Learning the basics is good, and the right pace to start for players that are between C- and D-
Oh, Protoss - Page 2
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GHOSTCLAW
United States17042 Posts
Learning the basics is good, and the right pace to start for players that are between C- and D- | ||
koreasilver
9109 Posts
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Zurles
United Kingdom1659 Posts
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d1v
Sweden868 Posts
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EsX_Raptor
United States2801 Posts
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minus_human
4784 Posts
On May 06 2009 02:09 d1v wrote: Well, I play Python and other rather "plain" maps a lot because it narrows down the strategic part, which is ideal for rather low players like me. I don't feel that I can compete on tricky maps like Outsider yet. By the time I'll have become a more accomplished player, I will go for the rather uncommon maps as well. Until then, it's Python all over You talk about 'plain maps' yet there's a huuge difference between Python and say, Andromeda, Tau Cross or Colosseum. Learning to play on different maps (well, you can stick with the more normal ones, shit like Battle Royal sucks) allows you to understand why different strategies work, in what scenarios, and how map dependent your gameplay really is. Imo it increases the rate at which you understand the basic strategy of starcraft (by general I mean stuff like when should you aim a timing attack or when to expand, really basic stuff) | ||
Chef
10810 Posts
As someone who can't host games it's: 24 Destination 31 Python 17 Medusa 8 Colloseum And everything else is 6 or lower. Pretty much every game on Destination was made by a Protoss.... Actually, pretty much every game in general was made by a Protoss, with maybe 15% being other races. | ||
koreasilver
9109 Posts
I've only played one Colloseum game that was hosted by a Zerg. | ||
theobsessed1
United States576 Posts
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Chef
10810 Posts
What makes a map good anyway? Balance. Variation in strategies. But to make a map popular, all you need is for standard strats from previously popular maps to be viable on it. It's also important that it be in proleague... If a map is in both individual leagues, and proleague, it will be popular. | ||
minus_human
4784 Posts
On May 06 2009 03:01 Chef wrote: Actually, I've found it difficult to find games that aren't destination being hosted. As someone who can't host games it's: 24 Destination 31 Python 17 Medusa 8 Colloseum And everything else is 6 or lower. Pretty much every game on Destination was made by a Protoss.... Actually, pretty much every game in general was made by a Protoss, with maybe 15% being other races. dude. if you create games, over 50% of people joining are protoss so it's lame anyway | ||
Epicfailguy
Norway893 Posts
Sometimes I play destination, tau cross, even lost temple. But 99% of the games I host, are on python. | ||
Leath
Canada1724 Posts
On May 05 2009 16:06 404.Nintu wrote: strangely over-sensitive much? It was just a joke about "diff map." "fuck" I dont get it either. I mean, the title... Why is it "Oh, Protoss"? Python doesnt favor protoss in any match up. o_O I dun dislike python. I think its an ok map, and the 2 "islands" give you some nice choices of strategies. I much rather if people would still play LT as much as they used to. lol Im glad the Luna fever is gone, now that was a repetitive map. | ||
theobsessed1
United States576 Posts
On May 06 2009 05:14 Leath wrote: I dont get it either. I mean, the title... Why is it "Oh, Protoss"? Python doesnt favor protoss in any match up. o_O I dun dislike python. I think its an ok map, and the 2 "islands" give you some nice choices of strategies. I much rather if people would still play LT as much as they used to. lol Im glad the Luna fever is gone, now that was a repetitive map. Thank you, that is all I was trying to say | ||
H
New Zealand6137 Posts
On May 06 2009 01:42 koreasilver wrote: I never play Python anymore even if it means that I'll be scouring game lists for like 5 minutes. ditto, fuck that map so hard | ||
CharlieMurphy
United States22895 Posts
I've been playing 95% GG lately and have had decent success with finding opponents. | ||
SuperJongMan
Jamaica11586 Posts
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