On November 05 2008 14:12 Ace wrote:
no, I was just kidding this whole time. I'm not mafia.
no, I was just kidding this whole time. I'm not mafia.
Shit! Had me fooled.
1000th post.
Forum Index > TL Mafia |
SoleSteeler
Canada5400 Posts
On November 05 2008 14:12 Ace wrote: no, I was just kidding this whole time. I'm not mafia. Shit! Had me fooled. 1000th post. | ||
clazziquai
6685 Posts
Lynch who? Defend who? What should Mad Hatters do? Jacks? Detectives? | ||
fanatacist
10319 Posts
On November 05 2008 17:44 clazziquai wrote: So what's going to be our next plan? Lynch who? Defend who? What should Mad Hatters do? Jacks? Detectives? I'm thinking we wait on lynch until we get more clues. As far as defending, medics should have a few obvious choices in mind at the moment, namely useful apparent townies. DTs analyze the Ace/Folca lists, use any extra ability to check suspicious players. Jacks can work as vigi to kill Ace in case vigis don't do it. That is what I would do anyways. | ||
XCetron
5225 Posts
On November 05 2008 17:52 fanatacist wrote: . That is what MAFIA would do anyways. | ||
Lenwe
Netherlands757 Posts
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Mandalor
Germany2362 Posts
On November 05 2008 13:38 Amber[LighT] wrote: Show nested quote + On November 05 2008 13:32 bumatlarge wrote: If detectives checked a random towny, told them via pm their role (unless mafia) and had the random towny feed info from the DT, I think that would work. Mafia would risk ALOT to chance knowing a role of a random towny. If a DT should stumble upon a mafia THEY SHOULD KEEP THEIR MOUTH SHUT, and let their checked towny talk. If Folca had done this, we would have had to lynch the mafia, because lynching the mouth would have gotten us no where. This was what I was thinking we should do, but it will be hard to convince the entire town that two townies are legit. I mean we had so much trouble on the first day believing just 1 person, imagine someone saying that "a DT told me ...." ? It would probably work if the DT's just used regular townies as proxy players. The problem that arises is the waste of using a DT ability to find a towny to trust, since asking about the votes doesn't reveal who is a townie and who is mafia. At this point the Detectives should try to isolate themselves and gather some good clues, and the town should also begin monitoring the activity of all the players. Their posts, votes, etc. should be recorded religiously. We need to come to a consensus on how the clues should be interpreted each day as well. The arguing needs to stop here, we know what we must do now for tomorrow. We will get more clues and we must pick up where we left off. I was thinking of a different plan. The DTs could check random townies and pm them their role. Once there is mutual trust, DTs can send their list check findings to that townie to secure the lists (otherwise once a silent DT is dead, all his findings would fade into oblivion since he's not allowed to talk when he's dead). Also the DT and the townie can defend each other if suspicion is (falsely) raised because of a clue that might be linked to them. None of them should speak about it in public at first, but if the DT dies and the time is right, the townie can publish the lists. Mafia might try to fake a DT, but they would have to be super lucky to guess right. | ||
Amber[LighT]
United States5078 Posts
On November 05 2008 21:29 Mandalor wrote: Show nested quote + On November 05 2008 13:38 Amber[LighT] wrote: On November 05 2008 13:32 bumatlarge wrote: If detectives checked a random towny, told them via pm their role (unless mafia) and had the random towny feed info from the DT, I think that would work. Mafia would risk ALOT to chance knowing a role of a random towny. If a DT should stumble upon a mafia THEY SHOULD KEEP THEIR MOUTH SHUT, and let their checked towny talk. If Folca had done this, we would have had to lynch the mafia, because lynching the mouth would have gotten us no where. This was what I was thinking we should do, but it will be hard to convince the entire town that two townies are legit. I mean we had so much trouble on the first day believing just 1 person, imagine someone saying that "a DT told me ...." ? It would probably work if the DT's just used regular townies as proxy players. The problem that arises is the waste of using a DT ability to find a towny to trust, since asking about the votes doesn't reveal who is a townie and who is mafia. At this point the Detectives should try to isolate themselves and gather some good clues, and the town should also begin monitoring the activity of all the players. Their posts, votes, etc. should be recorded religiously. We need to come to a consensus on how the clues should be interpreted each day as well. The arguing needs to stop here, we know what we must do now for tomorrow. We will get more clues and we must pick up where we left off. I was thinking of a different plan. The DTs could check random townies and pm them their role. Once there is mutual trust, DTs can send their list check findings to that townie to secure the lists (otherwise once a silent DT is dead, all his findings would fade into oblivion since he's not allowed to talk when he's dead). Also the DT and the townie can defend each other if suspicion is (falsely) raised because of a clue that might be linked to them. None of them should speak about it in public at first, but if the DT dies and the time is right, the townie can publish the lists. Mafia might try to fake a DT, but they would have to be super lucky to guess right. This would work, but what if the detective checks somebody they think they can trust, but they turn out to be mafia? Though this is great news, that DT just used his ability for the day and can either come out and try to prove that player (that was found to be mafia) is in fact who we should lynch, or he must wait 1 more day and potentially risk getting killed and losing the information he has. It would be great if we could get the medics and the DT's to PM a number of trusted townies so more than one of us would have their information and can coordinate a way to save them, but it's up to them at this point to find out who they trust, which is (yet another) disadvantage for the town. Maybe wait until day to pick 1 trusted towny and then spread the information to a couple of other townies who are believed to be trusted? | ||
