I may be wrong but I haven't seen anything on spider mines in SC2. I know the reapers have some sort of time bomb mines but I haven't seen anything like the classic spider mine.
Starcraft wouldn't be the same without spider mines. They fit in so well with the Terran race and game plan. I would go so far as to say there one of the major elements which defines the whole race.
In Brood War mines have provided fantastic entertainment and so many classic moments. There also used extensively in all 3 match ups. As a Terran player I can't imagine playing any Starcraft game without them. What does everyone else think? If there not in the SC2 I think this is something which must be changed asap.
I can live without mines, although it might be nice to toy with some other mechanic that provides incentive for a slow push. If terran plays differently in the sequel I won't necessarily be disappointed.
With SC2 how it is now just throwing in mines still wouldn't be the same. Imagine what mines in TvP for BW would be like if goons had blink and zealots had charge >.<
On January 07 2010 04:23 GeneralStan wrote: A weapon that's just as capable of blowing your own forces to smithereens as your enemy, if you're not careful
Yeah but the unit laying the mines happens to be the fastest unit in the game so it's not too hard to get away. Oh and it only costs 75 minerals and builds in like 10 seconds, so if you don't win the game with your first one, you can just build another.
On January 07 2010 04:08 yarders wrote: I know the reapers have some sort of time bomb mines
They're called D-8 Charges, unless they have been removed that is. They're not remotely like spider mines. For one they can damage buildings and they also go off after a set period of time, once they have been dropped. I'm sure there are other differences if anyone cares to expand.
On January 07 2010 04:23 GeneralStan wrote: A weapon that's just as capable of blowing your own forces to smithereens as your enemy, if you're not careful
Yeah but the unit laying the mines happens to be the fastest unit in the game so it's not too hard to get away. Oh and it only costs 75 minerals and builds in like 10 seconds, so if you don't win the game with your first one, you can just build another.
I'm glad SC2 doesn't have spider mines.
Clearly prepared for the trashtalk aspect for his game vs. IdrA this weekend.
Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ?
With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm).
On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ?
With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm).
As far as I'm concerned those units that don't trigger spider mines hover. Recognizing friends from foes is already used in homing missiles - to my knowledge radiowaves of some sort are used for this purpose.
Moreover making game units/abilities/mechanics has absolutely nothing to do with logic. It just has to make the game easy to understand, sophisticated and overall good no matter what.
On January 07 2010 04:08 yarders wrote: I may be wrong but I haven't seen anything on spider mines in SC2. I know the reapers have some sort of time bomb mines but I haven't seen anything like the classic spider mine.
Starcraft wouldn't be the same without spider mines. They fit in so well with the Terran race and game plan. I would go so far as to say there one of the major elements which defines the whole race.
In Brood War mines have provided fantastic entertainment and so many classic moments. There also used extensively in all 3 match ups. As a Terran player I can't imagine playing any Starcraft game without them. What does everyone else think? If there not in the SC2 I think this is something which must be changed asap.
Phew, luckily it is SC2 and as such should be different.
On January 07 2010 05:23 TeWy wrote: Spider mines really make no-sense, why don't they explode on certain type of units ? how do they recognize which are the ennemy ones ? why are they invisible if they're just dropped and not launched underground ?
With the apparition of real 3D and better graphisms, Blizzard had to get rid of all the things which weren't making any sense (another example would be darksworm).
Yes, that's why they got rid of them - the graphics.
On January 07 2010 04:11 Chill wrote: Good, I don't want Starcraft to be the same. I wish less units were reoccuring. Get over it imo, this is a new game
Touché Chill, there aint enough people like you in the world. :D
On January 07 2010 05:46 LastWish wrote: Moreover making game units/abilities/mechanics has absolutely nothing to do with logic. It just has to make the game easy to understand, sophisticated and overall good no matter what.
On January 07 2010 05:46 LastWish wrote: Moreover making game units/abilities/mechanics has absolutely nothing to do with logic. It just has to make the game easy to understand, sophisticated and overall good no matter what.
You're a bit contradictory right there.
Not necessarily. Think about marines, lore wise their guns are magnetic gauss rifles. In game their guns act like standard powder based rifles. There is flames when they shoot and that classic assault rifle chatter is heard. It doesn't make sense logically when you think of the lore and the type of guns they use, but in the game we understand "oh that marine is shooting."