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Northern Ireland23320 Posts
Pay to skip seems reasonable enough for me, depends on the game and if it’s new or not.
I’ve never liked MMOs for being grindy anyway, just not my type of game, I’d rather grind my skills in games where skill is what matters entirely, or mostly, over grinding levels and gear.
I stopped playing WoW Classic when it was merely WoW because I played too much guitar and other games to keep pace with my buddies, so I couldn’t raid with them.
A lot of our current SC scene went to give Classic a go and if it were an option (I’m not sure if it is or not) I’d probably have fun boosting up to their level to play with them, but I’d probably not grind it out.
So in this sense I think it’s an alright catchup mechanic to bring friends together, but as mentioned up the page for any new title the content to get to max should be engaging to not require such measures.
It’s a delicate balance and I’m not sure what the right one is, but again it’s not really my genre.
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I don't disagree that sometimes, skipping some content may be sensible. (I still that this usually says a lot of bad things about the game)
Paying to skip that content is bullshit. Either you should be able to skip it or not. I hate this mixing of game stuff and your real money. I want my game to be a game, and in no way to be linked to my bank account. The fact that skipping the content without money doesn't even factor into this discussion shows how much game companies have already brainwashed us. All of the stuff that is now microtransactions used to be available in games for free, as cheat codes.
If a part of the game is not fun for the players, make it optional. Or let it stay mandatory if you think that it is important for the overall experience, even if it is not fun while doing it. Don't make it "mandatory but optional if you pay more money".
My favorite monetization scheme is pretty oldschool. You sell a game to me. Then i have a game. And i play that game. And then, maybe, if you produce more of the game, i pay for an expansion pack.
If you want to give me an option of paying more to "support the devs", either sell collectors editions, or just have a patreon or whatever. Don't mix this with ingame shit.
Paying my real money for benefits or items in a game which i already payed money to play is disgusting and completely ruins the point of the game to me. When i play a game, i want to be able to relax, and just play the game. What i don't want to be is constantly on edge to see where the game wants to milk more money from me. And i also don't want to feel as if i am having an incomplete experience because i am not constantly paying more money.
If i want to constantly pay money for stuff, i can already do that in real life.
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On May 07 2021 14:25 Simberto wrote:Show nested quote +On May 07 2021 12:22 Alpharius wrote:On May 07 2021 10:03 ProMeTheus112 wrote: for me a paid level boost is a instant turn away because it means the leveling game doesn't matter / isn't interesting / is imbalanced or unfair between those who buy boost or not etc (it's a pay2win thing), i'll dodge a game or server like that and vanilla wow is not a game with level boosting if they also sell stuff like gold on their shop that's terrible, but well i already knew i'll never play next expansions since long ago lul tbh i'm pretty much against shop altogether cosmetics only have game meaning if they're acquired in game etc. Admins banning the bots and such is what I'd want to contribute for but there is already a subcription anyway (but a lot of bots apparently). I don't even think transfers are a good idea : P paid name change and stuff? nah, why. It's just greedy. Any bonus subcription for extra support and admin/upgrade contribution though? Why not. It's just strongly dislike getting pretty much any in game stuff with money, cause that means anyone can get more by just paying.. not what we play the game for. I'm not sure how exactly "level boost" work, but if it's similar to EXP boost then it would be "pay2skip" rather than "pay2win", buying or not buying EXP boost can achieve the same result, the only difference is the time the player need to invest. I won't see this as an entirely bad thing, if the players think that a certain parts of a game are not enjoyable and they are ready to "pay2skip" them, then why not? I also don't have any issue with paid cosmetic, art department doesn't have much work to do in the late stage of development anyway, so why not giving them some extra work to do. I see it as the way to support the developer if you want to. Can't comment to other stuff you mention, but it seems they go too far. Pay to skip puts perverse incentives onto game developers. Instead of making the gameplay fun, they make money through making the gameplay less fun. If levelling is pointless and unfun, just let people skip it instead of requiring them to spend money. Or, and this may be a revolutionary idea, just make the game fun to play. Regarding paid cosmetics, i am part of a generation which still remembers stuff just being available in games, instead of trying to milk money from your player for fucking everything. I find this milking especially perverse if you already require a monthly fee on top of requiring people to buy your game. In the case of WoW, despite having pay2skip in the game for the last 5? expansions, the most recent expansion introduced a new starting area and revamped the entire previous expansions level experience to be faster and more streamlined so while it certainly can lead to reverse incentives it doesn't have to.
