• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:05
CEST 01:05
KST 08:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming! [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4808 users

The Games Industry And ATVI - Page 72

Forum Index > General Forum
Post a Reply
Prev 1 70 71 72 73 74 83 Next
ElliotKing
Profile Joined December 2024
1 Post
December 24 2024 08:32 GMT
#1421
--- Nuked ---
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
December 27 2024 07:18 GMT
#1422
this article has been out about a week.
https://www.wired.com/story/2024-was-the-year-the-bottom-fell-out-of-the-games-industry/

Is Asmongold paying Wired to make articles like this? LOL. its probably been farmed by at least 10 youtubers with 100K+ subscribers.

the fascinating parallels between 1983 and today only pique the interest of real industry historians. The industry is fine... there is no "bottom fell out" in 2024. The industry continues to make more money than ever.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Yurie
Profile Blog Joined August 2010
12118 Posts
Last Edited: 2024-12-27 22:59:52
December 27 2024 22:59 GMT
#1423
The article seems to say that it is harder than a year or two ago to make a living making games. Seems reasonable to me, they are running out of the cheap loan money and we have a huge glut of games. There are so many good long running games to play as a gamer that just making a decent title means you will have a hard time breaking even. As a consumer this seems mostly fine to me until indies become too expensive to make.
hexhaven
Profile Joined July 2014
Finland964 Posts
December 28 2024 10:33 GMT
#1424
With all the big layoffs in 2024, the industry does not seem to be fine.
WriterI shoot events. | http://www.jussi.co/esports
Yurie
Profile Blog Joined August 2010
12118 Posts
December 28 2024 11:01 GMT
#1425
On December 28 2024 19:33 hexhaven wrote:
With all the big layoffs in 2024, the industry does not seem to be fine.


I will agree with you that companies and employees do struggle. Just that as a consumer they still produce the goods that are expected and thus are fine on the output side.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2025-01-28 14:08:27
January 28 2025 14:00 GMT
#1426
More layoffs at Ubisoft. Please note, none of these layoffs occur in Quebec, Canada. Government subsidies given to Ubisoft by the country of Canada, the city of Montreal, and the province of Quebec make Ubisoft more of a Canadian Crown Corporation than a video game company.

Ubisoft is more focused on guaranteed government money than collecting money from these unreliable, belligerent, demanding real life video game consumers.
https://www.pcgamer.com/gaming-industry/ubisoft-closes-another-studio-announces-layoffs-at-3-more-as-part-of-ongoing-efforts-to-prioritize-projects-and-reduce-costs/
On December 28 2024 19:33 hexhaven wrote:
With all the big layoffs in 2024, the industry does not seem to be fine.

Revenue levels are phenomenal. It was $190B in 2023 whereas it was only $120B in 2019.

Software projects are no different than any other projects like construction projects. After the building is completely built the plumbers, carpenters, electricians, and civil engineers have zero work to do. Their jobs are over. I guess these construction workers deserve 10,000 stupid articles crying about how they've been shockingly "laid off". Construction project are no different from software projects. The moron "video game journalists" talk about these "video game layoffs" like they are an unforeseen calamity. After the game is released the jobs are over.

Last year more than 1,000 construction workers were killed on the job in the USA. Some lazy tech workers in video games whine and cry like they are suffering more than the messiah in the new testament.

Mature, adult, self aware tech workers realize that upper management and recruiters are always lying to them when they are promised a permanent job at a disorganized software maker rushing and crunching to get a product out the door on a deadline. These self aware tech workers adjust the price for their work accordingly. The best pay in the software tech sector comes from rescuing projects that have already failed multiple times. When a software project repeatedly fails and the c-suite bonuses are on the line they discover a vault of cash. All of a sudden they have to pay the tech specialist rescuers who will save their image and their bonuses.

It is hilarious getting calls from these c-suiters two years later with another project to rescue.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hexhaven
Profile Joined July 2014
Finland964 Posts
January 28 2025 14:14 GMT
#1427
You're essentially just reinforcing my point.
WriterI shoot events. | http://www.jussi.co/esports
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2025-01-28 14:52:16
January 28 2025 14:46 GMT
#1428
On January 28 2025 23:14 hexhaven wrote:
You're essentially just reinforcing my point.

jobs ending are standard practice on project based work. the best paid undergrads in Canada and the USA are software engineers and the jobs are easy.

