Mafia VII - GG - Page 66
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JeeJee
Canada5652 Posts
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Pyrrhuloxia
United States6700 Posts
On May 08 2009 11:13 BloodyC0bbler wrote: I honestly prefer playing over hosting, so its more one of those things, I would prefer to not host the next one lol I could probably handle the main host I don't think I would use a design this complicated though. | ||
BloodyC0bbler
Canada7875 Posts
On May 08 2009 11:24 Pyrrhuloxia wrote: I could probably handle the main host I don't think I would use a design this complicated though. this design was just chuius last game slightly modified. His design was built by like 10 of us? ver, myself qatol showtime incog ltt chuiu ace and caller i think? and one or two others as well overall the work is mainly in role pming, building clues and writing the posts. Then knowing your own rules well enough to answer questions or enforce them | ||
Infundibulum
United States2552 Posts
only mafia member that really surprised me was 0cz3c. well played man. | ||
Chuiu
3470 Posts
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Incognito
United States2071 Posts
I'm also active/free enough to host a game. After my last AP which is on Tuesday that is. | ||
BloodyC0bbler
Canada7875 Posts
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Pyrrhuloxia
United States6700 Posts
On May 08 2009 11:32 Chuiu wrote: BC I would say this game was heavily modified. Putting in a second mafia team and the CK's changed things drastically. Yeah I'm gonna have to second this. CK's with two different goals. 2 mafias that didnt know each other and then did and I still don't know if they were competing or not, I guess they weren't? | ||
BloodyC0bbler
Canada7875 Posts
On May 08 2009 11:33 Incognito wrote: If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed. I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia. | ||
BloodyC0bbler
Canada7875 Posts
For future games CAN PEOPLE PLEASE NOT ROLECLAIM RETARDEDLY EARLY it ruins the way the game should be played. | ||
Incognito
United States2071 Posts
On May 08 2009 11:34 BloodyC0bbler wrote: I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia. Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. | ||
BloodyC0bbler
Canada7875 Posts
HAD at that point i said, sorry you have to kill eachother. We would have two dead mafia families and a town winning who deff did not earn it. the biggest issue in this game was mainly inactivity and people auto claiming to friends. This leads to huge issues as a host balance wise :p. | ||
Incognito
United States2071 Posts
On May 08 2009 11:40 BloodyC0bbler wrote: They had roleclaimed fully to eachother right after bockits death. HAD at that point i said, sorry you have to kill eachother. We would have two dead mafia families and a town winning who deff did not earn it. the biggest issue in this game was mainly inactivity and people auto claiming to friends. This leads to huge issues as a host balance wise :p. Then at least tell people the rule change? Maybe? | ||
So no fek
United States3001 Posts
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Infundibulum
United States2552 Posts
On May 08 2009 11:37 Incognito wrote: Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. I think it's kind of like the prisoner's dilemma. If Mafia A and B both know that only 1 family can win, an additional goal is finding the list of the other family (doesn't seem to be too hard). So A and B know each other's members, what do they do? Say A chooses to snipe off B. This ensures that A will be the winning mafia team, but it also increases chance of victory for the town and provides clues. Thus this move is extremely risky early on and probably ensures town victory, barring the added variable of the CK. However, as the game progresses, one could expect that such an "all kill" is more likely. In this situation, B has 2 options: die, or also snipe off A in a mirror betrayal. The latter is the lose-lose situation. The former is also not as desirable as mutual cooperation. if both A and B choose to cooperate, this significantly increases the chance of a mafia family winning rather than the town. In the short term, this strategy is probably optimal: an uneasy truce. If the mafia knows that they can do this and the game will just end once town dies (see: this game) there's little reason for them to play differently, other than just for lols and for bragging rights. I think this makes sense. | ||
Fishball
Canada4788 Posts
On May 08 2009 11:37 Incognito wrote: Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. Absolutely. I've already brought up this argument on page 51 http://www.teamliquid.net/forum/viewmessage.php?topic_id=91680¤tpage=51 I've also discussed this topic on MSN with BC. Bottom line, Mafia parties can work together, but not win together. Who the hell would join a FFA Starcraft match, when you know you opponents would just gang up on you then ally end? | ||
Incognito
United States2071 Posts
I'm not telling | ||
BloodyC0bbler
Canada7875 Posts
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Qatol
United States3165 Posts
On May 08 2009 11:24 Pyrrhuloxia wrote: I could probably handle the main host I don't think I would use a design this complicated though. PM me if you want to set this up. I can definitely handle rules, but I'm unsure about my clues abilities. (This game kinda burned me out so I will likely sit out the next game anyways. People will hopefully understand when they see my writeup which is already 2 pages long and night 2 isn't even done yet.) | ||
LTT
Shakuras1095 Posts
On May 08 2009 11:44 iNfuNdiBuLuM wrote: I think it's kind of like the prisoner's dilemma. If Mafia A and B both know that only 1 family can win, an additional goal is finding the list of the other family (doesn't seem to be too hard). So A and B know each other's members, what do they do? Say A chooses to snipe off B. This ensures that A will be the winning mafia team, but it also increases chance of victory for the town and provides clues. Thus this move is extremely risky early on and probably ensures town victory, barring the added variable of the CK. However, as the game progresses, one could expect that such an "all kill" is more likely. In this situation, B has 2 options: die, or also snipe off A in a mirror betrayal. The latter is the lose-lose situation. The former is also not as desirable as mutual cooperation. if both A and B choose to cooperate, this significantly increases the chance of a mafia family winning rather than the town. In the short term, this strategy is probably optimal: an uneasy truce. If the mafia knows that they can do this and the game will just end once town dies (see: this game) there's little reason for them to play differently, other than just for lols and for bragging rights. I think this makes sense. Not quite. The way that the members and killpower was set up, it was nearly impossible for one side to take the other out in a single night. This meant leaving survivors who could then just out the entire other mafia team. Mafia fighting each other was more mutually assured destruction than the prisoner's dilemma. | ||
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