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Personally I'm fine with GAS, at least for multiplayer games. The old-school base game + xpack model was always problematic because each subsequent expansion just fractured the playerbase further and further. There was nothing more frustrating than having a squadmate kicked from a server because they hadn't bought the latest map. It makes sense for singleplayer titles with a more finite amount of content, but I'm quite glad it's dead for competetive multi.
It's also worth pointing out that the expansion model comes with its own set of perverse incentives, since it becomes more about getting people to buy the latest xpack and peacing out till the next one rather than providing long-term support.
I don't really have an opinion on pay2skip because I have zero interest in any game grindy enough to require it. I can see that it looks like pay2win to people who see themselves as earning power via grind, but I honestly don't know what attracts people to those games in the first place.
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Northern Ireland23320 Posts
On May 07 2021 20:32 Belisarius wrote: Personally I'm fine with GAS, at least for multiplayer games. The old-school base game + xpack model was always problematic because each subsequent expansion just fractured the playerbase further and further. There was nothing more frustrating than having a squadmate kicked from a server because they hadn't bought the latest map. It makes sense for singleplayer titles with a more finite amount of content, but I'm quite glad it's dead for competetive multi.
It's also worth pointing out that the expansion model comes with its own set of perverse incentives, since it becomes more about getting people to buy the latest xpack and peacing out till the next one rather than providing long-term support.
I don't really have an opinion on pay2skip because I have zero interest in any game grindy enough to require it. I can see that it looks like pay2win to people who see themselves as earning power via grind, but I honestly don't know what attracts people to those games in the first place. I’m with you there, there's positives and negatives to most models.
For competitive multiplayer games even things that are almost always positive things, like modding and third party servers can be a negative, you can end up with a fragmented playerbase playing all sorts of variants of the game. But a lack of ability to do these things leaves a game at the mercy of the whims of the dev/more accurately publisher.
SC avoided too much fragmentation because of the pro scene and the community being dragged with the tide, I think without that you'd have seen more go back to their favoured iterarions.
I'd love to see more ambitious expansions to single player games in future, it's a great way to add content in a piecemeal sense. There are certainly pitfalls as you outline, one thing that feels far too commonplace is content that was clearly cut out of the main game and is re-added as DLC not too long after release. Which is a real double whammy of disappointment, the main game isn't as good as it should be, and the expansion doesn't feel it's a big enough chunk of new stuff.
While we're on the topic, what's the best expansion of all time you guys reckon? BW was huge in elevating the base game with a few additions, but I think it has to be the Frozen Throne. It was more ballsy, they didn't add to RoC they reworked a lot of it for the better, a good campaign and other stuff added.
Real fundamental changes such as capping levelling via creeping to force more engagements, changing damage/armour types and pushing casters back into an integral supporting role, whereas when they did piercing damage you could mass mostly casters.
I haven't played that many non-Blizz games with expansions so interested in what the rest of you folks think.
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On May 07 2021 19:49 Simberto wrote: I don't disagree that sometimes, skipping some content may be sensible. (I still that this usually says a lot of bad things about the game)
Paying to skip that content is bullshit. Either you should be able to skip it or not. I hate this mixing of game stuff and your real money. I want my game to be a game, and in no way to be linked to my bank account. The fact that skipping the content without money doesn't even factor into this discussion shows how much game companies have already brainwashed us. All of the stuff that is now microtransactions used to be available in games for free, as cheat codes.
If a part of the game is not fun for the players, make it optional. Or let it stay mandatory if you think that it is important for the overall experience, even if it is not fun while doing it. Don't make it "mandatory but optional if you pay more money".
My favorite monetization scheme is pretty oldschool. You sell a game to me. Then i have a game. And i play that game. And then, maybe, if you produce more of the game, i pay for an expansion pack.
If you want to give me an option of paying more to "support the devs", either sell collectors editions, or just have a patreon or whatever. Don't mix this with ingame shit.
Paying my real money for benefits or items in a game which i already payed money to play is disgusting and completely ruins the point of the game to me. When i play a game, i want to be able to relax, and just play the game. What i don't want to be is constantly on edge to see where the game wants to milk more money from me. And i also don't want to feel as if i am having an incomplete experience because i am not constantly paying more money.
If i want to constantly pay money for stuff, i can already do that in real life.
The pay to skip mostly concern free MMO game, which developer have to monetized something to keep the game running, and I'm fine with them monetizing the pay to skip. For single player, full price game however, pay to skip simply doesn't work, because if the game is so grindy that the pay to skip is justified, high chances are, people just won't buy the game in the 1st place.
