
Warp prism is also a dropship.. I watched some stream where a player moves his prism in mineral line- turns on power, warps 2 ht with +25energy research and storms.. It takes about 7 sec to turn it on and warp in so why not just load 2 ht and drop them and storm and load them quickly.. lol
Islands are very powerful for terran.. Load 5 scv-s in cc and fly it there and make planetary fortress and some turrets and nobody can touch you..
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On March 25 2010 21:19 NiGoL wrote: It says that i cant post on those forums, weird. Well i agree with the most of ur opns... Nice write!
cant post too wtf ...
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On March 25 2010 22:22 lol_WomensRights wrote:Show nested quote +On March 25 2010 21:19 NiGoL wrote: It says that i cant post on those forums, weird. Well i agree with the most of ur opns... Nice write! cant post too wtf ...
Of course you can't post there. The (NA) in the link stands for North America. Europeans don't have acess to those forums. We have our own EU forums. He's from Australia, and as far as I know Australia + NZ (that's New Zealand) are part of the North America beta.
Unless he's playing in the European beta, then I don't know what the hell is going on.
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On March 25 2010 22:18 iounas wrote:Show nested quote +On March 25 2010 21:16 Zato-1 wrote: #7: What about using a Warp Prism to warp in HTs or DTs into the enemy base? What about phoenix harass with Graviton Beam or Warp Rays? You can even harass with a Colossus by just walking up the enemy cliff if their army isn't nearby, maybe even pick it up later with a Warp Prism if they block his escape.
#8: I've seen island expansions being useful, just not as the first expansion.
Warp prism is also a dropship.. I watched some stream where a player moves his prism in mineral line- turns on power, warps 2 ht with +25energy research and storms.. It takes about 7 sec to turn it on and warp in so why not just load 2 ht and drop them and storm and load them quickly.. lol Yes, at the time I was thinking of warping the HTs in at a corner of the enemy base where he didn't have sight. Loading the HTs into the warp prism and doing a standard storm drop works too :p
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On March 25 2010 22:27 Latham wrote:Show nested quote +On March 25 2010 22:22 lol_WomensRights wrote:On March 25 2010 21:19 NiGoL wrote: It says that i cant post on those forums, weird. Well i agree with the most of ur opns... Nice write! cant post too wtf ... Of course you can't post there. The (NA) in the link stands for North America. Europeans don't have acess to those forums. We have our own EU forums. He's from Australia, and as far as I know Australia + NZ (that's New Zealand) are part of the North America beta. Unless he's playing in the European beta, then I don't know what the hell is going on. That's right, we are on the Americas server, just like the other Blizzard games where we were defaulted to US West.
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Ok, so my minus'es for sc2 (too lazy to register in that forum :}):
a) Units push each other, and make them to lose their formations/mess up. also, if you have any non-hotkeyed units in the middle of your group, they will drag them. This also makes splitting 1 big group to a couple smaller groups way more annoying and frustrating. b) Auto-surround ai imo is pretty bad, your units keep glitching into each other, while making the surround to take way longer. Either make it proper or don't make it at all >.<. c) Unit collision is way too low, not only it's clumped way too hard against AoE attacks (like storm or emp), but also things like denying scouting in PvZ early game (with 3-4 zealots) is literaly impossible, lings will run by through anything but a perfect force field. There's some graphic bugs for Z as well, but that doesn't affect the gameplay, so it doesn't matter ;P.
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about the hallucination complaint, it's 100 mana for every unit
but you spawn something like 10 probes per cast while you spawn only 1-2 archons which explains the 100 mana all around (different # spawned for each unit)
and my only experience with workers not showing up as an idle worker is if they are at a xel'naga watch tower (that they are activating) which makes perfect sense
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I think everyone has experienced the same thing and I think everyone agrees to what you say, atleast I do.