21,000 people working at Ubisoft? LOL. WTF are these people doing? They are prolly hanging out on reddit and twitter all day.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hexhaven
Profile Joined July 2014
Finland964 Posts
January 28 2025 16:35 GMT
#1429
Yeah, you've been explaining how I'm right for pages now, but granted in more detail.
WriterI shoot events. | http://www.jussi.co/esports
WombaT
Profile Blog Joined May 2010
Northern Ireland27201 Posts
January 28 2025 16:48 GMT
#1430
How dare folks not enjoy getting laid off, the outrage!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
January 28 2025 20:44 GMT
#1431
On January 29 2025 01:48 WombaT wrote:
How dare folks not enjoy getting laid off, the outrage!

If they didn't want to get laid off they shouldn't have gotten a job.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Yurie
Profile Blog Joined August 2010
12118 Posts
January 29 2025 21:17 GMT
#1432
I think his point is solid though. If you are a studio then game development is cyclical. You do the the preparation for a title so you secure project financing. Project plan, a bit of story, concept art etc. Then you flesh that out even more to have something other people can start working from. In this stage you can make do with a small team even in AAA games.

Then you hit a stage where you work on your tools and the game. Your team likely expands as tasks are available. Until you start finishing tasks and wonder what to do with people until you can start the next project.

Thinking of most positions in game development being project employments for that specific game makes a lot of sense. It is even normalized by a lot of companies hiring out for QA testing, translation or other specific tasks they don't want to hire for.

There are of course people that stay on for multiple titles, those would be permanent employees until a studio switches direction or is shut down.
Yurie
Profile Blog Joined August 2010
12118 Posts
Last Edited: 2025-02-14 23:02:09
February 14 2025 22:27 GMT
#1433


Watched this video. And I agree with the history and the final section. (Middle three explorations of reasons can be skipped.)

Basically that the growth of the industry has plateaued. Improvements have slowed down as technology and experiences have matured, meaning titles stick around longer. A larger and larger slice is taken up by old games, meaning there is less and less player time for new games to generate profit from. Live service squeezing out single player, great 3 year old single player games squeezing out good new ones.

Oh and the price to buy a game has in generally trended downward over time. Making it harder to compete with an old game since the profit per sale is lowering. Meaning you need a better product with less profit per sale, a larger audience required to break even in AAA. While in indie the amount of steam releases per day is most likely what they would prefer per quarter to have a healthy profit margin.

I have yet to play Elden Ring. So any new game that comes out has to compete with that game if it is in the same genre. It is unlikely to be a favorable comparison for most new titles for the next 6-7 years. So I cannot be part of their target audience, decreasing potential sales.


If I was a studio based in a high cost country I would consider how I can outsource more or automate. Studios will fold and consolidate. So as a consumer the issues will hit in 10 years when you have 3 large companies remaining and they start pushing prices up due to lack of competition.
hexhaven
Profile Joined July 2014
Finland964 Posts
February 15 2025 01:55 GMT
#1434
On February 15 2025 07:27 Yurie wrote:
Oh and the price to buy a game has in generally trended downward over time. Making it harder to compete with an old game since the profit per sale is lowering. Meaning you need a better product with less profit per sale, a larger audience required to break even in AAA. While in indie the amount of steam releases per day is most likely what they would prefer per quarter to have a healthy profit margin.


Interestingly, I remember some old games launching at 50-60€ a long time ago, and yet it seems like I can get a big new title for roughly the same price even now. Gears of War Tactics launched at 60-70€ and that seemed way overpriced at the time. Of course, by now it's more common to see even some of the not-big titles at roughly the same price range. Compared to big titles in the past, individual game prices haven't actually gone up by that much. Of course, now you have a whole bunch of microtransactions which you didn't really have before in the same way.

It's like gas prices. When you always put 50€ into the tank, can't really see the price change.

On February 15 2025 07:27 Yurie wrote:If I was a studio based in a high cost country I would consider how I can outsource more or automate. Studios will fold and consolidate. So as a consumer the issues will hit in 10 years when you have 3 large companies remaining and they start pushing prices up due to lack of competition.