About supporting developer, I prefer digital content (in-game costume or artbook) to physical content (collector edition), because it's more convenient in the long term, imagine 3 year after release, collector edition is sold out and you have to wait for a long time to ship, while digital content like in-game costume can be purchased and used immediately.
In the end, it up to each person to decide which type of in-game paid content is acceptable, I think in-game costume is fine, it doesn't make or break my experience, simply having it doesn't make the game feel more "completed", and if it's single player game, I just don't give a damm what other people do with their game
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Many clues out there that the development of Halo:Infinite has been going sideways for a long time. Some recent confirmation and added details surfaced recently.
https://www.resetera.com/threads/former-343-employee-speaks-out-about-halo-infinite-crunch-game-over-ambitious-cut-content-etc.421451/
The company executives were overly ambitious. They wanted to make Halo Infinite a semi-open world game competing with Destiny2//Warframe etc?
I've never met anyone who experiences reasonable job satisfaction working on a giant team for a project scheduled to go 2+ years. OTOH, I've met lots of people who derive fantastic rewarding experiences working on 6 month projects with a team of 5 to 8.
Rarely, can I sympathize with anyone over 25 in Canada or the USA getting involved in these gigantic scale projects. They should know what to expect. Hopefully , this guy made his money and added to his skillset before he GTFO-ed.
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On May 07 2021 20:32 Belisarius wrote: Personally I'm fine with GAS, at least for multiplayer games. The old-school base game + xpack model was always problematic because each subsequent expansion just fractured the playerbase further and further. There was nothing more frustrating than having a squadmate kicked from a server because they hadn't bought the latest map. It makes sense for singleplayer titles with a more finite amount of content, but I'm quite glad it's dead for competetive multi.
It's also worth pointing out that the expansion model comes with its own set of perverse incentives, since it becomes more about getting people to buy the latest xpack and peacing out till the next one rather than providing long-term support.
I don't really have an opinion on pay2skip because I have zero interest in any game grindy enough to require it. I can see that it looks like pay2win to people who see themselves as earning power via grind, but I honestly don't know what attracts people to those games in the first place.
The pay to skip in WoW was specifically to address your segmented population problems though. You have a problem when your MMO is based on end game content and you have to grind leveling up to 58 to even start playing the game. Also that start is just the latest leveling grind, but is largely irrelevant and just a time sink until you get to 70. There are also gearing issues where if you aren't constantly playing it is basically impossible to catch up and play the latest content. I think wrath was when they started addressing the raid catchup problems.
The freemium games of today are just the current method to address that. You can grind for years to unlock everything and if you've been playing from the start you probably maintain enough free currency to rarely or never pay for the game. The thing with pay to skip is that it doesn't really affect me. In a game like WoW, someone paying to skip to 58 doesn't impact my gameplay at all so why should I care?
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On May 07 2021 12:22 Alpharius wrote:Show nested quote +On May 07 2021 10:03 ProMeTheus112 wrote: for me a paid level boost is a instant turn away because it means the leveling game doesn't matter / isn't interesting / is imbalanced or unfair between those who buy boost or not etc (it's a pay2win thing), i'll dodge a game or server like that and vanilla wow is not a game with level boosting if they also sell stuff like gold on their shop that's terrible, but well i already knew i'll never play next expansions since long ago lul tbh i'm pretty much against shop altogether cosmetics only have game meaning if they're acquired in game etc. Admins banning the bots and such is what I'd want to contribute for but there is already a subcription anyway (but a lot of bots apparently). I don't even think transfers are a good idea : P paid name change and stuff? nah, why. It's just greedy. Any bonus subcription for extra support and admin/upgrade contribution though? Why not. It's just strongly dislike getting pretty much any in game stuff with money, cause that means anyone can get more by just paying.. not what we play the game for. I'm not sure how exactly "level boost" work, but if it's similar to EXP boost then it would be "pay2skip" rather than "pay2win", buying or not buying EXP boost can achieve the same result, the only difference is the time the player need to invest. I won't see this as an entirely bad thing, if the players think that a certain parts of a game are not enjoyable and they are ready to "pay2skip" them, then why not? I also don't have any issue with paid cosmetic, art department doesn't have much work to do in the late stage of development anyway, so why not giving them some extra work to do. I see it as the way to support the developer if you want to. Can't comment to other stuff you mention, but it seems they go too far. Well because XP is power in a RPG, and you are affected by how other players gain power as much as how it affects your own characters. So if you don't want to pay2skip but others do, they're getting power in the game for money and with it also comes the ability to gain more power (and wealth and etc) faster from then on. So that's why I'm against it and view it as pay2win. It feels like a wrong way to handle RPG and I'd just skip a server that does such deals really, it totally turned me off at cataclysm when i was offered a (free) boost for my own char too for the same reasons. It's really one of the main reasons why I lost interest in wow expansions (the other main reasons is wpvp is my core interest in the game and vanilla is definitely the best at it, and in the end these reasons kind of work together).
