They could also heavily limit the number of masteries you can pick, and only give them small (non scaling, no % buff) effects. Bone plating isn't broken but it's very useful, letting people pick from an unrestricted list of small effects is also meaningful. Masteries could have early impact but fall off late, that way scaling is truly champion dependent.
[Patch 10.12] Ghostin' Em General Discussion - Page 4
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DarkCore
Germany4194 Posts
They could also heavily limit the number of masteries you can pick, and only give them small (non scaling, no % buff) effects. Bone plating isn't broken but it's very useful, letting people pick from an unrestricted list of small effects is also meaningful. Masteries could have early impact but fall off late, that way scaling is truly champion dependent. | ||
Uldridge
Belgium4375 Posts
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evilfatsh1t
Australia8578 Posts
would make the game immensely more fun | ||
DarkCore
Germany4194 Posts
ex. give flash a bigger gap for melee than for ranged The game is literally balanced around flash range atm, and giving melee a bigger size than ranged might backfire because suddenly all melee champs can stick to ranged champs even better than they already do. | ||
evilfatsh1t
Australia8578 Posts
either way i think itd be awesome. would certainly make pro games more interesting when teams arent stalling games for flash cds to come back | ||
Uldridge
Belgium4375 Posts
This is why China is so much more fun to watch I guess. | ||
cLutZ
United States19568 Posts
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Amui
Canada10565 Posts
On June 20 2020 01:51 cLutZ wrote: Blink daggers best feature is it only works when you aren't in combat . Can lol even code that? Blink dagger IIRC is time from last damage instance from a champ. Should be doable. Hexflash works like that for example. | ||
Slusher
United States19143 Posts
Also proto belt is leaguafied force staff, kinda like how thresh lantern is their answer to pudge save. Riot has no interest in non voluntary friendly movement | ||
evilfatsh1t
Australia8578 Posts
just let people use it whenever they want (including in combat). blink in dota was actually like this for a very long time before people started to realise it was broken. i think it was more broken in dota than it would be for lol though, especially if were only giving lols blink dagger flashs range | ||
Amui
Canada10565 Posts
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Sent.
Poland9051 Posts
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cLutZ
United States19568 Posts
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Sent.
Poland9051 Posts
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cLutZ
United States19568 Posts
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M2
Bulgaria4088 Posts
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M2
Bulgaria4088 Posts
On June 20 2020 05:12 cLutZ wrote: Why not just make the game 4v4 if you think that? I would vote with two hand for 4v4 switch if the removed role is the jungle. I was lucky to play 4-5 ranked games in the last 6-7 seasons where both jungles disconnected at the beginning (more or less) and you have no idea how much more fun, competitive, challenging and back and forth these games were. | ||
evilfatsh1t
Australia8578 Posts
On June 20 2020 04:01 Sent. wrote: I would assume most support players don't want that because that kind of gameplay sucks an item like blink dagger is almost exactly the kind of thing riot would want if theyre pushing their "make support more fun to play" agenda. blink dagger would be a core item for literally every support because it increases their survivability and utility so much more than any other item they could possibly get. how many non blink holders would want to blow their flash to kill a support who flashed with blink? On June 20 2020 16:46 M2 wrote: League doesnt have slot inefficient items. In a sense that you can get something for 1300-2000k gold that is quite good for what it costs for lets say a specific phase of the game or a specific strat, but then you cant upgrade it anymore and if falls off hard. We had some attempt of items like that in the past - season 1-3 if I remember correctly, but now more or less items are just extra stats that are equally efficient and equally good throughout the game and rarely strategic choices are required such as I'll sell this for that unless full build. precisely why it would be a good item imo. rather than fiddling with masteries and failing repeatedly at getting players to make strategic decisions about how to play their champions, why not get them to make that decision in game by having a slot inefficient but situationally very useful item. maybe im still too attached to dotas design (which ive always said was better than lol), but id love to see more items that have bigger active effects than what lol has now. | ||
WaesumNinja
210 Posts
I fully agree with replacing masteries with hard stat runes. | ||
chipmonklord17
United States11944 Posts
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