Mines in SC 2 - Page 4
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green2000
Peru79 Posts
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ThunderGod
New Zealand897 Posts
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DeCoup
Australia1933 Posts
Some changes are for the better. The baneling is much more interesting and versetile. | ||
tYsopz
Norway215 Posts
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LaughingTulkas
United States1107 Posts
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Hehlol
22 Posts
On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ? With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm). Spider mines aren't the only thing that make no sense - neither does your post. "apparition?" "graphisms?" Dark swarm doesn't make sense? And to you the idea of 3 alien races battling over blue crystals and green gas makes sense? Jesus christ, your post is probably the stupidest post I've ever read on TL - and that's amazing. | ||
789
United States959 Posts
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Optimator
United States53 Posts
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Biff The Understudy
France7653 Posts
On January 07 2010 04:33 Liquid`NonY wrote: Yeah but the unit laying the mines happens to be the fastest unit in the game so it's not too hard to get away. Oh and it only costs 75 minerals and builds in like 10 seconds, so if you don't win the game with your first one, you can just build another. I'm glad SC2 doesn't have spider mines. As the game is perfectly balanced atm, you can expect some really nasty stuff to compensate. Spider Mine is really really really cool. I think vulture is the most interesting unnit in the whole game. | ||
Darpinion
United States210 Posts
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SubtleArt
2710 Posts
On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ? With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm). Scourge and mutas flying dont make much sense either, lets not get into this kinda of useless discussion? | ||
YellowDeath
Ireland53 Posts
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Badjas
Netherlands2038 Posts
On January 13 2010 00:07 YellowDeath wrote: Dragging mines will become dragging banelisks unless there is some type of disable baneling attack. Is there? I can't remember. It's called hold position bro! | ||
789
United States959 Posts
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Qwertify
United States2531 Posts
On January 07 2010 04:33 Liquid`NonY wrote: Yeah but the unit laying the mines happens to be the fastest unit in the game so it's not too hard to get away. Oh and it only costs 75 minerals and builds in like 10 seconds, so if you don't win the game with your first one, you can just build another. I'm glad SC2 doesn't have spider mines. Classic. I guess a bit of a spoof on the kind of harangues IdrA has about Carriers, hts, lurkers, etc. | ||
aG.Admirai
Canada55 Posts
On January 07 2010 04:08 yarders wrote: In Brood War mines have provided fantastic entertainment and so many classic moments. There also used extensively in all 3 match ups. In SC2, units are only created to counter one other unit. | ||
Letters_and_Numbers
Canada28 Posts
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