As for cosmetics, I'm not 100% against it cause at least it doesn't affect gameplay (supposedly, it could in the case of "transmog" stuff or other). But I'd much prefer all cosmetics to be only available in game by achieving some things. Because then all cosmetics actually have in game meaning (and of course potentially value as well, like you could trade them or they wouldn't have to be only cosmetic etc). I don't mind supporting a game i love with some subscription or w/e, I just don't really want any in-game effect associated with that.
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Also agree that endless expansions with constant powercreeping on top of that is pretty much a plague of that genre. For the subscription, I think the mandatory sub for wow was always overpriced, but the vanilla game was fun leveling especially thanks to wpvp and trading, thats what makes it amazing because the combat game is really nice in the context of the MMO world, ressource and xp farm and etc.
[in the context of wpvp, you'll be put up against players who can gather wealth for their main and alts faster than you cause they got the paid boost etc, it really is a pay2win mechanic. Even if the boost is not for money, the fact that there is a boost in the game means you should use the boost if you want to powerup vs the other players, so why have leveling? If that's limited to 1 char guess you just get 1 free boosted char and that's what the game is then, except if you also have to pay for it, then.. you should if you want the power, but that's a pay2win and not ok for me. Besides if you want more than 1 boosted char, you can buy multiple accounts and get more paid boosted chars, and transfer wealth and stuff between your chars by mail. No good. Kind of like multiboxing being allowed. Got money for multiple accounts? Hang out out there with your 5 chars that you play simultaneously and win any fights vs a single other player using your allowed money cheat!]
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On May 08 2021 03:40 ProMeTheus112 wrote:Show nested quote +On May 07 2021 12:22 Alpharius wrote:On May 07 2021 10:03 ProMeTheus112 wrote: for me a paid level boost is a instant turn away because it means the leveling game doesn't matter / isn't interesting / is imbalanced or unfair between those who buy boost or not etc (it's a pay2win thing), i'll dodge a game or server like that and vanilla wow is not a game with level boosting if they also sell stuff like gold on their shop that's terrible, but well i already knew i'll never play next expansions since long ago lul tbh i'm pretty much against shop altogether cosmetics only have game meaning if they're acquired in game etc. Admins banning the bots and such is what I'd want to contribute for but there is already a subcription anyway (but a lot of bots apparently). I don't even think transfers are a good idea : P paid name change and stuff? nah, why. It's just greedy. Any bonus subcription for extra support and admin/upgrade contribution though? Why not. It's just strongly dislike getting pretty much any in game stuff with money, cause that means anyone can get more by just paying.. not what we play the game for. I'm not sure how exactly "level boost" work, but if it's similar to EXP boost then it would be "pay2skip" rather than "pay2win", buying or not buying EXP boost can achieve the same result, the only difference is the time the player need to invest. I won't see this as an entirely bad thing, if the players think that a certain parts of a game are not enjoyable and they are ready to "pay2skip" them, then why not? I also don't have any issue with paid cosmetic, art department doesn't have much work to do in the late stage of development anyway, so why not giving them some extra work to do. I see it as the way to support the developer if you want to. Can't comment to other stuff you mention, but it seems they go too far. Well because XP is power in a RPG, and you are affected by how other players gain power as much as how it affects your own characters. So if you don't want to pay2skip but others do, they're getting power in the game for money and with it also comes the ability to gain more power (and wealth and etc) faster from then on. So that's why I'm against it and view it as pay2win. It feels like a wrong way to handle RPG and I'd just skip a server that does such deals really, it totally turned me off at cataclysm when i was offered a (free) boost for my own char too for the same reasons. It's really one of the main reasons why I lost interest in wow expansions (the other main reasons is wpvp is my core interest in the game and vanilla is definitely the best at it, and in the end these reasons kind of work together). As for cosmetics, I'm not 100% against it cause at least it doesn't affect gameplay (supposedly, it could in the case of "transmog" stuff or other). But I'd much prefer all cosmetics to be only available in game by achieving some things. Because then all cosmetics actually have in game meaning (and of course potentially value as well, like you could trade them or they wouldn't have to be only cosmetic etc). I don't mind supporting a game i love with some subscription or w/e, I just don't really want any in-game effect associated with that.
