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I tried to get a faster hatchery with overpool 10 hatch
https://repmastered.icza.net/game/uCrmM1WXJy69i5botDKKaUjv2DoiHjSbYQQDsGbcC9w
while the hatchery is faster, I lose like 30 minerals by delaying the drone so much which would not be paid back by the faster hatchery since we'd also delay the third hatchery eventually
so in this case, the standard build is still the best, since we can't make the pool fast enough to get 3 pairs of lings at the same time without a larva block, and neither does it make sense to delay the drone for a long time
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Here's a replay of how the build works when you overlord scout your opponent going forge FE and you don't drone scout
https://repmastered.icza.net/game/XGGD7ftdO9B08PR3MQpgBEAtqUoRUbIXMzzPJmr-tEU
I compared it to a replay of Soulkey, he has a slightly faster Lair, but he gets the free larva a few seconds away from spawning the next one so it's optimized for perfect economy
I should shave about 4 more seconds off the lair timing and it would be perfect
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This is a post pertaining to conversation that seemed to die in this thread a while back. I don't know if anyone will read it, but I'm kind of thinking about how if I would do it all again, how I would go about getting into the game in such a way as to not have to deal with all the pain and suffering I did the first time around (and without resorting to 4 pooling random people on the internet to feel better about myself).
If I was starting from scratch and wanted to get to the level I ended up in the past in a smoother, less agonizing way, I would first play through the campaign (to learn what the units do and how they move etc), then practice in offline environments for a rather long time (fighting computer opponents and playing micro maps), then eventually try fastest or BGH, and then seek low level 1v1 opponents using discord servers or so. Then at some point when I wanted a challenge I would finally set out on ladder to see what rank I could get after 100 games or so while trying to manage my expectations as best as possible.
During all of this I would watch vods and test out unit compositions and strategies I saw in them (likely with a very loose degree of accuracy to what was actually being done). I would also dedicate as much time as I cared to spend to practicing the physical required mechanics of the game in offline environments. These would be things such as rapid macro cycles, pulling workers to mine, hotkeying units quickly and efficiently, the various types of micro needed (if I could find micro maps to practice on), and pushing 1a2a3a really fast etc. I think building this sort of muscle memory in an offline controlled environment is a lot easier than trying to develop it vs real human opponents.
Around the time I started finally playing 1v1 against low level human opponent practice partners, I would probably start watching vods a little more closely while taking note of when and how players scouted each other. and what each player did based on the information they gained from scouting. I would also try to pay more attention to tactical manuevers players used to position their armies, or bait reactions from their opponents. It would also be at this point that I might try to teach myself some basic openings, and practice them until I could do the first few minutes of them with a high degree of accuracy.
After this it would be a long phase of continuing to play games with my low level practice partner friends, while watching pro vods and spending as much time as I could in offline environments figuring out how I could train my hands to habitually perform various tasks with a great degree of rapidity. All this offline practice would make real matches feel mechanically less overwelming, which would help me clear my head to think about strategy. Things like, what I know about my opponent from the information I have gotten up to this point from scouting, and what sort of tactical manuevers could put me in a strong position. Also if I had a particularily difficult micro issue holding me back (i.e. muta micro) I would try to find an opponent who would be willing to save the game state just before that micro portion, so that I could practice it with them over and over again.
I don't know exactly when I would try ladder, it would probably be based on whether I still felt like the rate that I was improving from my practice partners was meaningful or not. However as I shifted to ladder, I would reduce the amount of time I was doing offline mechanical practice by a degree, and replace it with a lot of replay study (of my own replays) in order to build greater insight on the variety of playstyles that I was coming up against, and a better awareness of the factors that were determing my losses. I would also try to make friends with people who have a similar style of analysis to me, and play the game in a way that I am interested in, and see if I could get them to watch my replays with me to give me some insight.
I would probably prepare one opening for each matchup (as well as a vague midgame plan) to practice on ladder, and it probably wouldn't be a 4 pool to start. If someone realllly likes 4 pool and wants to start with that, I don't think it's a bad thing at all. However, if your doing it ONLY to feel good about wins, I do believe that it is a slippery slope too become too reliant on strategies that are weak against opponents who can easily hard counter you if they know how you play. You're better off getting your fix killing ai opponents or low level practice partners.
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Very detailed plan there, IMO a little too ladder-anxious. To each his/her own of course, but I'm not sure about the need for practice against "lower level human opponents" (xD) or starting with Fastest/BGH. Some people really dread getting stomped but I would rather start laddering earlier and not worry too much about losing. Better get a feel for the real competition early if you want to get good. (That said: Not before you have decent mechanics, aka after at least a few hundred offline-games practicing those specifically. If you want to skip that and just play, go ahead, but weeding out those bad mechanics later will be a real drag)
(0. Play the campaign if you want) 1. Learn all the shortcuts of your race AND what F2-F4 and the shift/ctrl/alt-keys do and how they're used (they're essential), and copy a pro's hotkey-setup 1.1 Henceforth always prioritize sticking to those hotkeys and mechanics over anything else, never ever use box-select/screen-scroll or use your mouse in any way if you don't have to. ("Become one with the keyboard") 2. Look up one good beginner build per matchup and practice the hell out of it offline (starting with a good worker split). This should include some kind of timing-push or attack that you want to end the game with (not just an opening). 3. When your replays don't look too bad anymore (workers/units standing still, build-order errors, resource-floating, missed timings), go ladder 4. Meanwhile keep watching progamers playing and compare what they do to what you do, and change your do-dos to how they do-do
After that it's game-by-game learning from your mistakes, asking for advice or returning to offline-practice for specific things, taking breaks if you hit a wall, keep having fun
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the point of 5 pool is not to feel good about yourself, but to find out where the spawns are on all the maps, learn to make lings from one hatch while microing, etc.
not everyone can do offline practice and find it exciting
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