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On March 25 2010 21:34 Caphe wrote:Show nested quote +On March 25 2010 19:32 Technique wrote: Storm is already so easy to use and you want it even easier?^^
Tbh it should be HARDER and not easier... make it like in SC where if you use storm with all HTS selected they all cast at once (aka waste em) you need to select 1 HT to cast 1 storm etc... Put some better micro in this game cause right now it feels like its mostly macro...
edit: and i want that for all casters just to be clear Fixed Yea excuse me i never played sc1 so i took an example i knew.
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Agree with everything you said Leg. High ground mechanic being the #1 issue with the game right now.
Move-command working as A-move is also pretty huge to gameplay imo..
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I agree that army strength is too important. The defender's advantage in terms of positioning and high ground should be strengthened somehow.
I don't feel like island are useless.... But I'm terran so maybe it's different for me.
I also haven't noticed that right click moving units will attack if they are being attacked but I'm sure I'll notice it eventually.
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Hey Leg, How do you manage with the delay in SC2 playing from Aus? Are you using SSH tunneling service like lowerping or are u just dealing with it?
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Agree with some points, disagree with others
Saying templar is useless is quite strange. There are so many platinium reps of good players owning with Storm. In some cases is way better than Clossus (corruptors own them by example)
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There are a number for suggestions in this thread for Protoss harassment. I found that your weakest complaint by far, and I'm a bit shocked that you only think Blinking Stalkers are good for harass. So keep in mind the other suggestions.
Also I'm not sure if HTs are worth complaining about, but against a T with Ghosts I suppose it is frustrating compared to the ease of Collosus.
Everything else seems sound. Respect to the pro gaming with a 57-kill Reaver on TV.
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The right-click mechanic is working as intended. Select a unit. Right-click a spot - you will see the move icon highlighted. Hold down control and right-click - the attack icon is now highlighted.
The point is that we shouldn't refer to it as a bug or else Blizz may ignore that. They did it intentionally and we need to convince them that it's a poor feature.
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agree with a lot but hallucination isn't 1 unit for each choice, you get 4 probes, 2 zealots, 2 stalkers?, or 1 of any other greater unit.
- I noticed the 'click too fast and game hangs search bug' as well. I reported it on sc2 bug forums a while ago, but it seems like blizzard doesn't even read half of that shit storm so it's hard to get them to notice or patch anything.
-about the units attack when told to move bugs, one of them is from pressing ctrl while issuing a command. (such as hotkeying/rehotkeying and moving) Ctrl acts like A, so that if you press it, it attacks ground. VERY VERY VERY annoying, even CowGoMoo was complaining about it. And the stupid thing is this is actually a feature not a bug, iirc.
There seems to be another bug though, maybe the way you described it. Where units will belay commands and just attack as well.
To add, the worst thing about high ground is that it feels DISADVANTAGEOUS more than it feels like any kind of advantage at all. The reasoning being, the way the 3d perspective and units respond to commands near edges of cliffs make them do weird seemingly random things. Some of them will run around looking for a way down, some will go directly to the ramp, some will shoot, etc. If the opponent has no way to see up the ledge, they avoid it anyways, and then you are left with a jammed force where his have a full arc below the ramp. It's literally impossible to get down a ramp and break any kind of contain at this point. And even if it hasn't gotten to this contain point, the opponent still has a huge range of space to move around and micro below the ramp while you are stuck on some tight uneven line of units to fight back. This is especially evident with short range units like Roaches.
So while, in scbw we would often see early game skirmishes where players would try and outskill the advantage of uphill battles with an increased amount of units from below, now we just see people avoiding this all together (because they can't fight back at all) and instead rushing for some kind of air unit to see up the ledge and then there is an advantage from then on for anyone NOT on a cliff. It's completely ridiculous and backwards.
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i agree with charlie, cliff mechanics need to be changed.
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The absence of high ground advantage is so mind bogglingly stupid, what were they thinking.
Just about every TvT on Desert Oasis is now proxy rax, lift one for vision and deny mining from main completely. It's almost impossible to stop unless you bunker the cliff AND open with dual rax (i.e. guess right).
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