I think that Guild Wars 2 is actually doing the level boosts OK. Ever since GW1 they had the option to create PvP-only characters that started at max level but couldn't enter the campaign part of the game (and GW1 endgame was all about PvP). In GW2 I tried it out as I got some free level boosts. I created a new char, boosted it to max level, which also gives you a decent set of gear and teleports you to one of the endgame areas. It's fine if you want to jump in and play some endgame with friends who've been playing for years, but you can't expect to do anything super serious as decent gear is not best gear and you still have no knowledge or experience.
What I did with my max lvl char was to teleport back to the starting area and go through the game all over again because it's fun and already being max lvl I could skip some grind later on (your level is being down/up-scaled to match the area you're in so no problem with power spikes etc.) and could focus on the most fun parts of the game (questing and exploration). Overall, for me level boost was pretty much useless as GW has quite steady level progression that doesn't feel grindy at all (with the first char I created upon game release I got lvl 40/60 just with exploring stuff as exploration gives you xp there too).
GW also has the base game + xpacks model without monthly subscription.
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On May 08 2021 00:38 JimmyJRaynor wrote:Many clues out there that the development of Halo:Infinite has been going sideways for a long time. Some recent confirmation and added details surfaced recently. https://www.resetera.com/threads/former-343-employee-speaks-out-about-halo-infinite-crunch-game-over-ambitious-cut-content-etc.421451/Show nested quote +The company executives were overly ambitious. They wanted to make Halo Infinite a semi-open world game competing with Destiny2//Warframe etc? I've never met anyone who experiences reasonable job satisfaction working on a giant team for a project scheduled to go 2+ years. OTOH, I've met lots of people who derive fantastic rewarding experiences working on 6 month projects with a team of 5 to 8. Rarely, can I sympathize with anyone over 25 in Canada or the USA getting involved in these gigantic scale projects. They should know what to expect. Hopefully , this guy made his money and added to his skillset before he GTFO-ed.
I work for such projects and i am fairly satisified. Its not game-dev though and we deliver to customer a new build several times a week for evaluation so its quite different than working long time with no external feedback.
But honestly i am surrprised at thinking that long term projects cant be rewarding.
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Czech Republic12125 Posts
On May 07 2021 16:18 Alpharius wrote:Show nested quote +On May 07 2021 14:25 Simberto wrote:On May 07 2021 12:22 Alpharius wrote:On May 07 2021 10:03 ProMeTheus112 wrote: for me a paid level boost is a instant turn away because it means the leveling game doesn't matter / isn't interesting / is imbalanced or unfair between those who buy boost or not etc (it's a pay2win thing), i'll dodge a game or server like that and vanilla wow is not a game with level boosting if they also sell stuff like gold on their shop that's terrible, but well i already knew i'll never play next expansions since long ago lul tbh i'm pretty much against shop altogether cosmetics only have game meaning if they're acquired in game etc. Admins banning the bots and such is what I'd want to contribute for but there is already a subcription anyway (but a lot of bots apparently). I don't even think transfers are a good idea : P paid name change and stuff? nah, why. It's just greedy. Any bonus subcription for extra support and admin/upgrade contribution though? Why not. It's just strongly dislike getting pretty much any in game stuff with money, cause that means anyone can get more by just paying.. not what we play the game for. I'm not sure how exactly "level boost" work, but if it's similar to EXP boost then it would be "pay2skip" rather than "pay2win", buying or not buying EXP boost can achieve the same result, the only difference is the time the player need to invest. I won't see this as an entirely bad thing, if the players think that a certain parts of a game are not enjoyable and they are ready to "pay2skip" them, then why not? I also don't have any issue with paid cosmetic, art department doesn't have much work to do in the late stage of development anyway, so why not giving them some extra work to do. I see it as the way to support the developer if you want to. Can't comment to other stuff you mention, but it seems they go too far. Pay to skip puts perverse incentives onto game developers. Instead of making the gameplay fun, they make money through making the gameplay less fun. If levelling is pointless and unfun, just let people skip it instead of requiring them to spend money. Or, and this may be a revolutionary idea, just make the game fun to play. Regarding paid cosmetics, i am part of a generation which still remembers stuff just being available in games, instead of trying to milk money from your player for fucking everything. I find this milking especially perverse if you already require a monthly fee on top of requiring people to buy your game. "Levelling is pointless and unfun" is the biggest problem that I don't enjoy most MMO games in the market, It's a model that developer put new content behind a long time of grinding in order to keep the player playing it as long as possible to buy time until new content is introduced. Without the grinding, players will just finish and move