I think it was Space Marine 2 whose development was spread to a whole bunch of different countries to save money. I'd assume other big titles have similar stories, but can't recall specifics off the top of my head.
WriterI shoot events. | http://www.jussi.co/esports
Yurie
Profile Blog Joined August 2010
12118 Posts
Last Edited: 2025-02-15 09:52:05
February 15 2025 09:48 GMT
#1435
Micro transaction is mostly for live service games. Not only but mostly. Take a big single player hit like Elden Ring or BG3. What micro transactions are they monetizing on? There are of course potential, but they wouldn't be big hits if they went after that money.
Silvanel
Profile Blog Joined March 2003
Poland4768 Posts
February 15 2025 10:29 GMT
#1436
I am playing DS3 now. It will be years until I get around to Elden Ring. I have a huge backlog of games and I almost never buy games at the full price. I am not going to play them straight away anyway.

So I kind of agree, since there is no new technological breakthrough, old games are still competing with new ones. The industry is maturing, like movies and books, where new books have to compete not only with other new books but also the best of the past.
Pathetic Greta hater.
fb88vnblue
Profile Joined February 2025
1 Post
February 15 2025 14:13 GMT
#1437
--- Nuked ---
Ryzel
Profile Joined December 2012
United States554 Posts
Last Edited: 2025-02-15 14:22:34
February 15 2025 14:21 GMT
#1438
Yeah agreed. I have like +100 unplayed games in my library that are all supposedly genre-defining classics, but I’m still content just playing C&C / AoE franchise remasters, SC/SC2/WC3 custom campaigns, Tabletop Simulator games, and online games like Dungeon Crawl Stone Soup (shoutout to anyone playing, super fun!). There’s like a 0% chance I’ll finish my unplayed classics, so it would have to be something particularly special to make me spend money on games ever again.
Hakuna Matata B*tches
WombaT
Profile Blog Joined May 2010
Northern Ireland27201 Posts
February 15 2025 15:56 GMT
#1439
On February 15 2025 23:21 Ryzel wrote:
Yeah agreed. I have like +100 unplayed games in my library that are all supposedly genre-defining classics, but I’m still content just playing C&C / AoE franchise remasters, SC/SC2/WC3 custom campaigns, Tabletop Simulator games, and online games like Dungeon Crawl Stone Soup (shoutout to anyone playing, super fun!). There’s like a 0% chance I’ll finish my unplayed classics, so it would have to be something particularly special to make me spend money on games ever again.

Yeah, I think I’d need to be unemployed for an extended period to just clear my backlog.

I also have Game Pass which is pretty insane value, but even that is as much for kiddo as me as I just don’t have the time and bandwidth to even clear my Steam library unplayeds, never mind adding to it.

It’s a decent time to be a gamer if one steps back and considers this kinda stuff.

It’ll vary, for me graphics became basically good enough and rare is the game that stands out from the pack in like the mid 2010s.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hexhaven
Profile Joined July 2014
Finland964 Posts
February 17 2025 19:26 GMT
#1440
On February 15 2025 18:48 Yurie wrote:
Micro transaction is mostly for live service games. Not only but mostly. Take a big single player hit like Elden Ring or BG3. What micro transactions are they monetizing on? There are of course potential, but they wouldn't be big hits if they went after that money.


Oh, for sure, and BG3 has managed to put out an impressive amount of updates after launch. Very old school.
WriterI shoot events. | http://www.jussi.co/esports
Prev 1 70 71 72 73 74 83 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 155
ViBE121
ProTech117
Nina 75
Counter-Strike
summit1g8492
minikerr35
Heroes of the Storm
Grubby3302
Other Games
tarik_tv3462
RotterdaM316
ToD233
UpATreeSC68
Dewaltoss41
Organizations
Other Games
gamesdonequick41056
BasetradeTV216
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 110
• RyuSc2 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix32
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1277
• Shiphtur214
Upcoming Events
RSL Revival
9h 55m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
10h 55m
IPSL
16h 55m
Bonyth vs Hawk
GSL
1d 11h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.