On January 07 2010 05:58 Chill wrote:
Yes, that's why they got rid of them - the graphics.
Yes, that's why they got rid of them - the graphics.
Since when has Blizzard strived for realism?
Forum Index > SC2 General |
LarJarsE
United States1378 Posts
On January 07 2010 05:58 Chill wrote: Show nested quote + On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ? With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm). Yes, that's why they got rid of them - the graphics. Since when has Blizzard strived for realism? | ||
zergnewb
United States816 Posts
| ||
789
United States959 Posts
On January 07 2010 06:15 zergnewb wrote: Though aren't all the original units able to be put in for UMS? We think so. They haven't actually confirmed that as far as I know. We know the scrapped units and at least some of the classic SC1 units will be in the editor. Like the medic and firebat were originally in SC2 but got scrapped, so they will be in the editor. I believe we've also seen things like wraiths and vultures in screen shots. As for every classic unit - I don't think that's been 100% confirmed. But it is safe to say most if not all will be in. | ||
PanN
United States2828 Posts
On January 07 2010 06:14 larjarse wrote: Show nested quote + On January 07 2010 05:58 Chill wrote: On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ? With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm). Yes, that's why they got rid of them - the graphics. Since when has Blizzard strived for realism? He's being a negative nancy (im one to talk) so he gave a sarcastic answer. The reason mines don't work on those units is because they HOVER. Its explained in the game, I don't know how you (TeWy) don't understand that. | ||
Tfact_rats
175 Posts
| ||
Whiplash
United States2928 Posts
On January 07 2010 06:25 Tfact_rats wrote: Tasteless has requested to his legion of nerd fans that someone should remake the original sc1 as a UMS in sc2 so inevitably you'll get your mine fix mehn don't worry about it. plans for this were already set right when SC2 was announced, don't worry you guys will get your Total Conversion. | ||
yarders
United Kingdom194 Posts
| ||
Zoler
Sweden6339 Posts
On January 07 2010 06:53 yarders wrote: It's not just a question of conversion mines should be in any starcraft game I have my TvZ matchup which is practically the same. I don't need TvP to be the same too.. -.- | ||
Render
United States249 Posts
| ||
blade55555
United States17423 Posts
On January 07 2010 04:11 Chill wrote: Good, I don't want Starcraft to be the same. I wish less units were reoccuring. Get over it imo, this is a new game. Me too glad to see i'm not the only one | ||
NotJack
United States737 Posts
| ||
Jayde
Marshall Islands104 Posts
| ||
Sentient66
United States651 Posts
| ||
Sentient66
United States651 Posts
On January 07 2010 06:25 Tfact_rats wrote: Tasteless has requested to his legion of nerd fans that someone should remake the original sc1 as a UMS in sc2 so inevitably you'll get your mine fix mehn don't worry about it. Wouldn't that completely defeat the purpose of buying a brand new game??? | ||
yarders
United Kingdom194 Posts
My strongest reason for the arguing for the inclusion of mines in sc2 is in regard to e-sports. I feel their inclusion would add excitement for spectators. Most significantly mines are something that casual fans can easily participate in. As spectators we love it when we know something that the players are unaware of. Its those aspects which makes Starcraft so watchable. Mines are just one example of this in Starcraft but possibly the best one. If SC2 is to export e-sports around the world it will have to be fantastically entertaining to watch. Mines may only be a very small thing in the grand scheme of things but if e-sports is to succeed it will need all the help it can get. | ||
Tsagacity
United States2124 Posts
On January 07 2010 08:00 Sentient66 wrote: Adding a "classic" feature (official or not) to SC2 would only add to the game's value.Show nested quote + On January 07 2010 06:25 Tfact_rats wrote: Tasteless has requested to his legion of nerd fans that someone should remake the original sc1 as a UMS in sc2 so inevitably you'll get your mine fix mehn don't worry about it. Wouldn't that completely defeat the purpose of buying a brand new game??? Also, you can use the edit button to update your previous post instead of posting twice in a row. In regards to excitement: Yes, mines are definitely great to watch in SC:BW, but that hardly means they're necessary for SC2 to be exciting. If Blizzard is 10% as competent as their past games suggest, they've had more than enough time to implement new features that make the game sensational in its own way. Throwing in an exciting feature won't necessarily make SC2 more exciting. | ||
Render
United States249 Posts
To be fair to you yarders, I had not explicitly considered the effect suspense has on observing SC. Spider mines are generally expected in most matchups, but watching a player forget to detect in front of him/herself, and stride precariously into a mine field is very exciting. It is difficult to predict the behavior of mines and that makes them an exciting unknown (like mine dragging in TvP, brutal!). It seems similar to hold lurkers for me. Watching a control group of marines unknowingly walk over a group of lurkers creates so much anxiety and suspense. Those moments where you can hear the audience audibly gasp or scream or laugh are the moments that make SC so entertaining as media form. Perhaps this is something I will look for when considering SC2's viability in future e-sports markets. All the same yarders, your clarifications seems a bit late now. I'm not sure the OP speaks to your intended cause clearly enough. I felt the exact same way Chill did up until now, and I only agree in that I hope Blizzard builds mechanics that help create suspenseful moments in SC2, not specifically with protecting the spidermine's future. | ||
sluggaslamoo
Australia4494 Posts
Spider mines slow down the game considerably, hardly any pros these days are stupid enough to lol move their dragoons into a heap of spider mines. There's nothing interesting about watching bisu move his dragoons back and forth taking out spider mines one at a time before his observer arrives. SC2 is much more fluid because of the fact that containment is a tad more difficult, the removal of spider mines plays a bit of a role in this. A faster and more dynamic game should be much more interesting to spectators. Peace ^^ | ||
yarders
United Kingdom194 Posts
On January 07 2010 09:25 sluggaslamoo wrote: Spider mines slow down the game considerably, hardly any pros these days are stupid enough to lol move their dragoons into a heap of spider mines. There's nothing interesting about watching bisu move his dragoons back and forth taking out spider mines one at a time before his observer arrives. You clearly didn't see bisu's recent game versus turn. | ||
zimz
United States510 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Sea 5804 Dota 2Shuttle 2035 Rain 1495 Jaedong 1416 Horang2 688 Pusan 578 Hyuk 383 actioN 372 Snow 184 Leta 157 [ Show more ] Mong 152 ggaemo 151 JYJ135 ToSsGirL 96 Rush 78 Killer 52 Sacsri 51 Sharp 44 Sexy 39 Mind 26 Free 18 Backho 12 Aegong 11 ajuk12(nOOB) 11 NotJumperer 9 scan(afreeca) 9 yabsab 9 Bale 3 ZerO(Twitch) 1 Larva 0 League of Legends Counter-Strike Super Smash Bros Other Games tarik_tv98026 summit1g16260 ceh9878 sgares752 Livibee452 Pyrionflax435 Happy248 NuckleDu125 NeuroSwarm102 QueenE5 Organizations Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • RyuSc2 16 StarCraft: Brood War• AfreecaTV YouTube • aXEnki • intothetv • Gussbus • Kozan • IndyKCrew • LaughNgamez Trovo • Laughngamez YouTube • Migwel • Poblha League of Legends |
ESL Open Cup
ESL Open Cup
Korean StarCraft League
H.4.0.S
Sparkling Tuna Cup
ESL Open Cup
|
|