Ace
United States16096 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
think before voting | ||
ZBiR
Poland1092 Posts
On November 05 2008 21:59 Ace wrote: You should let me pick who the DTs should PM. Well, since you're the most knowledgeable person here, I think it's a good idea. So, who should it be? | ||
Ace
United States16096 Posts
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ZBiR
Poland1092 Posts
On November 05 2008 22:20 FakeSteve[TPR] wrote: pretty lol that you guys have one potential detective and one potential mafia, and you only have to lynch one to find out who's lying, so you lynch the detective think before voting But this is how Ace said things should be done, and Ace is so good everybody should just listen to His word and obey His will - didn't you know that? | ||
Ace
United States16096 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On November 05 2008 22:39 Ace wrote: doesn't matter, you have a DT who can't be proven and someone he accused on Day 1 with barely a clue. You always lynch the alleged DT first. You'd be a moron to think otherwise. no, you lynch the alleged mafia first we're gonna kill one of you, and if the person we kill first is innocent, the other dies. in order to find out, one person must die why the fuck would you kill the person claiming to be a detective first? one dead townie is hardly a big deal this early, losing a detective sucks like its really not hard, if we kill you and you were innocent, folca isnt a detective and he will die. if we kill you and you're guilty, rock on we got a mafioso. if we kill folca and he isnt a detective, he is dead and we can move on with our lives. if we kill folca and he is a detective, that's fucking bad losing a detective sucks more than losing a regular townie this isnt rocket science | ||
Ace
United States16096 Posts
By lynching the possible DT first, if he flips green/blue you know the accused is red. If he flips red, you are almost sure the accused is townie. If you lynch the accused first, if he flips blue/green you know the Dt is a fake. However if he flips red, you have no idea about the status of the DT. You NEVER blindly believe anyone calling themselves a DT on the first day of the game. You'd be setting the town up for a lot of failure. | ||
Bockit
Sydney2287 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On November 05 2008 22:49 Ace wrote: and how do you know the person the fake DT calling out isn't blue? Works both ways. By lynching the possible DT first, if he flips green/blue you know the accused is red. If he flips red, you are almost sure the accused is townie. If you lynch the accused first, if he flips blue/green you know the Dt is a fake. However if he flips red, you have no idea about the status of the DT. You NEVER blindly believe anyone calling themselves a DT on the first day of the game. You'd be setting the town up for a lot of failure. its not like detectives are entirely game-deciding. their ability lets us pinpoint one or two mafia and kill them. by giving us you, folca did his job. eventually things will get hairier, and people will look into folca. even if he was mafia posing as a detective, the mafia just gave us a free kill, and there's a shitload more of us than there are of you its not like folca could have tricked us into believing him and killing a bunch of innocent people, he'd only have to get caught once. when he gets caught, he is dead. if we lynch the alleged mafioso and he is mafia, we get a kill. if he isnt, we kill folca, and we get a kill. if we lynch the alleged mafioso and he is mafia but is just a sacrifice so folca can 'gain our trust', folca gets one fuckup because he can only fake using his "detective" ability twice, and once he fucks up he's dead. then we get 2 mafia for one falsely lynched townie no matter what we do, one mafia is dead. if folca is alive, we are guaranteed another, either by his detective power, or by him tricking us once and then getting lynched either way the town comes out ahead which is why you should THINK BEFORE VOTING and yes i realize that if folca lives and is correct and is a detective the mafia will kill him, but at least we didn't do something fuckin dumb | ||
Ace
United States16096 Posts
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araav
Armenia1590 Posts
On November 05 2008 23:01 FakeSteve[TPR] wrote: and yes i realize that if folca lives and is correct and is a detective the mafia will kill him, but at least we didn't do something fuckin dumb yes, but that saves another townie... | ||
FakeSteve[TPR]
Valhalla18444 Posts
On November 05 2008 23:07 Ace wrote: you forgot about the vote checking powers. So he doesn't even have to "use his second role check". There would be no way to find out unless another DT stepped up and outed him. i understand and appreciate the whole 'torment the weak' thing you're running with, telling everyone to do the wrong thing and preying on how they roll around in their own ignorance like a pig in shit but i'm a little too clever for that, and i can see the game a few moves down the line. the second we lynch someone (and we can only lynch one someone a day) by following folca's advice and he is wrong, he will die. even an elaborate trap risks two mafia (who will surely die very quickly) for two, or if you're really lucky, three townies. bad odds for you guys, no reason to do it | ||
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