on to other games. It's a business model exist since the dawn of MMO emphasize on getting more money rather than ethical and good game design in general. Even with how much praise people give WoW, I simply don't see monthly subscription fee to be worth it, and it seems that even with monthly fee, the grinding problem is still there, at least in the late game given the review I read. Regarding the paid cosmetic, it's only popular nowaday because of how easy it is to distribute small contents without hassle. And as I said, it's simply a way to support the developer if you want, because, hey, artist is not really an amazing job in term of income, it does not affect gameplay, and it's not that developer have to sacrifice something else to create and monetize it. And I mean it in any kind of games, not only MMO or WoW. P/S: I think pay2skip is not inherently bad, it's a byproduct of the MMO model as I mentioned earlier. I don't have problem with it in free to play games. However if paying full price for a game and/or subscription fee, and then you have to pay to skip a certain part, then it's gone too far. MMO don't do this so you keep paying for the time. Leveling in GW2 is long as well and you don't pay for the time there
Many MMO do this because breezing through the levels has a big negative effect. If you play a true MMORPG, then you have plenty of abilities and you have to learn how to use them, what they do, when to use them etc. Reading a guide won't help as much as plenty of guides are not newbie friendly. FFS I spent ages in the SWTOR, can play at least half of the classes on the top tier raid level and I have no clue how their abilities are named or what's their icon. But I know what they do. Yet every other guide lists names or icons(usually not both) and never mentions WHAT. THEY. DO.
BAck to the point - the slow pace enables you to learn the abilities slowly, so it's not overwhelming. Will you use all the abilities? Hell nah! But you need to know why you won't use them, what they do, what's their advantage and disadvantage. Is it possible to learn this at the endgame? Oh yes. But it's not how people are learning shit
The issue with MMO is that their quests are boring outdated quest hubs. And generally all the quests are the same - kill shit. Loot shit. Scout shit. And when you played plenty of (MMO)RPGs all the quests blend to be the same, so logically vets don't read them and wanna skip them. Especially in MMOs where the fun isn't in the levelling, but in the endgame and if you're a veteran gamer you don't need 20 hours of leveling to learn the abilities, you read them, read the passives, give it 30 minutes on a dummy, fire up a tutorial to see why you're having issues and you're ready to go.
In the end one of the most noticiable and questioned thing about MMOs is the fact that many veteran players are seen as toxic because they don't have the patience with boosted newbies who know nothing about the class and the role they play and these newbies getting kicked left and right no matter how easy the content it.
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Slow pace of leveling and power increase also helps a lot with keeping the balance between players in wpvp context. If you play a bunch of hours, you won't be that much stronger than the character of that other player who hasn't been playing in that time. And you won't need to get out of the area to fight stronger mobs to get any challenge. So you can spend some play time in each area and players don't move so fast through the game helping to get a good player density accross all levels in all areas. Also when power increase is slow there is a good balance between low and higher levels so you can still fight back or coop etc. Also helps with trading, low level stuff may have value to everyone, getting stuff at low/any level can be worthwhile etc.
I agree quests is rather a weak point in most MMOs. Probably more open ended objectives that you can do many different ways and in different locations would be better. Some of them are kind of like that though.
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I mean if there were no plans to use that data for anything but toxicity-management there'd be no reason to store data for anything longer than a day or two if nobody gets reported. That there's no time limit for storing the data and seemingly no guarantee that they are not going to give this to third parties like the Chinese gov tells a lot about the integrity of this change.
And I agree with the video commenter, this would be a lot less worrying if we were talking about a small company with a small playerbase, but naturally one of the largest providers of online-gaming draws much more attention.
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Its ingame voice chat. What great danger is there in Riot selling you saying to flank left to some 3e company?
Why is voice chat some dangerous breach of privacy or whatever and text chat, which every company that allows you to report harassment keeps a record of, has been fine for decades now?
This is drama for the sake of drama and nothing more.
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Because voice is unique from person to person. It's the same as storing a fingerprint. It also transmits a lot more info, so it's easier to profile someone.
You apparently didn't click on the video, it's not about a private data-seller, it's about the Chinese gov's possibilities of misuse by requesting data from Tencent, Riot's Chinese parent company with strong patriotic tendencies. Which Tencent already declared to comply with.
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